Publius of NV

Publius of NV

Joined Last seen Member # 368410
139 Posts 2,069 Replies 1,975 Reputation

[quote who="DivineWrath" reply="3" id="3798387"] I recall seeing something wrong with approval a few games ago. The approval in the top right corner of the main map said I had like 75% approval, but when I went to check my colonies, they were all 100% (I had a lot of bonuses). [/quote] I've seen that for a long time with non-synthetics. The approval in the top right never gets to 100% even though all of my colonies are at 100% and have been for most of the game. At first I t

4 Replies 4,429 Views

One unit of population yields one unit of raw production. Each unit of raw production gives +1 social production, +1 military production, +1 research, and +1 wealth. So as you can conclude, it's important.

1 Replies 6,710 Views

One thing I'd like to see changed in GC4 is the Metaverse. Either dump the Metaverse ladders entirely, or (1) Make the scoring system transparent so an average player can understand what goes into a final score and (2) Eliminate games that are started but never finished. On (1), as far as I know no one has ever been able to figure out what affects a score in GC3 except for a vague feeling that higher difficulties make for higher scores, and some types of victory (like con

15 Replies 69,985 Views

[quote who="Chasbo" reply="9" id="3796374"] I've seen videos of Karens in grocery stores getting kicked out because they wouldn't wear a mask. [/quote] You have the meaning of "Karen" 100% wrong. The Karen is the one yelling at the person without a mask on. Typical Orwellian tactic though, trying to change the meaning of a word.

22 Replies 318,032 Views

[quote who="Taslios" reply="2" id="3796251"] if only people could stop being raging dicks.... >.> [/quote] Human nature ... there will always be some people who are raging dicks.

22 Replies 318,032 Views

One very minor thing I'd like to see in IV is to have an option to see the AI combat like you could in GCII. While playing III I wish I could see what the other civs at war are doing. In case any of you don't know what I'm talking about, GCII had an option so that between your turns, while the AIs were moving, your view of the galaxy jumped around so that you could see the AI ships move and fight each other (not the combat viewer, just on the main map).

125 Replies 722,350 Views

You can defend your transports by forming them into a fleet with your warships, which involves moving them onto the same hex AND having enough logistics points researched that they can fit in the same fleet. I prefer to research sensor techs and then build a cargo hull loaded with sensors and engines. I can then see enough of the map that I can see the pirates coming and intercept them with fleets escorting my transports. But if I remember correctly the campaigns have limited tech tre

3 Replies 24,199 Views

Question 1: How do most of you all play in terms of pacing settings and why? I always play on the default pacing settings. I find myself racing through the tech tree as it is. Question 2: Has anyone observed AI colonizing precursor worlds? Yes, I see that frequently.<

8 Replies 49,707 Views

[quote who="admiralWillyWilber" reply="12" id="3795477"] yeah, but silicon don’t get them. [/quote] I thought you were using my mod, which does work for silicon.

21 Replies 140,770 Views

[quote who="DivineWrath" reply="8" id="3795464"] By the way, could you make it possible to train admin points? [/quote] In the latest DLC there's an improvement you can build, one per planet, that gives you 2 admins and some decent adjacency bonuses. It greatly reduces the need to devote citizens to administration.

21 Replies 140,770 Views

[quote who="starkers" reply="160" id="3794716"] authorities need to take a much tougher stand... [/quote] Except that here it's the authorities who are ignoring their own rules. Gavin Newsom, Nancy Pelosi, Andrew Cuomo, Steve Sisolak (the governor of my state), the list goes on and on ...

344 Replies 1,937,094 Views

When you start GC3 for the first time, it customizes 4 files to your hardware/software configuration, so from that point on they will always fail to verify. That's normal. As to your factories problem - what version of the game do you have, what DLCs and expansions, and do you have any mods enabled? And what race are you playing as?

3 Replies 12,966 Views

As far as I know, you can't. The weapons and defense of the fighters is set by their roles. Assault drones, which you get with the very first carrier module, use missile weapons and beam defense. I rarely use anything else. Additional roles become available as you research additional carrier module types, and they use different weapons. To me it's always seemed better to stick to assault fighters and research the heck out of missile weapon techs.

3 Replies 19,706 Views