shaw

shaw

Joined Last seen Member # 6452259
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Updates 11/04/2019 Reverted Earth to use previous textures. City lights on the dark side of some planets (e.g. earth) get will get to max bright brightness when the population is 15 (was 30). Jupiter has been told to "stay in its lane" and use its own gradient colors instead of Mars' Updated the Planet window so the Build Queue buttons don't break out of their frame in Normal UI scale.

11 Replies 171,763 Views

That's very odd. Can you share to your debug.err file? Its in the same directory as your prefs ini Note: if you have Crusade installed, there is a separate folder for it in your "my games" folder

1 Replies 5,130 Views

[quote who="Chibiabos" reply="2" id="3760781"] Savegame: https://drive.google.com/open?id=1OF3wAfcxkYbMqFxjAEeSiBApot6zrd_n [/quote] Thanks. I've asked a dev to take a look.

4 Replies 10,343 Views

Hey folks, Can you see if the opt-in addresses the problem for you? This fix does not require a new game. https://steamcommunity.com/app/226860/discussions/1/1636418037467139934/

11 Replies 14,399 Views

Hello, We have a small patch to address late-game crashes and UI bug. Please read below: Fixed a crash where the planet modifiers weren't getting cleaned up properly after surrendering. If another Civilization initiates a trade with you, the text won't be clipped on the more chatty Civilization (like the Mowlings). Surrendering planets are destroyed instead of being changed to class zero. Fixed an MP desync related to the end-game score <l

14 Replies 179,781 Views

[quote quoting="post"] I can't see any error message. I've already finished a couple of games without problem. but on this one, the game just ends on turn 189 without apparent reason. on the file debug.err I can read that at the end : Debug Message: OnStartTurn Debug Message: SetAITrigger Debug Message: EndTurn 188 Debug Message: ProcessQueuedResearch pPlayerID 9 Debug Message: DoActionAwardResearchAmount owner 13 am

11 Replies 14,399 Views

[quote who="karlfranz-pl" reply="5" id="3759304"] There seams to be an issue when game reaches certain point it just crashes, I see it repeat few times now on forum. I have same problem (posted on steam), I provided savegame and waiting for answer. Quoting pshaw, reply 2 Sorry

9 Replies 15,791 Views

[quote who="Lord Daros" reply="14" id="3759174"] It has something to with C\: program files (x86)\steam\steamapps\downloading\2228680 [/quote] What is the error message?

15 Replies 21,549 Views

[quote who="Publius of NV" reply="66" id="3758979"] On another topic, are the four hidden achievements I see in Steam for winning as the four villains of SC:O? If so, are they unlocked yet? As I recall there was a delay of a few days for the achievements to be unlocked when the Heroes of SC:O DLC was released. And if those 4 aren't for the villains, will new achievements for them be added? [/quote] They are unhidden now.

108 Replies 603,288 Views

[quote who="Goresh" reply="69" id="3759016"] Experienced a few crashes running the old saved game. Had all the Mowling worlds become dead planets when they surrendered and gave them to another civ. Anyways, expect a few bugs when a version changes in the middle of a game [e digicons]:)[/e] . [/quote] You shouldn't be getting crashes using an old save game (we try really hard to prevent that). Can you post the save game and include repro steps?

108 Replies 603,288 Views

[quote who="Old-Spider" reply="55" id="3758933"] I found a new problem in the opt-ins that I think still exists. AI ships are ignoring solid objects in the galaxy. I saw an AI ship attack the ships stationed at an enemy planet by moving through a dead world to get there. I then saw other cases where a ship stopped on a solid object. One was a colony ship stopped on top of a planet it was probably trying to colonize. [/quote] Can you share a save game

108 Replies 603,288 Views

Hey folks, Just a quick update to fix some bugs from yesterday's release: Anomaly or ideology events that finish the current tech now properly unlock ship blueprints at the end of the turn. AI no longer sends freighters to dead worlds. Corrected "Durantium Cloud" event text description to say 1 "Raw Production" instead of 5.

0 Replies 21,475 Views