Franco fx

Franco fx

Joined Member # 642180
92 Posts 1,044 Replies 886 Reputation

LOL, I reloaded and managed to avoid the pirate invasion. I was then able to wipe out the ghost pirates and the game returned to normal. [e digicons]:)[/e] I guess I can claim the prize for being the first to defeat the GCIII pirates. It was actually kind of fun.

4 Replies 15,001 Views

I am a fan of mass drivers/rail guns and I think that at the highest research point they should be the strongest weapon available but the research should be expensive. A ballistic shell hurled at near light speed would have range, pretty good accuracy, and it would be impervious to almost any armor Thinking further on it, I suppose at the highest point they should all be nearly invincible, doom rays, anti-matter missiles etc. I still see kinetic as the more expensive ene

25 Replies 234,126 Views

So, I am playing a small game to see what's going on with culture/influence. The game was going down hill fast around turn 100 so I saved it and quit 1 turn before 2 of my planets were going to flip. I installed the new patch and loaded the game. The map now looks perfect and all borders have returned to normal. My threatened planets are now far from rival influence. Not long after this I flipped Iridia's last 2 planets and they were out of the game. Of course being out of the

4 Replies 15,001 Views

I am not sure whether thulium is something they were planning and decided to abandon and didn't sweep up well or something they are planning and haven't fully implemented. I also like the idea of more resources Oh, and thulium is not mentioned in the tech tree

7 Replies 13,085 Views

In a game where I am managing hundreds of constructors, tech trading is no chore. The AI basically researches the same techs so after a few rounds there is little to trade with them after 40-50 turns. A trade round every 20 or so turns keeps you up to date with them. The AI are easy to manage right now but that will change I am sure.

16 Replies 39,804 Views

Influence appears to be fixed. After d/l the new patch I loaded my current game and the ZOC appear to be perfect with no odd intrusions. Thank you very much, all is right with my GCIII world right now :) In reference to the above question regarding opt in, just ignore the access code. Just choose opt in and close properties. The game should update automatically.

11 Replies 8,096 Views

[quote who="charon2112" reply="5" id="3521532"] I've also noticed many instances of words and phrases not fitting into their labels and being cut off on the top and bottom. I assume all this will be taken care of pre-release. [/quote] Some of it/most of it will be corrected by release. Not all of it. They are not spelling and grammar experts and I believe there were always a few typos etc that remained in GCII

9 Replies 14,138 Views

In your post, Issues still present in Beta 4 Opt-in Patch 1 (0.71.1) , I see that you have omitted influence issues. Believe me, they are still an issue in spite of one post bu Raynman that said it was not a bug, just a misunderstood feature that might need a little balancing :) It is a bug. They have asked for and received several tickets and game files an

98 Replies 230,267 Views

[quote quoting="post"] I have noticed that is it actually kind of easy to manipulate the ideology trees, so you could end up getting pretty much all of the "perks" from all trees eventually. Like for example you make Malevolent choices until you can make the building that generates malevolent points every turn for you. Then you switch to making Benevolent choices until you get the building that makes those points for you every turn. I mean sure, I like taking advantage

82 Replies 314,548 Views

[quote who="Director" reply="49" id="3521649"] If they keep the '5-points-per-building' rule, and don't have a Pragmatic building that generates points every turn, then I will mod the buildings so that they produce something like .5 points per turn. [/quote] Yes, if you run out of planets to colonize (choices to make) and you have picked one of the point generating buildings, it pretty much locks you out of the other ideologies except for galactic events. <p

82 Replies 314,548 Views

Stellar Support gives me 20 range for 30 mass and the supposedly lesser Environmental Support gives me 34 range for 18 mass. This may be scaled by miniaturization in my current game but E Support is always the better choice since there is no module limit. Now for my rant :) : The influence problem is a royal pain in the ass and a game breaker for me. I

11 Replies 8,096 Views

I see what you mean. Flipping the planet is unimportant as long as you have overtaken the SOI. The trait does not protect the SOI, only flipping. I get it now. I have never flipped all planets but I assumed that if that happened it would be an influence victory, but maybe it would be conquest

10 Replies 3,120 Views

[quote who="Wargoat" reply="6" id="3521344"] Quantum theory is already dabbling with faster than light communication, granted that its in its infancy but it isn't difficult to imagine a universe where the FTL equivalent of radar has been invented using some sort of beam or stream of information to "ping" objects as it were. [/quote] The Ansible :)

16 Replies 34,471 Views

Exerting influence via a culture starbase was quite believable in GCII with the modules, (concerts, night clubs etc., etc.). I don't recall all of them but it was an impressive list. When you build a star base with all those attractions nearby a rival planet, it is bound to have a strong effect. The suspension of disbelief is not required to buy into the effectiveness of the star base, but it is still needed to overlook the high degree of likelihood that an alien civilizat

16 Replies 34,471 Views

[quote who="charon2112" reply="35" id="3521109"] I don't know. Deciding that an entire civilization is evil for a few months, then suddenly becomes good for a months, then back to evil because you see a nifty bonus you want...that's pretty weird. And I don't really think a player should be completely locked out of the other trees, just that the deeper you get into one, should make it more and mo

82 Replies 314,548 Views

No space emperor is going to be just pragmatic, malevolent or beneficent. As Turkwise said that is just boring and unrealistic. I agree that some of the traits seem to conflict and should be mutually exclusive, but that can be fixed. If each race has it's own tech tree they can certainly have a 3 way ideology table for each race that avoids the love/hate issues mentioned. A player's ideology should be malleable enough to be morphed into an ideology of their

82 Replies 314,548 Views

I don't approve. :) Influence is supposed to be a potential victory and the malevolent trait takes an Influence V off the table while all other victories are still possible. There should not be any trait that alters potential victories without some way to trump that trait. Even if it is very late game, there should be a way to trump it for every affinity. I am not sure the AI has what it takes to evaluate the negative effects of the choice and they will go for it every tim

10 Replies 3,120 Views

I am pretty sure it was a Steam problem (their crack support team has not replied to my email). It wasn't a crash, the game just wouldn't start I re-opted for the patch and it works fine now so I can't see it being a GCIII bug. Heck it might even be on me. I might have made a bad mouse click or some such. If you still want me to submit a ticket I will, but since no one else has had a similar problem and I can't duplicate the problem, it would probably not be wo

5 Replies 3,014 Views

As Gilmoy pointed out, no matter how much you like the OP's favorite solution, (and I do sort of like it), it is far too radical to be considered at this stage. I think my feelings are revealed by the fact that my favorite pragmatic affinity is the one that allows a constructor to build 2 modules. The first builder affinity that grants you 3 constructors, is almost worthless when you consider how many you will need to build over the course of a game. I don't have any g

12 Replies 60,961 Views

Since installing the patch I am getting the missing executable error on Steam. I have requested Steam support and jumped through their hoops is there any way to bypass Steam or delete the patch ? Any help will be appreciated

5 Replies 3,014 Views