Patch is live everyone. Enjoy
shaw
Update 11/6 AI will focus on its primary enemy more so when targeting ships to attack.
Updates 11/04/2019 Reverted Earth to use previous textures. City lights on the dark side of some planets (e.g. earth) get will get to max bright brightness when the population is 15 (was 30). Jupiter has been told to "stay in its lane" and use its own gradient colors instead of Mars' Updated the Planet window so the Build Queue buttons don't break out of their frame in Normal UI scale.
Its a time paradox thing. :) More seriously, 'under the covers' we removed special code handling situations that never could happen.
v3.96 Improves Planet Visuals, Gameplay, and Several Bug Fixes Change Log Planets <ul class="bb_
That's very odd. Can you share to your debug.err file? Its in the same directory as your prefs ini Note: if you have Crusade installed, there is a separate folder for it in your "my games" folder
Lord Daros, Does the crash reporter come up when the game crashes? If so, did you provide your name so that I can look at the report directly?
[quote who="Chibiabos" reply="2" id="3760781"] Savegame: https://drive.google.com/open?id=1OF3wAfcxkYbMqFxjAEeSiBApot6zrd_n [/quote] Thanks. I've asked a dev to take a look.
Do you have a save game that repros? If so can you put it on a file sharing service like dropbox?
Patch is live.
Hey folks, Can you see if the opt-in addresses the problem for you? This fix does not require a new game. https://steamcommunity.com/app/226860/discussions/1/1636418037467139934/
Hey folks, Can you see if the opt-in addresses the problem for you? This fix does not require a new game. https://steamcommunity.com/app/226860/discussions/1/1636418037467139934/
Hello, We have a small patch to address late-game crashes and UI bug. Please read below: Fixed a crash where the planet modifiers weren't getting cleaned up properly after surrendering. If another Civilization initiates a trade with you, the text won't be clipped on the more chatty Civilization (like the Mowlings). Surrendering planets are destroyed instead of being changed to class zero. Fixed an MP desync related to the end-game score <l
[quote quoting="post"] I can't see any error message. I've already finished a couple of games without problem. but on this one, the game just ends on turn 189 without apparent reason. on the file debug.err I can read that at the end : Debug Message: OnStartTurn Debug Message: SetAITrigger Debug Message: EndTurn 188 Debug Message: ProcessQueuedResearch pPlayerID 9 Debug Message: DoActionAwardResearchAmount owner 13 am
[quote who="tanuchandigarh" reply="4" id="3759425"] Same problem i am facing please help me. [/quote] What error message are you getting?
[quote who="karlfranz-pl" reply="5" id="3759304"] There seams to be an issue when game reaches certain point it just crashes, I see it repeat few times now on forum. I have same problem (posted on steam), I provided savegame and waiting for answer. Quoting pshaw, reply 2 Sorry
[quote who="Lord Daros" reply="14" id="3759174"] It has something to with C\: program files (x86)\steam\steamapps\downloading\2228680 [/quote] What is the error message?
Sorry that you're having trouble. I've asked a programmer to take a look.
[quote who="Publius of NV" reply="66" id="3758979"] On another topic, are the four hidden achievements I see in Steam for winning as the four villains of SC:O? If so, are they unlocked yet? As I recall there was a delay of a few days for the achievements to be unlocked when the Heroes of SC:O DLC was released. And if those 4 aren't for the villains, will new achievements for them be added? [/quote] They are unhidden now.
[quote who="Goresh" reply="69" id="3759016"] Experienced a few crashes running the old saved game. Had all the Mowling worlds become dead planets when they surrendered and gave them to another civ. Anyways, expect a few bugs when a version changes in the middle of a game [e digicons]:)[/e] . [/quote] You shouldn't be getting crashes using an old save game (we try really hard to prevent that). Can you post the save game and include repro steps?
Thanks. I'll ask a dev to take a look.
[quote who="Old-Spider" reply="55" id="3758933"] I found a new problem in the opt-ins that I think still exists. AI ships are ignoring solid objects in the galaxy. I saw an AI ship attack the ships stationed at an enemy planet by moving through a dead world to get there. I then saw other cases where a ship stopped on a solid object. One was a colony ship stopped on top of a planet it was probably trying to colonize. [/quote] Can you share a save game
Hey folks, Just a quick update to fix some bugs from yesterday's release: Anomaly or ideology events that finish the current tech now properly unlock ship blueprints at the end of the turn. AI no longer sends freighters to dead worlds. Corrected "Durantium Cloud" event text description to say 1 "Raw Production" instead of 5.
Just posted a small update Fixed missing "show faction in multiplayer" text on some resolutions Fixed a crash related to the new surrender mechanic and trade routes.