Can you submit a ticket with a save game so we can identify the bonus? Thanks https://esupport.stardock.com/index.php?/Tickets/Submit
shaw
[quote who="neilkaz" reply="1" id="3621117"] In 1.5 and prior this trait worked but the bonus was listed as "missing info". I noticed in the founder's beta 1.6 that it no longer said "missing info" it said nothing and you got NO bonus moral. Yes, I submitted a ticket back then. I sincerely hope that someone at Stardock will make fixing these several trait bugs next week a priority! thx .. neilkaz .. [/quote] Yes we've fixed several tr
[quote who="Ynglaur" reply="3" id="3621513"] Any ETA for this patch? It makes starting as Yor very, very challenging. [/quote] I don't have an exact date yet but it will be soon
That's odd... you definitely should be able to fight those pirates. Did you happen to upgrade any ships along the way?
Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) so we can collect some information and help you out? Thank you.
[quote who="Davabled" reply="4" id="3620636"] Quoting sdRohan, reply 3 I have responded to your ticket. Thanks. I edited my original post to mark it as solved. Been playing for almost an hour, seems to be solved after enabling a system managed page file on my boot drive (SSD)
Old Spider, Thanks for the report. I'll have the team look into it.
Thanks for the report. The fix will be in our next patch.
Sorry that you are having trouble with the update. Support has received your ticket and will be in touch to get some information about your system so that we can help you out.
What component? Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) so we can take a look? Thank you.
We have a fix for this internally. Just to be sure its the same one, what resolution and UI scale are you at?
[quote who="Seilore" reply="1" id="3620547"] When creating new custom factions using the Torian/Arceans or even the Snathi is there something within Steam to let players know that these factions will only work if they have the expansion or DLC content? [/quote] Those should be fine.
1.6 Release Change Log 2/18 Hello! In conjunction with the release of the Mercenaries expansion, we have taken some steps to improve the base game for everyone. In particular, we have improved the AI and the galaxy generation systems. Gameplay AI players will now focus on researching Invasion before going to war. </
I'll bring up your observations up with the team.
[quote who="MastahJ" reply="124" id="3620012"] I tried the expansion earlier today. Fun ! Good work folks! The mercs can REALLY change a terrible situation to a good one, and vice versa. Its like poker with a wild card in the deck. [/quote] Glad you like it!
[quote who="jlmath" reply="4" id="3620450"] Thanks for the comments. Mormegil: I have taken a screen shot, but this email form wants to paste the url of my desktop image rather than the actual image. The image is 630kb. I need the ability to attach the image rather than its url. What am I missing? Although I've been happily playing Gal Civ since Gal Civ
[quote quoting="post"] Hello, There is a bug when creating Custom Civs which results in their selected custom images getting mixed up (the standard Civs don't appear affected). This existed in older versions of the game, but is still there in 1.6 It's a bit confusing to duplicate/explain (apologies for the length) but basically: I've picked all my images for a custom Civ and made all the relevant customizations to abilities/ships etc... and Save the Civ.
[quote who="Seilore" reply="12" id="3619991"] AI is slow to utilize the Mercenaries. [/quote] When you say slow to use, do you mean that they are slow to hire them or does the AI not use them very well?
[quote who="neilkaz" reply="3" id="3620052"] I guess I need to figure out how to send a ticket myself as well, as all can trust me that #1 is correct as well and Eager no longer improves moral by 1 per planet conquered after you select the trait. I'll check and see if I have a save to prove it. Anyhow, in this ongoing game as Mal, my 2nd set of traits is Greedy instead since Eager doesn't work and since the ship that comes as the pre-req to eager isn't very good.<b
[quote who="neilkaz" reply="2" id="3620054"] Interesting as I selected it early in my ongoing game and am rather sure that it always paid. I do recall that when I took the lone precursor relic that I found, it didn't pay the extra 100 but perhaps that wasn't intended. [/quote] We haven't seen this yet but we'll keep our eyes open to see if we can repro.
[quote who="Icemaniaa" reply="2" id="3620134"] The AI surveying defended anomalies is an important change so hopefully this is just a placeholder type issue and will be resolved. Playing without anomalies removes an exploration element from the game and isn't a good solution. [/quote] Thanks for the report. We are looking into it
[quote who="neilkaz" reply="3" id="3620066"] #TDE-891-22282 support ticket sent [/quote]
[quote who="jirkaesch" reply="8" id="3619933"] [updated 2/12] AI players will no longer trade military techs with unfriendly, non-allied human players. You can still trade tech to them or trade techs to another human player. Interesting change. Will see how that works! BTW, the red color is really necessary? Isn´t that too much tutorial? P.S.: How about the notorious missing tooltips with tactical speed?
[quote who="Achronous" reply="2" id="3619575"] Cool. However check if any of them are broken. For example I found a mistake in the Altarian ship thumbnails: http://steamcommunity.com/profiles/76561197992370530/home/ [/quote] I can't view that screenshot. Can you repost?
[quote who="Larsenex" reply="3" id="3619584"] [updated 2/12] AI players will no longer trade military techs with unfriendly, non-allied human players. You can still trade tech to them or trade techs to another human player. ^^^ Does this mean we can only get weapons techs (Beams/Missiles/Defenses) only if we are allied with the ai in question? In this case ally means th