Hello, We haven't been able to reproduce this. Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) with the save game attached so we can take a look? Thank you.
shaw
We've made some changes that should address the resources spawning when there should be none. It will be in the next patch.
Thank you for the report. We'll look into this.
Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) so we help you out? Thank you.
Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) with your custom race and images attached so that we can take a look? Thanks!
Adrian57, Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) with the map attached so we can take a look? Thank you.
Phil, Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) with the auto save game attached so we can try to reproduce the problem? Thank you.
Thanks for the report. We're looking into it.
We fixed a problem with the messages in 1.4.1. Please let us know if you continue to see strange messages.
Galactic Civilizations III v1.5 Change Log (Release 12/9) For this update, we've been working on improving the diplomacy system. We've also reintroduced the Planetary Wheel through the new Coercion system and removed the large empire penalty. We've also introduced a new, in-game metaverse experience. Finally, we've made some improvements to the multiplayer lobby experience.
[quote quoting="post"] Has anyone else had trouble with the game crashing when trying to load a saved game? I can load a saved game from the main menu, but the game now always crashes when I try to load a saved game when playing the game. [/quote] I haven't seen that one. Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) with the save game attached so we can tak
Overview We are allowing players bring back the planetary production wheel. Please see the following:
[quote who="Gungho1" reply="56" id="3598689"] Terran Starbases can build assault fighter and interceptor modules, but these don't appear in combat. This occurred after the patch. [/quote] The assault fighter fix was in data change and won't work in old save games. Did you start a new game?
[quote who="DrMorbid" reply="58" id="3599835"] Quoting The_Gear, reply 29 Maybe there were some issues with your My Games/GalCiv3 folder. I'm glad it's working now however. If you run into it again after the release of 1.4, please let us know. Hello, I just wanted to say tha
[quote who="Larsenex" reply="7" id="3599507"] Meh, thanks. Ill just keep on playing my current game. Thank you! If I do NOT enable the def.ini file it will play as the developers intended, that being how it currently is in 1.4. [/quote] If you don't change the pref, then yes the game will play the same as it did in 1.4
[quote who="Larsenex" reply="4" id="3599503"] Pshaw, I just recently started a game. I am loath to restart a new one. I currently DID notice I have assault fighters on my modules at start. Will this patch fix the issue or will I have to restart a new game? Also, will we still be able to TRADE specialization techs if we want to pick up ones we did not research? [/quote] Unfortunately, fixing the assault fighters issue is a data change
[quote who="Avatar137" reply="2" id="3599500"] Wow, surprised to see it come back- the wheel that is. Good job making it optional under the circumstances. I'll probably use a combo of the two, wheel for certain planets and governors for others that I don't care too much about. Any need to start a new game with this update? [/quote] You don't need to start a new save game. However, you'll need to start the game and quit at least once to see new option in
***Released 11/5/15*** Summary In response to your feedback, we are allowing you to optionally use the old planetary production wheel through a pref.ini setting. In addition, this patch addresses an issue with old save game and fixes other game play bugs. Please read Brad Wardell's thoughts on the production wheel and where we are headed: <
Thanks for the report. We're looking into it.
Scythe, As a rule, we don't like resetting your settings either. However, we sometimes make a change that requires a reset.
[quote who="werwortmann" reply="44" id="3597617"] I see military starbases area of effect is unchanged, is this still planned to be increased? [/quote] Did you start a new game? You'd need to start a new game to see the effect.
[quote who="Avatar137" reply="37" id="3597526"] Quoting pshaw, reply 36 We just updated the opt-in with some fresh changes to the AI. Let us know what you think. Any hint as to what those changes are and what we should be looking for? Thanks. [/quote] Please
[quote who="a0152570" reply="38" id="3597530"] Quoting Avatar137, reply 37 Any hint as to what those changes are and what we should be looking for? Thanks. It would be really nice if change the font or something when you update the change log so we could see the deltas between releases <b
Hey folks, We just updated the opt-in with some fresh changes to the AI. Let us know what you think.
[quote who="BuckGodot" reply="18" id="3595893"] Confused by one of the patch notes for the latest opt-in patch: + 10/19/73: Human player can longer initiate trade before other player has universal translator Does this mean both parties need to have Universal Translator before a trade can be made? If so, can't say I like that much at all. [/quote] It sho