Franco fx

Franco fx

Joined Member # 642180
92 Posts 1,044 Replies 886 Reputation

[quote who="CaliforniaBill" reply="8" id="3529181"] Then, once they are well within your borders, the ships mysteriously disobey your commands (if you are paying attention to their movements, that is...sometimes you have so many ships, they are hard to keep track of) and congregate around your richest planets. In one fell swoop, they capture your industrial centers. [/quote] HA! the old Trojan horse gambit. :)

11 Replies 42,325 Views

I don't care regarding the 100 turn no war deal do whatever you wish, cut it to 50 eliminate it, don't care. I don't get it about the culture. I must be playing a different game. The only way I get a planet flipped is if I colonize a planet right next to one of theirs well into their ZOC. I do of course try to research a few culture techs and build consulates on most of my colonies. If you don't do that Altarian culture might eat you up. I don't really know since i

3 Replies 29,046 Views

[quote who="Larsenex" reply="4" id="3529051"] Nooooo they do not fight at all. Never EVER upgrade your ships while at war anywhere NEAR the enemy. They are and always have been defenseless and easy kills til the upgrade is done. This indeed is a feature and has been a carry over since GCII. [/quote] Well, glad to have an answer to that. I was basing it on there being a battle view in which they fired back. I didn't even look to se

5 Replies 2,678 Views

6) Probably a feature, not a bug, but ships being upgraded are pretty uselsess in defence - got a fleet with 5x stats of the attacking one wiped simply because I pressed the update button 1 move before the battle I thought they fought at the un-upgraded level, which seems logical. I lost a few in that circumstance and that was what I thought I saw.

5 Replies 2,678 Views

1. You are correct and the biggest problem with this is it forces you to play a different game if you wish to control diplomacy. The current game allows you to exploit the AI by buying all their ships for a song. 2. Don't get this the Biosphere tech allows me to pick one tile from a selection including every possible tile on the planet. I think the explanation of this tech is correct but maybe not. 3. good suggestion 4. The starbase system is a mess, right now, for

3 Replies 8,998 Views

My goodness, I am in awe. I have never played to over 500 turns. I am currently playing a Gigantic map game for over a week and probably 25+ hours and I am at about turn 280. I have had some minor memory problems requiring reboot, but no crashes. I play very slow games. If I don't play meticulous, I get careless and lose interest. When I have 50+ colonies it might take me a half hour at least per turn. Probably ridiculous but that's me. In my current game I am playing

5 Replies 5,250 Views

Yes, there is a diplomatic penalty for ignoring borders. The only AI reaction I have noticed is when you speak to another race while in their territory they reply by (sarcastically?) thanking you for coming in person to speak to them. I have no doubt that the penalty for crossing borders can be modded up and I wouldn't mind an on/off option for more restricted borders to play around with. It would also be neat to be able to treaty for a neutral zone where it would be open season a

22 Replies 45,993 Views

The Relics are very powerful. I am getting +400% MFG, civ wide, from Relic bases with full precursor tech. I am not sure they are all fully functional. Tool tips show the effects for MFG, Research and Economy. Culture and Approval bonuses are not identified on tool tips that I have seen.

5 Replies 21,656 Views

I had my current game (gigantic) stall on "Wait". Everything worked fine, but no new turn. I saved and restarted the game and had the same problem. I saved, rebooted, and reloaded the game and it worked fine. Had to be a memory problem. I have 8g ram. I may need to up that for the bigger maps coming

20 Replies 7,756 Views

Are you saving as a template? If so I believe your complete ship goes away and you basic ship without any weapons etc. is saved in new ship designs. For a ship to use on the fly iy is best not to save as template just name it and save it and it will be in the ship list

2 Replies 9,497 Views

Well, I only found it twice, working with about 25-30 planets and I am pretty sure both times it was soil enhancement, so I didn't mean to imply it was common, just that I think at least soil enhancement will overlap with the Ultra tiles occasionally. Like you say occasionally there will be no soil enhancement tile available even when it is the first tech used.

19 Replies 65,481 Views

I don't mind micromanaging if I can organize it and I have not been able to do it with the tools currently available. With the immense map and the even larger maps coming, I can easily imagine games with a couple of hundred star bases. I will gladly micromanage each and every one but I need a spreadsheet tool to help me do it. I have used rally points, go to, renaming, and everything I can find to help me

3 Replies 20,894 Views

[quote who="BuckGodot" reply="12" id="3528393"] Not me. I greatly prefer the GC II style of multiple tiles per tech. As it is, I find my self holding off terraforming until I know I am not 'wasting' a tile that UT will later give me. [/quote] I have noticed that if you wait until you use Ultra before you use the early techs, you will sometimes find zero tiles available. Especially from the first one (forget the name).

19 Replies 65,481 Views

[quote who="Stohrm" reply="6" id="3528352"] I did lose my train of thought and I am curious now: how many ships are in this fleet? [/quote] I don't necessarily agree it is a fleet. I have never heard a dev say that. I could explain the single colony ship (not the first colony video clip). The colony ship does not carry the 2.5 billion people. It carries a sizable crew and a wormhole device (We know from the lore that worm hole tech has been used by the older race

17 Replies 95,481 Views

[quote who="Bamdorf" reply="8" id="3528361"] So you are just another of the youngsters on this forum (compared to me I mean). Oh well. Sometime I hope to meet someone my own age. [/quote] LOL, Bamdorf, I am 75. Bet I have you by a few years.

17 Replies 95,481 Views

So, most of you seem to be favoring one tile per tech. Are you saying eliminate the ultra terraform tech and have only the existing one tile techs, add one or more single tile techs? Unless you make each tech give you a choice of all tiles, how do you make an intelligent decision on where to place the tiles each time. I kind of like the ultra tech better th

19 Replies 65,481 Views

[quote who="mormegil" reply="85" id="3528089"] I hope allays your concerns a bit. We are very proud of how the AI is advancing and we do not want you to think we are just toughing bonuses at the AI player, we have done a lot of work to make sure these strategies are flexible, and smart, and can be updated as the game matures. [/quote] <span style="font-size: s

91 Replies 417,259 Views

As for the colonization and invasion numbers, they are ridiculous. You can explain anything with science fiction, but it is hard for me to envision any technology that would permit these numbers by 2400 AD. At the very least it should be tied to some super-tech to allow moving that many people. I seem to remember in some game and I thought it was GCI that the first X number of turns were more than 1 week. They started at X years per turn and decreased to months or weeks by end game. T

17 Replies 95,481 Views

[quote who="maniakos" reply="1" id="3528302"] I agree to all you wrote. Mods already are taking care the terraform issue with one tile per tech. Can the AI currently cope with many tiles per tech? or does it lock on to terraform spending only and blows itself up? A visual representation of tile quality is needed. The system uses nunbers for tile quality, perhaps holding a key down would make the numbers visible on the tiles. Color

19 Replies 65,481 Views

I agree that the present terraforming techs are sort of Byzantine. I would cut it back to a tech that adds 1 hex, a tech that adds 3, and finally, the Ultra Terraformer. Just leave off the Biosphere tech, as it applies to adding a final hex. It just seems like a lot of too similar tech in a row. They could use a color code or something to indicate what hexes can be terraformed with what. but that might be too much to expect. In GCII low quality tiles that required terraforming were ye

19 Replies 65,481 Views

[quote who="BlackMerlin" reply="129" id="3527548"] I am sure there is some great feedback here. to answer your questions as briefly as possible 1) Diplomacy, generally hate it. Most games the AI will beg, grovel or threaten you out of what ever it can. long term "friends" you have built up with will stab you in the back the moment it suits them. Its far to easy to fleece the Ai out of nearly everything by trading one against the other, or giving them useless (to

158 Replies 711,281 Views

OFCS, what is the big deal? So they don't have races that look like blobs and use pseudo pods. If they did would you be happy that they used a similar tech tree, or would you want them to shoot plasma rays from the pseudo ass hole of their living protoplasm space ship? Where does it end? You didn't acknowledge the planned custom races in your reply and I suspect it is because your dissatisfaction goes far beyond the humanoid appearance of

10 Replies 61,231 Views