I am going to be neutral on this. Whatever make the most people happy is fine with me. I have always been a influence victory player. At least 3X more influence victories over conquest. I like the combat but I hate the mop-up when playing on big maps. In GCII I was Jack the Flipper. The flip was tied to influence of one planet over the other. Once your influence had exceeded the other planet by an amount that I hav
Franco fx
What Buck said
The day that the AI builds a sensor ship with a grapefruit sized path, I will eat my hat, (and I love my hat). It will not happen. Yeah, Brad could make them do it, but he won't. The AI are followers of Buddha. They take the middle path in all things. :) So, the AI will not use the "exploit". It is an option that the human player can choose to use, or not. It will be just like the blind exploration option
I like it the way it is. If you have one search light on a boat, you reveal a narrow path far ahead of you. If you surround your boat with lights you reveal an amount equal to the single light with each additional light. I know that comparisons can always be challenged, but if we were in a room together, I would convince you that stacking sensors is realistic and relatively inexpensive. :) I understand the urgent n
I am a lover of kinetics, but I have given up on them for the time being. According to the devs you need to add a lot of shields, and boost tactical speed to get close enough to kill. I haven't experimented enough to know if this would work but I doubt it. Personally, I think the weapon systems need to be re-thought, from beginning to end. Missiles, longest range, most damage, slowest rate of fire, with the lowest rate of return on research. Lasers, medium range, lowest damage, hi
It is a secret galactic event that prevents wars for an unspecified length of time. All you can do is wait for the secret galactic event that counteracts this mysterious occurrence. Or, who knows, maybe it's a bug? :)
There will be pirates and random minor races that show up. The pirates will be an on off option I believe. It wouldn't matter to me if they added a monster option, but I think the decision has been made that there will be no monsters in the gold release. Maybe they will add them in a future add-on.
The thread is fascinating and I have enjoyed reading it. However... It is mildly irritating to see persistent, specious, arguments from someone claiming to have expertise in a specialized field without any demonstration of that expertise beyond self-damning, and outrageous declarations that are patently incorrect. It's no big deal really. This is the inter-web and
At present the only penalty for violating the AI space is a minor diplomatic penalty. As for you, the only reaction allowed is war. There is no way, in the beta, to warn them off. It makes little sense to colonize deep into another race borders since the planet will flip in 10 turns. There is no reason they should have to declare war. They are not the offended party, you are. The game considers all uncolonized planets as fair game for anyone. In future releases the game will probably
[quote who="BlackMerlin" reply="11" id="3527322"] In the old computer games, and I am going back here to the spectrum and commodore computers. some of the tactical games when it came to combat had a "choose your attack" and it listed things like cautious attack , frontal assault, blitzkrieg, etc, or when defending a few choices there too. so in galciv3 maybe a choice in how you want your fleet to behave in combat. I have also wondered wh
They can be turned into credits. The AI won't mine resources but they will sell their Mother and first born son for yours.
I say Gilmoy has brought this surreal thread to a suitable conclusion. :)
Well, at this point, if you don't like their colonization habits, you can buy all their colony ships for about 89 credits each. :)
My answer is, no I am not disappointed. I have always known it would be this way You can't blame a weaker player (AI) for bringing a gun to a knife fight. It is cheating, however it presents a difficult, but winnable challenge for the highly confident and skilled knife fighter. If any particular knife fighter is unwilling to accept the challenge and abhors the cheating, the answer is simple, avoid confrontations with the gunfighter. Throughout the viable life of GCII, Brad
In a current game I have been avoiding that choice. In another game I got the three ships per planet when I had 25-30 colonies and the upkeep was a major problem. I had to change my economy drastically to accommodate all those ships. Usually my surveyors find nearly enough lost ships to garrison my colonies, so I don't really need them. The ships you get will certainly raise your power rating but they have little value beyond protecting your planet from invasion. I would have
I am getting this issue as reported in the OP. I see that support responded to the ticket. Is it on a list to be fixed?
The ships behavior is controlled by it's designation as, support, interceptor, assault, escort. and capital ship. I think I have heard the devs say that we will, at some point, have some control over those designations. I built a light (large) carrier recently with 2 carrier assault modules and lots of shields but no attack weapons beyond the fighters. It was auto-set as a support ship.
[quote who="Hyperper" reply="16" id="3526861"] The relation stage after or lower than Cool is War. If someone was cool, indifferent, apathetic, unfriendly, distant, remote aloof, etc etc I don't think that the next stage would be War, I think there should be a "Angry, Hostile, Furious, Seething or Outraged" relation stage before going to War. How hard is it to change one word if that word is causing confusion? [/quote] Hmmm... I have seen Angry in t
I am frequently annoyed by my wife and children, but I am seldom cool with them. As a country, we are often annoyed by the Brits and other NATO allies (and vice-versa). Our relations with Russia are currently beyond annoyed and have become quite cool.
[quote who="mrblondini" reply="25" id="3526353"] The "Future Expansions and DLC Included in $100 Price" is what got me hooked, like Larsenex. I would be pretty pissed off if the post-Founders offers/Steam sales also included those pre-paid but I'm basically 100% sure that the pre-purchase of improvements offer is off the table. Does anyone have evidence to the contrary? [/quote] This is the way I see it. A hundred bucks for the alp[ha, beta, the gold
[quote who="admiralWillyWilber" reply="8" id="3526612"] I agree with blue oyster i want a smarter ai not one that gets bonuses you don't. Me and erschild can't converse on ai. For the reason that arbitrary bonuses is cheating. According to the forums the ai is going to work in four ways. On normal the ai is going to borrow your ship designs when you make better ships, and have an adaptive ai. Im happy with a game going to adapt to my tactics. In time normal will get i
How does it not work to make the AI as smart as possible at the normal level vs trying to scale it's intelligence throughout all levels. How have they given up? One of the most irritating things about working on AI intelligence is the law of unintended consequences. By doing it this way they reduce the problem by a factor equal to the number of levels.
Yes this is a real problem for me as well
In my experience you don't want to try to claim an anomaly inside a nebula. I have tried for numerous turns with no success. It is just not worth it. I usually do auto-survey and the nebulae don't seem to be a problem, but I sometimes do manual early on to avoid the wormholes that cost a lot in lost money while your surveyor takes 20 or so turns to get back to your ZOC
Aw man, don't spoil it for everyone. [e digicons]:grin:[/e]