Franco fx

Franco fx

Joined Member # 642180
92 Posts 1,044 Replies 886 Reputation

[quote quoting="post"] Otherwise sell it for 35 dollars. Maybe less. Background: I have played 4x space strategy games since masters of orions and owned all gal civ titles. The game now is addictive and fun, but lacking. So is smoking. [/quote] How would you price other games, Distant Worlds for instance? You are wrong to set a

8 Replies 27,179 Views

[quote who="Plasma_Wolf_4X" reply="2" id="3525098"] If you're going to hide them until after the colonization, you shouldn't make them too important, because you can't hunt for them. You could also add a research item or an ideology to make these resources visible [/quote] I want them to be important, but I agree that it doesn't make a lot of sense to be required to colonize the low quality planet blindly to find them. A tech or something to reveal

6 Replies 18,764 Views

The best thing I have seen on the Dev Stream are the on-planet resources, I love it. I noticed that many (some) of the resources were on low quality planets. I assume that we must colonize the planets to get the resources. Since the resources can be very valuable, I'm wondering if we will have to go in blind or will there be a way to know the goodies are there before we colonize?

6 Replies 18,764 Views

Kind of like the "go to" function. Sometimes it works, sometimes it doesn't, sometimes it works for some ships,and not others.

6 Replies 6,524 Views

I loaded your game and it worked correctly. I loaded an immense game with numerous sb, ship yards, planets, and RPs and it worked correctly. The problem must be unique to just some computers. I like your suggestion for some kind of sorting option for the table by when the item was built. I agree that that should not be difficult to put in the game. They could add 1 more click to reverse the order from top to bottom to bottom to top.

6 Replies 6,524 Views

[quote who="Tetrasodium" reply="21" id="3524738"] @francofx my problem with it is not that its annoying to me thwarted by it... My problem is the other way & I think its important to explain myself. .. typingoncell. specifically, with the Ai as it is, I've had no problemsnot being attacked through theeatlier mentioned malevolent/benevolenttraits, but I -always-make sure I'm one ne neutral shy of it & in 100 turns could tu

24 Replies 123,060 Views

I don't have a problem with it as is. I usually don't use it in a smaller map game. In big map games I try to wait as long as possible since I usually don't get war in the first 100 turns anyway. I waited too long recently and the Drengin declared on me but were out of range, which is also kind of goofy. About 50 turns later they asked for peace without a shot being fired If everyone (majority) wants it gone it should be gone, but I am not seeing enough posters in

24 Replies 123,060 Views

Well, 40 for 5 races is about 8 vs your 5 that's not so bad if you had a bad starting location, but still sounds like a bug for the beginner level.

11 Replies 4,671 Views

The way I see it there is some degree of tactical control. Your ships are interceptors/fighters, escorts, assault ships, support ships and Capital ships. The quantity and strength of each category has everything to do with how the battle is fought, and how the battle plays out. Failure to plan for every category could mean defeat. This fits the description of everything said by Brad or anyone else regarding tactical IYAM. <span style="font-size:

14 Replies 44,631 Views

Do you mean 1 AI or all the AI combined have 40 planets? I haven't played on beginner but that sounds buggy regardless of how inexperienced you are. On normal they seem to play at a fairly slow pace. Hard to believe 1 AI could be that far ahead of you, but it's hard to believe you only have 5 colonies after over a 100 turns. Have you ever played before? At this stage of the beta they seem to mainly research military and they are always broke, regardless of level. You nee

11 Replies 4,671 Views

Not in the sense that you are asking. The only effect that you can have on the way the battles play out is by your choices of what ships you build and how they are outfitted. There will be absolutely no tactical play in the game.

14 Replies 44,631 Views

This is sort of a small thing isn't it? In the games I have played I usually get decent placement of the Capital 90% of the time. I would rather have the freedom to cheese the ideology trees without penalty than have the ability to place my capital anywhere I want. I mean this to be humor, not contentious. I am amused by our ability to simultaneously search for ways to make the game more difficult (like playing with AI on genius where they break nearly all t

25 Replies 25,391 Views

[quote who="5myosin" reply="4" id="3524031"] To clarify, THIS IS A PROBLEM WITH THE DESCRIPTION. What it *actually* does is apply an empire-wide bonus to ship hulls. [/quote] Interesting! I have not been building since I figured the space was worth more than the 1 planet improvement. I will definitely build it now. Does this include all the Hyperion improvements? If I understand the OP, applying the improvement to the "wrong" ships is easily fixed. Just obsol

10 Replies 41,227 Views

Regarding Windows 8, I understand the reluctance, I felt the same way, but I caved when I bought a new computer. 8.1 solved a lot of the problems with 8, and I added Stardock's Start8. I haven't had any big problems as a user.

15 Replies 26,582 Views

I just don't get it. The devs have time and expense in the choices that take you down an ideology path. Are those of you that want penalty points for splitting ideology points saying that reading the choices is a waste of time and your choice of ideology should be made at the first planet colonized and following that just click on the same ideology at each opportunity. No need to read the choices involved. Enjoy the pretty pictures but don't bother with reading the text. If yo

82 Replies 314,556 Views

(4) I think the AI ideology is predetermined by race. They make their choices in an AI sort of way. :) (7) The influence calculation is confusing the percentage in the left column is supposed to tell you how close you are not how much more influence you need. If it says you need 10% that means you have 65% and are closer than 65% to victory, (if you see what I mean) (11) Yeah, the MC can't be destroyed (also after the latest patch)

6 Replies 8,010 Views

We don't know about the rest of the galaxy but in our corner of the Milky Way we have: Mercury - barren Venus - toxic Earth - habitable Mars - barren/toxic Jupiter - gas giant Saturn - gas giant Uranus - gas giant Neptune - gas giant Pluto - minor planet (category 3) barren If you want to include the hundreds of moons, Titan is toxic and all the rest seem to be barren or ice. In GCIII there are at leas

5 Replies 12,726 Views

It would be neat to have a late game super missile that could go off near a fleet and destroy any ship within X hexes. 6-8 hexes maybe. Would be particularly good for the fighter swarms that come from carriers Will there be other minable Resources in the gold release or will that be for later

11 Replies 15,115 Views

In my experience the sentry mode alerts you by becoming an idle ship that requires an order. I am assuming that you are referring to your ships stationed nearby the planet to be invaded. To wake up they must be quite close, warships usually don't have a lot of sensor range. If tehy do wake up they will not do a thing, but you have an opportunity to give them an order to attack any transport or fleet that is threatening your planet. If you are talking about ships beyond range they

6 Replies 30,915 Views

I am an incurable control freak. I know I am probably in a small minority, but I just hate major game extending events. They probably will have them because I believe most want them and there is a turn off option.

82 Replies 314,556 Views

If you are playing with normal or more galactic events, I now see that you are frequently (every 15-20 turns) offered ideology choices. I haven't seen any anomaly events that affect ideology yet. The ideology system seems to work as intended with normal tp abundant settings When I made the above post I had been playing a string of games with rare galactic events, (I hate game breaking events, but it seems there are none in GCIII), and rare habitable planets. In spite of the busy w

82 Replies 314,556 Views