[quote who="Deadlyth" reply="2" id="3632732"] We have nearly all the only one we dont buy are the Revenge of the Snathi ok and Soundtraks^^ [/quote] After buying the dlc, did you restart the game (if it was running) and wait for the DLC to finish downloading?
shaw
Is the crash repeatable? If so, c an you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) with the save game attached so we can take a look? Thank you.
[quote quoting="post"] I apologize if I missed it, but in the latest and greatest patch 1.7, under the ship designs, there is a "exclamation mark." What does the "exclamation mark" mean, and it goes away if you click on it - while the ship remains. How do you get the "exclamation mark" back??? Inquiring minds wanna know............... [/quote] It means that its a new ship design.
Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) with the ship design attached so we can take a look? Thank you.
Ok thanks for the additional information. We'll look into it.
[quote who="ManiiNames" reply="6" id="3632263"] @Mormegil Looking at the 1.7 stable release, looks like this fix didn't make it in. Still a flat +2 SensorPower. File: DLC/DLC4_PrecursorWorlds/Game/DLC4_ColonizeEventDefs.xml SensorPower Global Colony Flat 2 [/quote] I'll double check but I think Mormegil made his fix after we had finalized th
[quote who="Seilore" reply="10" id="3632230"] Quoting mortili, reply 9 Do they belonge to an AI with the Vigilant-Abilitie? (Arcean) It stats to slow down enemy ships around all starbases Really, yes they do. Didn't realize that thanks for that [e digicons]:)[/e] yo
What DLC packs do you and your friend have?
[quote who="Seilore" reply="3" id="3632132"] Updated with a second lost planet in different system. Same game. [/quote] We noticed there some unusual star names in your save file -- are you using any mods in that game?
Did you flip it through culture or through ideology?
[quote quoting="post"] Dear Stardock, Why does the AI value these agreements so much? According to the information on a free trade agreement, this provides a 25% boost to the economy and last for 50 turns. In my current game the vast majority of the AI is earning less than 100 per turn. Using that number a 25% boost is 25 credits, over 50 turns 1,250 credits. Now I know the economy will increase over 50 turns, however, why are they willing to pay in mos
[quote who="GhislainBlais" reply="10" id="3632066"] Hello, I'm sorry to bring up an old post, but does anyone know if the Unnerving trait has been fixed? Thank you. [/quote][quote who="GhislainBlais" reply="10" id="3632066"] Hello, I'm sorry to bring up an old post, but does anyone know if the Unnerving trait has been fixed? Thank you. [/quote] It was fiixed a bit ago but I don't recall off the top o
[quote who="Seilore" reply="6" id="3631894"] Quoting BuckGodot, reply 5 What I have seen is if your starbase radius falls within the radius of ANOTHER faction's starbase and that second faction's starbase is mining/studying something, There may be another factions star base mining &nbs
[quote who="Seilore" reply="5" id="3630059"] Quoting pshaw, reply 4 Quoting , quoting post Why do I, as a Founder, have a button on my main menu that invites me to "G
[quote quoting="post"] I put in a ticket for this but it is now very consistent. At a certain point in my games since 1.7, I am no longer getting Ideology events upon colonization of a planet. I sent in a ticket, screen shots and a save game. <span style=
Can you provide some more information? I just started a game as the the Krynn, colonized a new planet, and was able to adjust the planetary spending independently.
[quote quoting="post"] 1.7 pretty much broke my game play... there is noting wrong with the game itself... just the new ship sorting is breaking how I usually organize my ships and basically remove my ablity to find the right ship myself. I asked for a feature to keep a 'alphabetical' order in design, but i doubt it it will make it in 1.7. I think one of my work around will be to put all my ships in 'favorite', but it doesn't look li
[quote who="airayn" reply="46" id="3631151"] Question: Does the handy -20% maintenance costs race bonus also cover starbases also since maintenance for starbase modules has been added? If not that would be a good thing to add to it in the next patch? [/quote] It does not look like that is happening. I'll add it to the bug list.
[quote who="Taslios" reply="45" id="3631150"] Would you suggest we start a new game... or should these changes update into games started in update 1 or 2? [/quote] As general rule, you should restart to get the latest changes. However, the update shouldn't break existing games.
[quote who="doubledeviant" reply="2" id="3631047"] It's a one-time effect that instantly flips all planets and starbases within your influence when you unlock it. If you select it when there isn't anything to flip, it'll do nothing and waste the trait, so choosing a good time is important. I do recall wondering whether it was a one-off or permanent thing when I first read the description. [/quote] Yes this trait requires a bit of timing to be most
[quote who="Ralegh" reply="4" id="3631054"] @ Seilore - thanks for that. I'm playing 1.7, so I suppose it's not fixed. Wonder if they would like saved games showing the problem? @<a id="ctl00_ctl00__Content__Content__RepeaterReplies_ctl02__LinkUser" class="hand" title="Click user name to view mor
Hi, Yes, a save game would be helpful. Thanks https://esupport.stardock.com/index.php?/Tickets/Submit
Mithrawnuruodo1981, Hello -- we'll be adding fix for that in 1.7.
[quote who="JoeKralik" reply="1" id="3631007"] additional info - running windows 10 on minimum machine but it worked before I downloaded a certain race from steam workshop. [/quote] Sorry that you are having trouble. When you deleted the race, did you unsubscribe from it as well? Otherwise, Steam will automatically re-download the faction again. If that's not the case, can you submit a ticket so we can help you out? Be sure to include a zip fil
[quote quoting="post"] Sooo by and large I am liking the changes that 1.7-2 have brought this weekend. However, there are a few issues that what I would view as mission critical bad bugs. 1. Battle Viewer is once again not showing the actual outcome of battles. I have seen a lot of fights where the battle ends with a defeat, only to have actually won. Or where I lose nothing in the fight, only to retu