[quote who="AdamMG" reply="2" id="3785454"] Though if I'm playing on a smaller map, I'll bypass leaders and go with more Scientists, Economists, and Engineers, as Leaders are better for lots of planets. [/quote] Good point, I usually play on large or huge maps.
Publius of NV
I usually use 2 (maybe 3) for administrators, one or two as scientists, a general or two, and the rest as leaders. I'll occasionally use some diplomats and spies, but I typically get them from techs or the recruitment projects.
Battery power only would be a disqualifier here in the desert. The heat kills batteries incredibly fast.
In addition to what the Admiral said, please list the mods you are using. Some mods (and I'm thinking now about mods that include custom ship parts) have caused problems.
The most important thing for me is an interesting and preferably deep story. As someone who is probably on the upper end of the age range of your customers, the story and immersion (including voice acting) is more important to me than any tactical or multiplayer combat improvements.
I currently use 1920x1200 and am hoping to soon upgrade to 2560x1440.
I agree with Old-Spider. I think the most likely problem is that you've put the mods in the folder for the base game when you have Crusade. Check the first paragraph of the wiki I linked earlier to get the correct folder for Crusade.
You've started a new game, right? And unzipped the mods? There's some help here: https://wiki.galciv.com/index.php?title=Using_Mods
If you go to https://www.jpl.nasa.gov/ and are willing to give them your email address you can sign up for email updates on what's happening at JPL. The Mars 2020 Perseverance launch is coming up on July 27th. And, BTW, I've been interested in what JPL is doing ever since I used their image processing lab back in the 70's to enhance electron microscope pictures.
I've created mods for GC3, and regularly play the game with other's mods as well as my own. I use mods on Morrowind and Oblivion to fix bugs, and I use hundreds of mods on Skyrim. Of course it's pretty much required to use mods on Bethesda games since they seem to leave bug-fixing to the modders.
[quote who="Blake00" reply="5" id="3782859"] As expected it’s graphics aren’t exactly revolutionary lol but damn is it addictive and fun to play [/quote] Agreed. Reminds me of MoO2 more than any other game I've played. I kinda like the retro-graphics, and it definitely has the "just one more turn" quality. I'm 140+ turns into my first game without much clue as to what I'm doing, but I think I'm doing ok. Still have to explore combat, though. The
Interstellar Space: Genesis
Thanks for pointing out that IS:G is on sale. Purchased and downloading now.
That's exactly what happened to me. A forced update installed Edge, put an icon on my desktop, pinned it to my start bar, reboot automatically brought up Edge where it wanted me to make it the default browser. I managed to click and cancel out of everything, so Firefox is still my default browser, but I haven't tried to uninstall Edge. And no, this doesn't surprise me at all, it's exactly what I expect of Microsoft.
It's not a population cap increase but an adjacency bonus to population type improvements. If you put it adjacent to a city it will increase that city's supported population. If you put it next to a colonial hospital it will increase the hospital's growth rate. The only way to increase the world's population cap is to build cities, or, if the cities have already raised the population cap above the world's class, to terraform additional tiles to raise the class.
There's a hard cap on population equal to the planet class. Can you try terraforming another tile to raise the class and see if your cap goes up?
In GC2 if I remember correctly, you could attack freighters, and after enough were destroyed, terminate a trade route. If that's what you mean by commerce raiding, no, it's not in GC3.
You can read it if you drag your cursor over it to highlight the text.
Glad you got it working.
I've never understood how the game comes up with your final score, except for the general feeling that the higher your military attack, research output, influence, production output, and income, the higher your score, and that playing on higher difficulty levels should also raise your score. Version 4.0 made a huge change to the scoring, where I'm now getting scores of 4 to 5 million where before my highest score was in the range of 1500. But then I happened to look in the Met
[quote who="admiralWillyWilber" reply="6" id="3779618"] Ok where, and what do I need to change to make this work for silicon [/quote] Unzip it into your Documents\My Games\GC3Crusade\Mods folder and start a new game. The improvement will be available when you research the Colonial Settlements tech. I just started a new game as Slyne and I see it, so it works for Silicon life. Note that after unzipping it you should have a Documents\My Games\GC3Crusade\Mods\Admi
The Administrator Training Institute mod can be found here: https://www.nexusmods.com/galacticcivilizations3/mods/103 It still works on Intrigue and Retribution.
Don't use the unpopular trait. Port of Call (and all the other tourism improvements) give a planet +1% tourism. Unpopular -2 gives -1% tourism. +1% -1% = 0%. If you have unpopular 2 you need more than one tourism improvement on the same planet before you'll see any income.
The mod is working ok for me. I didn't use any cheats, just researched the techs, and, with enough resources, was able to terraform tiles. Was it a low quality planet that you tried? Sometimes the lowest tech (durantium) can't find any tiles of sufficient quality to terraform.
Also, shipyard missions send ships to class 0 planets.