shaw

shaw

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80 Posts 1,102 Replies 1,985 Reputation

[quote quoting="post"] These didn't all start with patch 1.71, they are just still occurring. Not sure which DLC caused them, as they all started after I download all available DLC: - No colonization events for "normal" planets after around the 34th planet - No longer able to take over planets or starbases via culture flipping. Have planets that are completely sorrounded by my culture, but they won't flip

17 Replies 13,532 Views

[quote who="Mixiel" reply="7" id="3635996"] Nop, this bug seems to be gone, thanks for that ! [e digicons]:)[/e] Though I do still have the one with all diplomacy options being empty, might be related to if they have too much stuff then the window stays empty or something. [/quote] Ae you saying that you've unlocked treaties but aren't seeing them? Or all of tradable items (resources, techs, etc.) are mission?

11 Replies 14,798 Views

[quote who="neilkaz" reply="5" id="3635453"] Quoting Horemvore, reply 4 Goto Govern and reset the wheel? Yes, do that. I can't recall whether the wheel reset back to where it was after it was shoved to the top bcuz you ran out of money. I thought it reset, but just reload and make sure if

6 Replies 5,130 Views

M[quote who="Mixiel" reply="5" id="3635917"] I had this too in a game, presumably due to some constructors being stuck at their shipyard because the yard was too far away from the destination starbase. A workaround I found was to cycle through the idle queue and moving all idle constructors, after which the colony construction screens became functional again. A quick way to see if the game is stuck mid-turn is to press ESC, if you can't save it then it's stu

11 Replies 14,798 Views

Sorry that you are having trouble. Can you submit a ticket with the save game attached so we can take a look? Thank you. https://esupport.stardock.com/index.php?/Tickets/Submit

2 Replies 3,094 Views

[quote who="Seilore" reply="13" id="3635464"] "Expiration Treaty" now requires the later Alliance Tech. Also increased the relations level required to get it. Is this a new treaty that expires. [/quote] Sorry, its Exploration Treaty :)

39 Replies 74,049 Views

[quote who="Larsenex" reply="4" id="3635333"] Players will no longer stop getting no colonization events after colonizing several dozen planets. ^^^ This could have been worded a bit better. "Colonization (ideaology) events will continue post two dozen colonies, an occasional bug was preventing Colonization Events and has been fixed" T

39 Replies 74,049 Views

[quote who="Thecw" reply="3" id="3635325"] Quoting Rhonin_the_wizard, reply 1 To sleep or to play GC3? That is the question. You could dream of playing GC3 while sleeping.[e digicons]:D[/e] Influence Victory now has an additional requirement:

39 Replies 74,049 Views

[quote who="Seilore" reply="9" id="3634978"] Any updates on this I replied to the ticket asking for an update no response as of yet, however, I know you guys are busy [e digicons]:)[/e] . [/quote] We were able to reproduce the crash internally today on a different machine. It appears that if one of the PCs has a ship design copied into the core game folder, the game will crash in multiplayer on the other machine in the same spot as you were experiencing. T

12 Replies 8,894 Views

[quote who="Jarru" reply="4" id="3635326"] Thank's for the replies. I will be conquering the world, until then, in civ v. [e digicons]:D[/e] Beware all the other racies, except finns. [/quote] The 1.71 opt-in is up if you'd like to check it out.

8 Replies 8,550 Views

[quote who="dfriedman" reply="6" id="3635285"] they wont read the support forum? ok I will Quoting Island Dog, reply 5 If you still have a problem please start a support ticket and include a save game if possible. <a href="https://esupport.stardock.com/index.php?/Tickets/Submit

8 Replies 6,105 Views

Hello, We taken some time before our next big patch to address bugs, optimize performance (esp. on larger maps/longer games), and introduce a few improvements to the gameplay and lobby. Please check out the changes below. Performance improvements Optimized animation system to better handle larger numbers of fleets Removed the old logging functions to reduce memory and CPU usage <li

39 Replies 74,049 Views

We'd be happy to take a look. Can you submit a ticket with the save game attached so we can take a look? Thank you. https://esupport.stardock.com/index.php?/Tickets/Submit

8 Replies 10,625 Views

[quote who="LHDAllaxul" reply="9" id="3634648"] Another possibility - are you playing offline? Many of us have yet to be able to enjoy all the features of the DLC we paid for when offline. The bazaar in particular likes to pull a disappearing act even to the point where it's possible to play the mercenaries (torian) campaign without any mercenaries (no bazaar ever). [/quote] This should have been addressed. If you are still seeing this, please let

10 Replies 25,084 Views

Whytebio, Can you submit a ticket with the save game attached so we can take a look? We'd like to be sure its not same issue experienced by Jarru. Thank you. https://esupport.stardock.com/index.php?/Tickets/Submit

11 Replies 14,798 Views

[quote quoting="post"] After the 1.7 patch, battles sometimes do not reflect the ships involved and they come back with the opposite result. I get a "victory certain" prompt when I mouse hover, so I initiate the battle. The first problem is with the fact there are no fighters on my side of the equation; even with carries and modules on other ships. I view the battle and destroy the enemy ships, but when I exit the battle viewer, my ships explode and disappear. The

18 Replies 50,457 Views

[quote who="sherzog" reply="3" id="3633723"] Hi Every time I press in the star base sponsored shipyard it crashes any idea? [/quote] Can you submit a ticket with the save game attached so we can take a look? Thank you. https://esupport.stardock.com/index.php?/Tickets/Submit

4 Replies 5,794 Views