[quote quoting="post"] The map window in the editor displays nothing. Its simply empty. No mini-map of the galaxy your working on. [/quote] We've been using the map editor fairly regularly recently so I'm surprised that you are having a problem. Can you submit a ticket so we can collect some information and help you out? Thank you. https://esupport.stardock.com/index.php?/Tickets/Submit
shaw
Can you give some more info? I just did this and it worked fine for me
Its a bug. We'll fix it
We're looking into the long turn times.
[quote who="jvdouglass" reply="4" id="3638982"] 1st 1.8 game report. Lot's of welcome little ui bits. Asteroids working so far. wish list: planet class/distance sort for (un)colonized planets list would be nice. bugs/wierd: constructors are not entering bases after base creation (again) the planet list occasionally flashes (like it's updating/redrawing) every second. Not constant behavior<b
You can now check out the asteroid mining (and other features!) in as part of the opt-in now: https://forums.galciv3.com/477989/page/1/
[quote who="BuckGodot" reply="9" id="3638530"] For folks who find this bug ultra annoying, I do have a pseudo-fix by way of a mod: [1.7.1] [MOD] Colonization Kludge - A kludgy pseudo fix for the current Colonization Bug What I did was copy the 30 colonization events 10 times and threw them into a modified xml file. Running that mod will give folks 330 colonies to colonize which should cover most
Hello! The 1.8 update is nearly here. We taken some time to improve the stability of multiplayer, as well as introduced some new game features including asteroid mining and ship leveling. Overview Asteroid Mining You can now mine Asteroids for riches! Click on any Asteroid within your ZOC and spend some credits to start building an Asteroid M
I'll look into getting this addressed in a future update.
Thanks for the report. We'll look into it.
[quote who="blmikkel" reply="6" id="3638310"] This is still happening. Any estimates on a fix for this show-stopper? [/quote] Not ready to announce an official date, but it will be soon .
It's a bug :) Did it let you build the shrinker or was it a visual problem?
[quote who="Pimelmonster" reply="9" id="3637357"] resolution in windows and in game have to be equal. that was the solution by me [/quote] Pimelmonster, What are your system spces? Have different resolution settings works fine for me.
jvdouglass, Thanks for the info. We have a lead on the problem.
Tetrasodium, I just tried this a few times and wasn't able to reproduce. Can you submit a ticket so we can help you out more? Thank you. https://esupport.stardock.com/index.php?/Tickets/Submit <a id="ctl00_ctl00__Content__Content__
The best place for bugs like this is to submit a ticket with a save game prior to the crash: https://esupport.stardock.com/index.php?/Tickets/Submit We are aware that folks are encountering crashes with cancelling modules but we haven't been able to reproduce internally. Any additional information, especially reproducible steps, would be much appreciated.
[quote who="Horemvore" reply="3" id="3637658"] I have also been getting random freezes since patch 1.71. I tracked it down through the debug.err file, and fixed it by verifying local content. Also submited a Ticket - #WXG-657-30637. Just cause it keeps happening and its always the same 3 corrupt files. Zynek, if you open the debug.err file in notepad and have a look at it, see if you can find:- Debug Message: CSDFModelCore::LoadModelDat
[quote who="Mixiel" reply="4" id="3636857"] Thanks, I replied back [e digicons]:)[/e] I seems to have to do with UI Size and Screen Resolution. 1920x1080 Small works fine. 3840x2160 Large fails. [/quote] Yes we confirmed that and have someone looking into it.
[quote quoting="post"] I sent in a save game on this particular game. Now I am further along and I CTD strait up if I go into shipyard and clear any cued up constructors. This game has a ticket on it and it was for no Ideology events after 44 Colonies. [/quote] If the CTD reproduces in your later game, I would love to get my hands on the save game. Can you submit a new ticket with the later save game? <p dir="lt
[quote who="Mixiel" reply="2" id="3634904"] Thanks, I have submitted a ticket under number #QAQ-644-85894. In the same game I also have these issues - No diplomacy options available anymore for almost any faction. - Ability to build another Molecular Fabricator on a planet after the first one was upgraded to Industrial Replicator. [/quote] I responded to your ticket
[quote quoting="post"] I recently bought all the DLC on sale on steam. Started a new game of Gal Civ 3. However when I build a ship it takes only one turn. Even though when I que it it says 5 or 6 turns. Makes the game a lot less fun when I knock out constructors and colony ships left and right... Is this a known bug? [/quote] I'm not seeing this in the current game. Can you submit a ticket with the save game attached so we can take a look?
[quote who="Mixiel" reply="9" id="3636341"] There are also many examples of this in the savegame I submitted in the same ticket. Thanks [/quote] What is your ticket number?
[quote who="Larsenex" reply="35" id="3636293"] Update. After I verified files I am on colonization 38 and still getting Events! Great job! The naming issue has always been in game. Rename the planet after the turn you get it and it will fix the issue. [/quote] Glad that its working for you. There is something odd still going on that we are looking into today.
[quote who="JamesF0790" reply="8" id="3636058"] As a note you can set it across your entire empire, in the starbase sponsor screen hit the little gear to the right of the option you want to set. [/quote] Yes, we added that recently so you can apply that current setting for your entire empire.
[quote who="Larsenex" reply="3" id="3636541"] I continued to get Events up to colony 44. After I collected a precursor relic/anomaly (which was colony 45) I stopped getting Colony events. I uploaded saves prior and after along with support diagnostic information. This is update 1.71 [/quote] We're looking into this.