Publius of NV

Publius of NV

Joined Last seen Member # 368410
139 Posts 2,069 Replies 1,975 Reputation

See the game options. There are two or three choices for how you want surrendering to work, including one that turns off surrendering entirely. What you saw was the default setting, but a lot of us change it before starting a new game.

2 Replies 19,974 Views

If I remove population through colonizers, constructors, or transports, does the rate go back to the current population of the planet, or do the citizens offworld still count against the growth rate? For example, if I have 7 citizens and I send one away, does the turns to grow stay at 19.55, or drop back to 15.19? Thanks.

3 Replies 7,950 Views

[quote who="gypsy2299" reply="2" id="3830895"] If so, couldn't he try it there and if it doesn't work not upgrade the regular branch till finished with current game? [/quote] Yeah, that would probably work. As long as he realized that he shouldn't expect to see any new features and maybe not even any bug features while trying out the test branch.

3 Replies 4,862 Views

Yes, in the GC4 alpha so far when food goes negative your citizens morale might suffer. If I remember correctly I've seen comments like "We're starving" when looking at individual citizen's morale. If the morale gets low enough, the citizens can revolt. When a citizen is in revolt it can't be moved to a colony or constructor. So it is possible that you might not be able to colonize or build star bases. Of course since this is still the alpha all this might chan

1 Replies 26,267 Views

I've now run into a bug twice that, now that it has happened to me, I recall existed in FE:LH before the 3.0 update and did not get fixed. In tactical combat the game occasionally, but rarely, gets stuck and the only way to progress is to click on the auto-resolve button. The first time I saw it on 3.0 was in a battle on the small map with only 3 tiles across in the middle of some Fallen type territory with basalt columns on either side. The two sides had blocked up all the available

87 Replies 789,497 Views

The quest to defeat Delin, the Pyre of Man fails to complete in the same way as the one to defeat Vetrar does. Delin wanders outside of his burning lands, you kill him outside those lands, and the quest can never complete. In addition there's a lootable site inside teh burning lands labeled Remnants of the Inferno that can never be looted.

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The Curgen's Tomb wasteland quest is not completing either. I've killed all of the monsters in it, which is exactly what the quest tells me to do, but the quest is still active and the wasteland cannot be built on. This quest worked correctly in the game that I had started before installing 3.0, but not on this game that I started on 3.0, so 3.0 may have broken it. The saved game that I've encountered all of these bugs on <a href="https://www.dropbox.com/s/mzarok1do7ffxcw/Shiray

87 Replies 789,497 Views

[quote who="WIllythemailboy" reply="47" id="3817324"] A bypass to try here: assign your interrupt spell to a hotkey and select the spell using the number key rather than clicking on it. That usually clears the issue for me (and I see it frequently). [/quote] Thanks, I'll have to remember to give that a try.

87 Replies 789,497 Views