Jack is right, the final version will be much faster.
AlexG
The ship list has been completely redone, you should see it in the next update.
We have not gotten to it yet..
I think it's time to make a FAQ page, just a thought. I don't know how many times I have read Brad giving this speech. ;)
If you buy the colony ships don't you get the people on board as well? Do you think people would really like being sold like cattle? I agree that yes this is a beta and I would like to hear some more cheese tactics so we can fix them. At the same time if we want to balance the game the best we can we have to make sure you can win the game with out being cheesy.
I think you might want to not buy colony ships from the alien races that's just plain cheesy, I can insure you that you will not be able to do this in the final build :-) Same with you guys camping by the resources and enemy planets, eventually (we hope) the AI will get a bit pissed off and may start attacking you these those actions. I recommend playing the game the way it should be played and that's not by using cheese tactics and fining loop holes in the AI. The only one your fool
If you guys have any suggestions, about what tweaks we can make to balance the game out and of course enhance the experience, post them in here. Example, "I think the Starbases should have more hitpoints, because bla bla bla" Thanks
Wow! Thanks guys! GJay, we have more starbase's coming don't worry.. There will be 4 or 5 different ones. The "military starbase" for example can turn into a terror star and will move around the galaxy, so that should be fun and don't worry I will make sure it's weapon of mass destruction looks really damn cool when it takes out a planet :-).
Try moving it with the keyboard. It may be a problem with the hit detection code.
Brad, it's downloading over here aswell but yeah it's still somewhat slow.
"I can picture sometime in the future when a new update of GC comes out that millions of people may try to download it at once." I pray for this every day :-)
Blackday the troll
http://www.avault.com/news/displaynews.asp?story=10312002-122844 Look like we are on avault.. I personally love this site.
Nothing coming up for me.
Jack's right, We are going to make sure that the updates are so cool and new that any true GalCiv fan will have to own a copy. Plus all the user content that I personally can't wait for, the Starwars or Startrek mods for example is what I am waiting for. :-) Of course you will need galciv version 1.xxx to play it :-)
I think you can still buy it. e-mail [email protected]
What is your maintenance cost? With that many ships it must be huge! This is also something that will effect how large your military can be. it's something we have to tweak in the coming months. I wouldn't worry to much about it right now. Just wondering what is the speed of your machine?
We have also been working on a brand new plant list and ship list which I think you will all like. We know about the problem with some of the ship graphics but thank you for the reminder!
Yeah me to
So how is Earth & Beyond anyway??
I have also found if I bump up my military (70%) production right at the start of the game. I can still build colony ships in 6-7 turns, IMHO I think that is much to fast this early. Since the planet is still developing and populating. I guess what I am asking for some time where I can actually just explore the galaxy while my projects are being built. Right now the game feels to much like an arcade game, much to fast passed. I guess the way it plays now I don't get that feeling of accom
I agree this build is hard, but it's ONLY because the AI is colonizing like the plague. By time I have 4 systems they have like 10 - 15 which is clearly unfair since they will out produce me in a few years. I also don't want to HAVE to put all my points in to speed just so I can colonize quicker to keep up. I don't think colony ships should EVER get 5 turns especially so early in the game when there are only so many planets you can colonize. I suggest we only give the "speed bonuses" to mil