Actually, I just noticed my 'Guardian" drones aren't firing, because I haven't researched kinetics at all. Last fight was carrier versus carrier, and the two waves of interceptors passed each other, my interceptors blew up their carrier, and doubled back to finish off the interceptors, who at that point were dancing circles around my blocking guardians. Anyone else noticed behaviour? *edit* while the combat fleet is "active", you can sel
drakkos137
Noticing the pirate anomaly crash/lockup doesn't seem to occur when you don't autoresolve. Hardly a solution if you find the pirate fights boring, to be sure.
I love GOG. I hate Steam. The only reason we're having this conversation is because I also love Stardock. I approve this idea.
Same here. this just bit me a moment ago, I was happy to have finally gotten past turn 200 for the first time in a week >. Oh well.
Just in time for large empire penalties!
Remember the good old days, when starbases just *were*, and this *type* stuff didn't exist?
The thing we're all missing here is, if you're taking them over culturally, and they are happy with your culture, then of course, they aren't going to respond militarily, in fact, they'll tighten the relationship between your two people, until, at its logical conclusion, the two become one. I reject the seeming primary assumption of this game that the entirety must revolve around combat. I keep reading something along these lines on the forum; "if they
Ha, better and better, got the final stage of the top Bene branch of the tree, and *poof*, instantly, no planet appears. Also, Darca, that's "destroy colony", not "scuttle the useless planet, and don't let anyone else have it". I tend to play tall to avoid as much spammy-spam-spam as I can. More than a dozen colonies late-game, and I find myself turning the game off out of constructor-spam-induced boredom.
Ideology procs! Yay! You get a free planet! Yay! Its nowhere near your capitol! Its out in the boonies, where its of no use to you, but of great use to anyone who wants a foothold in your space! Yey! Where's the bloody "destroy planet" button!!?!?!? I've been saying this since Gal Civ 1, I'm sick to death of useless worlds where they do nothing but provide a strategic liability. Real
I'm still of the opinion that "typed" starbases are the problem. In Gal Civ 1, "military" was a module you bolted onto a starbase, not a "type" of starbase. Now, I need to have multiple different types of starbases to do the job, and for some strange reason can't bolt them together. Don't like the field effects overlapping? Don't make em overlap. Otherwise, are you trying to tell us there's not enough space in ... space?<br
Exactly how I used to play Civ; I found the AI wouldn't get pissy with you if you didn't give them open borders, and they basically couldn't scout your land, and then become envious of how awesome it was. Would I enjoy a similar feature in Gal Civ? You bet your boots. I've been sick to death of the AI stealing my anomalies for YEARS.
Hmm, you guys can load up a multi save? Interesting, my buddy and I can't play a multiplayer game past a single session, always times out after a few hours, and fails to load without fail. Sad, because multiplayer is the primary reason I bought this.
Going to have to chime in on the side of "One tile per tech makes no sense". Great that the modders are capable of fixing it readily; I'm of the opinion the limitations of your final layout should be the resources you're willing to expend, and the amount of space available. Next up, we'll be able to smash worthless planets into parts, and build superworlds. *drool*
Ship upgrading, along with most ship functions, are fairly tedious at the moment. Adding to the busywork likely won't help. Granted, I'm not sure how I would go about making ship upgrading "exciting", but hey, we can at least avoid "more tedious".
Agreed. Stardock needs to remember its player base is getting old. Or, at least, I am. Controller support? Better visibility/legibility? Removing needless repetitive movements? Scoff if you will, but eventually you too will be an old gamer, fighting with carpal tunnel, or vision difficulties. Or just plain sitting in a chair.
"Yor morale"... what's that Terminator quote? Doesn't feel pain, doesn't feel fear, doesn't stop, won't stop, unless you kill it. The Yor are machines, machines don't have emotions, or at least, they can turn them off. Thank you, Mr. Data.
This. "I have begun to shut down shipyards just because it bores the shit out of me having to upgrade starbases all the time." I kill all but a few shipyards, because of the constant tedium of dealing with nearly-pointless constructor spam. I also agree research is far too fast; in Gal Civ 1, I'd be done terraforming all my planets, and be on to heavy research; here, I'm done all my research, and maybe halfway through terraforming my main planets, whic
Hmm, Peregrine, really unhappy to hear that. Dear Stardock; I just want Gal Civ 1, with better graphics. Thanks. Stop removing stuff.
I'd say it "should" be the closest planet, but I've had precursor builders fire off, with a planet at 54, and had it select a planet at 71, with "Research project" on the go, which then got bugged, and required the above procedure to force building to resume. Luckily, that game had more planets available than the one before that, which had no planets other than initial colonies, and precursor builders fired off 18 times, on the same planet, without completing a single build
For reference, I LOVE influence, and rarely go military, and have been doing so since Gal Civ Ultimate Edition.
So, you're saying, when you peace someone to death, not only should they get angry about it, they should be violent, particularly when it makes no sense to do so? If you are diplomatically happy with me, and my culture is having a positive impact on yours, you should get angry at me, and enrage, when your citizens love my culture so much they abandon yours? Xenophobia, historically, doesn't work out so well. Squeezing sand, is another way to put it.<br
The first game I did post-Yor had absolutely zero habitable planets. Pretty sure the math will be fixed next patch; one of the devs has already 'fessed up to accidentally getting a value reversed, or inverted, or whatever.
Yeah, it kind of took me by surprise, I had just traded them for a bunch of starbases, so I could decommission them, and clean up my space, and I was going to do a repeat on the second two planets, once they flipped, and lo and behold, they'd done it themselves.
Two new, interesting bugs... planets, when flipped, seem to be flipping the associated starbases, as well. In my current game, Terrans, just flipped the last two Iridium planets, and received multiple starbases I didn't trade for. Also, shortly after culturally wiping the Iridium out, UP came up, and a yes/no resolution passed, wherein the Altarians received two votes. "B" and "B", side by side. Curious. Hopefully this was usefu
I also received this, however, I received the extra tile on ... Vallus?... I think I was Iridium at the time... and not Iconia. The penalty went on for the rest of the game, some 400 turns. Made things a bit more interesting.