drakkos137

drakkos137

Joined Member # 5718344
14 Posts 174 Replies 2,931 Reputation

I've been naming my ships "Gift to Faction Leader", both for ease of location when gifting, and to track them later, though they do show up as "DEAD" in the treaty details, if they get blown up. I tend to foster benevolent civs, and have frequently shifted the balance of power by handing over a single ship more powerful than both competing fleets, combined. The problem is when two civs I like go to war, and I'm trying to balance them against each other. The

3 Replies 4,967 Views

My personal favourite is when my allies are screaming for aid, and every time I try to give them ships to defend themselves, its.... "Leave us, we are preoccupied." Har har har har haaaaaaaaaaaaaaaaaar. Close second is "We surrender, let us discuss terms!"... "Ok."... "Thanks for the peace!".... Wait, weren't there supposed to be "terms"? Another longstanding favourite is "You stay on your side of the border!"... "Remove that starbase

41 Replies 199,163 Views

You can't act good to be good. You have to act evil to be good. *head explodes*. Your ideology is determined by the choices you make. People take the best choices available to them on a colony-by-colony basis. So, you mean, "pragmatic"? *head explodes* Good people can't just stand idly by doing good, they need to do evil to combat evil! *head explodes*

33 Replies 152,060 Views

In a word, "no". I've already pointed out the three alignment choices for this game are "Neutral Evil", pure selfishness, which the Altarians embody, "Lawful Evil", obeying the rules until it benefits you directly, and you can get away with it, which the Iridium embody, and "Chaotic Stupid", which the Drengin embody, attack-attack-ATTACKing themselves to death. There's no "good" guys in this game, everyone behaves in exactly the same fashion. Something

33 Replies 152,060 Views

My buddy just added his two bits. "here this free gift of a tech that completely borks your progression of research". Where's my option to decline? Close to the same problem.

6 Replies 29,597 Views

Totally agree with the OP. Additionally, I'd like to have a running meter on a faction's relationship with me while trading with them. I can't remember who's benevolent this time, I can't remember who's angry with me in the last 50 turns, I can't even guarantee that I haven't been afk for a while, and completely lost track of what I was doing. Remembering is tedious. I've said this before.

6 Replies 29,597 Views

Another funny story. My love of original Gal Civ was because it didn't strike me as a colonialism love-in, like Sid Meier's Civilization, with emphasis on Civ 5. I've played the Civ series fairly heavily, usually getting disgusted at some point, and putting it down, but I finally reached a breaking point, and couldn't stand the blandness, the watered-down cultures, and the tacit acceptance that the "only" way of dealing with your neighbour is to slaughter

19 Replies 107,407 Views

Funny story. The French and the American Constitutions are based on the Haudenosaunee Great Law of Peace. Ahem. Also interesting to see this back up on the top. "Marxist"? Ha ha. Try "Algonquin". I also like it when Stardock referred to "massacring an existing colony's population" in one of their ads as "decolonization". No, what you're describing is called "genocide", and "decolonization" is when you g

19 Replies 107,407 Views

In my current game, the Altarians have colonized a 4 next to one of my satellite systems, its currently at 0% rebellion, 46.8X influence for me. It isn't flipping. Hmm, something doesn't appear to be quiiiiiite right.

6 Replies 30,405 Views

Hmm. Lots of folks seem intent on adding canon races from various sci fi realms. "Peaceful coexistence" is a big theme there, particularly for trekkies. Next, Native cultures have plenty of experience with peaceful coexistence. If you crack open an unbiased history book, there's plenty to choose from. Its only colonial terror states that tend to use violence as a first, and only, solution. Really, Gal Civ I was much more in

19 Replies 107,407 Views

Been rolling this around in my head for a bit, since I woke up this morning. I see it as similar to "free play", except the point of the game is to play well with others, for as long as possible. The "record" in the Metaverse could be for the longest successful peace stretch. Civilizations should also not be devoured by culture, perhaps involving the minors-to-majors-and-back-again idea I mentioned earlier, essentially making "total destruction" of a civilizat

19 Replies 107,407 Views

"Remembering is tiresome". I think we just nutshelled a big part of the game's problems, here. remembering constructors is tiresome. Remembering to build stuff is tiresome. Remembering to update which ships are building at the shipyards is tiresome. Remembering to check diplomacy to ensure my treaties don't expire is tiresome. Remembering to check if I can trade yet is tiresome... no, really tiresome. Trying

40 Replies 178,876 Views

[quote who="Go4Celerity" reply="2" id="3549451"] +1 for the return of the Drath +1/2 for the return of the Arceans... just another race to conquer +1 for getting the Torians back into the game, at least for the sandbox if not for the plot. +/- 0 for the Korx, never liked them and don't care if they're returned to the game or not [/quote] This. Though, I kinda like the Arceans. Mr. Korx was a jerk.

17 Replies 47,005 Views

Just waiting for someone to mod in the option from Gal Civ I to hard-set the AI's ideology. I choose ideological choices because they are my ideology, not because of convenience. If you did that, you'd be Pragmatic. Next up, the "alignments" we have seem to be Neutral Evil, Lawful Evil, and Chaotic Stupid. Not really fond of that, either. Ditto for the invented diplo penalties that push the entire galaxy to war-war-WAR! <br /

25 Replies 148,474 Views

Difficulty grasping concepts is not the problem here. Balance issues, and cheating AI, is the problem here. Do go ahead with your condescension, however, its clearly that I'm simple, haven't planned this out well enough, or considered options. You don't like the format of my angry rant? Oh noes. If there be pirates, the pirates should be using 1) the tech they can acquire, unless you care to explain why and how the

28 Replies 119,986 Views

[quote who="Seilore" reply="1" id="3548221"] The AI plays by the same rules you do, they may get extra bonus's as the difficulty goes up (cheat) but, they play by the same rules. What map type are you playing, as abundant planets should have allowed you to get 2 ideology picks after colonizing 3 planets? Abundant I agree could be more as it appears greatly reduced from Gal Civ II, however, nothing in the scale you're desc

28 Replies 119,986 Views

I"m good and irked at the moment; my buddy and I just finished discussing this in detail, so I've confirmed I'm not the only one that feels this way. 1) Pirates. What the #$%(. No rules for pirates? No supply? No cost? Just appear in the middle of nowhere and start raiding? This is "raging barbarians" from Civ 5, and we hate it. I don't want to DISABLE pirates, I want them to play by THE SAME RULES AS I DO. They should requ

28 Replies 119,986 Views

So, my latest game has gone poof multiple times, the last time, fatally. Newest turn loads, crashes to desktop. Before that, it was CTD the moment my outer planet was invaded. Ideology is stuck in cold mud. Have to wait for multiple turns to trade again? What the hell? The nerf bat was swung freely, I see. At least my culture isn't gulping down planets every turn, now, which is something, I guess, but clearly Rare hab

2 Replies 7,300 Views

Actually, I've gone down to Rare habitables, and Rare Extremes, because the micro is so horribly bad. Abundant-abundant-abundant-abundant strikes me it would be exactly as folks are describing... 30-45 minutes per turn of playing majordomo to an endless collection of starbases and shipyards. My eyes are glazing over already.

52 Replies 209,209 Views