You should always have multiple bazaars on the map. If this happens again, can you provide a save game? https://esupport.stardock.com/index.php?/Tickets/Submit
shaw
Hmmm...I can followed your steps and was able to cancel the route. Can you submit a ticket with the save game attached so we can take a look? Thank you. https://esupport.stardock.com/index.php?/Tickets/Submit
[quote who="Seilore" reply="6" id="3634129"] This ticket was closed with no additional responses. We attempted additional options last night including renaming our My Documents/GalCivIII folder so it creates new on game launch, we attempted multiplayer game between just the two of us using core factions, I Thalan, him Terran. Game still crashed as soon as it loaded. [/quote] The ticket was closed by mistake. I've asked that it remain open
[quote quoting="post"] CbeamElement::ValidateTexture FAILED: texture model asset BeamDisrupter.dds referenced by FXElement BeamDisrupter_Beam is this something on my end, or did I miss part of an update? [/quote] Did anything happen in game?
[quote who="Nayrb24" reply="5" id="3633521"] yea, i was using mods and a custom faction, but i just tested this with one of the core factions (terrans), no mods, no map editor map, and with the "show all ship designs" off. And i'm still getting the same thing, i can only scale the parts uniformally. All the ship styles i use are the default ship styles. does anyone know if not having the mercinaries expansion could be doing this? [/quote] Did you uncheck "proportional sc
[quote who="admiralWillyWilber" reply="3" id="3633786"] Well when i adjust planetary spending it changes it for the whole empire not nustcthe planet. [/quote] Can you submit a ticket with the save game attached so we can take a look? Thank you. https://esupport.stardock.com/index.php?/Tickets/Submit
[quote who="Larsenex" reply="5" id="3633432"] Ok, Thanks Pshaw, if you all are aware of it and can fix it I am good. Very happy to find that you found the little guy (the bug) and will crush it under Stardocks Iron shod boots of programing goodness! [/quote] Since so many people have hit this bug and we had a devil of time figuring it out, I thought I'd share some background: The code was makes sure that you'd used all of the events before recycling the
[quote quoting="post"] While examining some of my ships I noticed that any ships with shields are receiving a "Study the Precursor Accelerator" bonus of 15% for shield strength. However, the description for the Precursor Accelerator World states "Shipyards sponsored by this world will build faster ships." There is no mention of an effect on shields. I have confirmed that ships produced at the Precursor Accelerator World shipyard are receiving a bonus o
Thanks for the report. We'll look into it. If you move your mouse around on that fleet, does the text jump to the correct location?
I haven't seen this yet -- do you have some more information on how to reproduce it?
Nayrb24, Are you using any mods or custom factions/shipstyles?
thanks. We'll take a look at.
[quote who="Busty84" reply="3" id="3633397"] As mentioned in your other post about this issue https://forums.galciv3.com/477004/page/1/#3633106 I'm experiencing the same problem when colonizing my 34th planet. Tried 3 different insane/abundant games and the issue reoccured in all of them. I also submitted a ticket and a savegame spotlighting the issue. [/quote] We have a fix that
[quote quoting="post"] So I did some testing. One thing I had done was create a constructor specially designed to be used in the auto upgrades called Construct Auto. The thought being that since you cannot upgrade all existing star bases to a new design when you improve constructor designs, I would just keep upgrading the same design, overwriting the design as I made improvements to speed or whatever. In this manner I had hoped to avoid manually upgrading my defau
Thanks for the report. We'll look into it.
Nayrb24, I was just editing a ship and the rotation/offsets are working fine for me. Are you editing a particular design that I could take a look at?
jvdouglass, We'll fix that issue in our next full patch
[quote who="Seilore" reply="2" id="3633107"] Quoting pshaw, reply 1 Thanks for the report. We're looking MP right now. Thank you, we spent about an hour last night attempting to get the game working with multiple configurations. I had verified my game integrity, the other playe
[quote quoting="post"] What's next for GalCiv 3? Anyone hear rumors or such? Road map pretty much stops at 1.7 and hasn't been update in a long time. like, what are some of the things planned for the future? [/quote] Just want to chime in that we are working on the road map but aren't quite ready to share yet. But please feel free to keep posting your ideas of what you'd like to see down the road.
[quote quoting="post"] I am trying to upgrade my starbases. When a constructor gets to a starbase in need of an upgrade, it doesn't do anything. What am I doing wrong? [/quote] Can you be more specific? The normal flow should be: Order a constructor Once the constructor arrives, the module will start building The starbase will be fully upgraded at the beginning of the next turn.
[quote who="Deadlyth" reply="4" id="3632805"] Yes. We have restart, Reinstall and restart PC too funy stuff is if my frend host all DLC Works if i Host not. Then he say missing DLC. Make some diferent he ist German and i am Austria player? [/quote] The fact that you have different languages *shouldn't* matter, but I'll try that out. Unfortunately, our support team doesn't speak German :(
Thanks for the report. We're looking MP right now.
[quote who="Around999People" reply="3" id="3633053"] I've been having this in the Snathi Campaign against the terrans and nothing worked, so had to culture flip to get the planets. [/quote] Did you have this problem before or after the 1.7 patch?
We wanted to get this fix out to you before our next scheduled release: Addressed a crash related to starbase sponsor window in the campaigns and tutorial
[quote quoting="post"] Can be duplicated every time guaranteed Tutorial Campaign Build Starbase Double click Starbase icon to open Starbase screen Click on "Sponsor Settings" button Game Poofs Bou