Publius of NV

Publius of NV

Joined Last seen Member # 368410
139 Posts 2,069 Replies 1,975 Reputation

[quote who="AdamMG" reply="2" id="3785454"] Though if I'm playing on a smaller map, I'll bypass leaders and go with more Scientists, Economists, and Engineers, as Leaders are better for lots of planets. [/quote] Good point, I usually play on large or huge maps.

7 Replies 95,360 Views

I usually use 2 (maybe 3) for administrators, one or two as scientists, a general or two, and the rest as leaders. I'll occasionally use some diplomats and spies, but I typically get them from techs or the recruitment projects.

7 Replies 95,360 Views

In addition to what the Admiral said, please list the mods you are using. Some mods (and I'm thinking now about mods that include custom ship parts) have caused problems.

17 Replies 32,096 Views

The most important thing for me is an interesting and preferably deep story. As someone who is probably on the upper end of the age range of your customers, the story and immersion (including voice acting) is more important to me than any tactical or multiplayer combat improvements.

37 Replies 519,669 Views

I agree with Old-Spider. I think the most likely problem is that you've put the mods in the folder for the base game when you have Crusade. Check the first paragraph of the wiki I linked earlier to get the correct folder for Crusade.

17 Replies 32,096 Views

If you go to https://www.jpl.nasa.gov/ and are willing to give them your email address you can sign up for email updates on what's happening at JPL. The Mars 2020 Perseverance launch is coming up on July 27th. And, BTW, I've been interested in what JPL is doing ever since I used their image processing lab back in the 70's to enhance electron microscope pictures.

5 Replies 58,980 Views

I've created mods for GC3, and regularly play the game with other's mods as well as my own. I use mods on Morrowind and Oblivion to fix bugs, and I use hundreds of mods on Skyrim. Of course it's pretty much required to use mods on Bethesda games since they seem to leave bug-fixing to the modders.

2 Replies 40,618 Views

[quote who="Blake00" reply="5" id="3782859"] As expected it’s graphics aren’t exactly revolutionary lol but damn is it addictive and fun to play [/quote] Agreed. Reminds me of MoO2 more than any other game I've played. I kinda like the retro-graphics, and it definitely has the "just one more turn" quality. I'm 140+ turns into my first game without much clue as to what I'm doing, but I think I'm doing ok. Still have to explore combat, though. The

10 Replies 189,955 Views

That's exactly what happened to me. A forced update installed Edge, put an icon on my desktop, pinned it to my start bar, reboot automatically brought up Edge where it wanted me to make it the default browser. I managed to click and cancel out of everything, so Firefox is still my default browser, but I haven't tried to uninstall Edge. And no, this doesn't surprise me at all, it's exactly what I expect of Microsoft.

34 Replies 199,323 Views

It's not a population cap increase but an adjacency bonus to population type improvements. If you put it adjacent to a city it will increase that city's supported population. If you put it next to a colonial hospital it will increase the hospital's growth rate. The only way to increase the world's population cap is to build cities, or, if the cities have already raised the population cap above the world's class, to terraform additional tiles to raise the class.

17 Replies 15,001 Views

In GC2 if I remember correctly, you could attack freighters, and after enough were destroyed, terminate a trade route. If that's what you mean by commerce raiding, no, it's not in GC3.

5 Replies 53,199 Views

I've never understood how the game comes up with your final score, except for the general feeling that the higher your military attack, research output, influence, production output, and income, the higher your score, and that playing on higher difficulty levels should also raise your score. Version 4.0 made a huge change to the scoring, where I'm now getting scores of 4 to 5 million where before my highest score was in the range of 1500. But then I happened to look in the Met

3 Replies 47,404 Views

[quote who="admiralWillyWilber" reply="6" id="3779618"] Ok where, and what do I need to change to make this work for silicon [/quote] Unzip it into your Documents\My Games\GC3Crusade\Mods folder and start a new game. The improvement will be available when you research the Colonial Settlements tech. I just started a new game as Slyne and I see it, so it works for Silicon life. Note that after unzipping it you should have a Documents\My Games\GC3Crusade\Mods\Admi

7 Replies 43,419 Views

The Administrator Training Institute mod can be found here: https://www.nexusmods.com/galacticcivilizations3/mods/103 It still works on Intrigue and Retribution.

7 Replies 43,419 Views

Don't use the unpopular trait. Port of Call (and all the other tourism improvements) give a planet +1% tourism. Unpopular -2 gives -1% tourism. +1% -1% = 0%. If you have unpopular 2 you need more than one tourism improvement on the same planet before you'll see any income.

3 Replies 36,649 Views