[quote]ting AI to move away ships seems to be working but is a bit strange as it gives a diplomacy penalty if requested independently how the AI reacts. Can the AI refuse and does this automatically mean a declaration of war? Not clear from desc. Does the player risk war when requesting it? [/quote] The AI doesn't like being told what to do regardless of whether or not they comply with your request. The AI can refuse if they are unfriendly with you (or worse). &nb
shaw
@entropy9 Can you try the opt-in build to see if that addresses your problem? Here are the instructions: Select Galactic Civilization III in your Steam Library list Right-click and select Properties Select the BETAS tab From the dropdown, select opt-in and click Close (if you don't see this option, restart
[quote who="tid242" reply="4" id="3605410"] Quoting pshaw, reply 3 Hello, We will have a fix for this in our next patch. That's fabulous, ty. [/quote] The opt-in for the patch is up now if you want to check it out. To enabl
[quote who="tilyas89" reply="5" id="3605922"] I'm sorry if I missed it, but is the problem where the Ai parks a ton of ships in my zone addressed in any other way than the get off my lawn request? In the last patch, even if I was on good terms, they'd just keep a bunch of ships parked in my space. [/quote] We haven't addressed that, yet you can now tell them to get out there :)
System or not system disk shouldn't matter (as you found out). Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) so we can collect some information from you and help you get the game running? Also, we just released a new opt-in that hopefully may address your issue. To enable the patch, please do the following: Select Galactic Civilization III in your Steam Library list Right-click and sel
[quote who="Bradford" reply="10" id="3605003"] hmmm... sorry for yet another post, but on reflection, didn't this exact same issue happen for some people about 9 or 10 years ago with a GalCiv II update? I seem to recall missing ship and planet icons being an issue before. let me search the forum archives quickly..... OK, here is a similar post (DirectX 9.0C) from June 2006 <a href="https://forums.stardock.com/118200/page
Thanks for the additional information. Stuck turns can be tricky to reproduce.
Hello, We will have a fix for this in our next patch.
[quote who="Bradford" reply="6" id="3604503"] Same problem here, is there any news on a fix for this? Missing planet pics, making a new ship produces no image, no ship images when defending planets/starbase etc. [/quote] We're still looking into this. Please submit a ticket so we can get more info. Thanks https://esupport.stardock.com/index.php?/Tickets/Submit </
That's something we'd like to fix -- Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) with the save game (or an autosave) attached so we can take a look? Thank you.
[quote quoting="post"] Minimap work fines until I go through wormhole then it follows my survey ship, and it won't come back making it useless. [/quote] Can you be more specific on the problem? If I jump through a wormhole and then (say) click on my home world the mini-map updates correctly.
[quote quoting="post"] hello, i had purchased the GOG version of the game, but when i go into the multiplyaer section basicaly the lobby is totaly empty. no game is shown . how i can fix it ? [/quote] If you are playing the GOG version of the game, then you'll only see other GOG multiplayer games in the lobby.
Devaed, Multiplayer is limited to either Steam/Steam or GOG/GOG.
[quote who="putty101" reply="9" id="3602879"] Quoting , quoting post I have had this problem since updating to 1.41. After some number of turns, between 2 and 20, I notice the game does not respond to some actions such as changing production focus, giving actions to ships, building on planets. Ships still seem to move
We have found the problem and will address it in a future update.
I haven't seen this yet. Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) with detailed reproduction steps? Thanks
We are tracking down some leads on this but haven't found the source problem yet. If anyone else sees this problem, please submit a ticket so we can get more information.
Thanks for the report. We're looking into it now.
Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) with the ship design files (my games/GalCiv3/Designs) and I'll take a look.
[quote quoting="post"] My hard disk was broken and unfortunately I lost all my ships designs [e digicons]X([/e] Fortunately I had uploaded some on the steam workshop, is there any remote possibility of recovering at least the custom parts i've made on those downloaded ships? Sorry for my english and thank you in advance for any response. [/quote] If you download the designs from the steam workshop, you should be able to recover t
Bummer Dude, Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) we can take a look? Thank you.
[quote quoting="post"] I haven't played as the Drengin since the beta, I'm giving it a try now with a game started on 1.41. The Arena improvement, when upgraded from the Fighting Pit, shows as a black hexagon on the planet. Is this a known issue? Thanks. [/quote] Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) with the save game attached so we
Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) with the save game attached so we can take a look? Thank you.
[quote who="TheShadowscythe3" reply="12" id="3601988"] I also posted this in the user video thread - but I'm posting it again here. The 1.4.1 update must have changed the preference order in which the game saves - I am saying this because I keep a number of different saves for different games and one of these was my "Galaktik Brikwars 2 Elektrik Boogaloo" youtube series. While I was playing saturday morning in a different save I regularly use - the game decided that instea
Thanks for the updated info. We'll look into it