Publius of NV

Publius of NV

Joined Last seen Member # 368410
139 Posts 2,069 Replies 1,975 Reputation

[quote who="Jafo" reply="16" id="3805232"] Quoting admiralWillyWilber, reply 13 In 2025 I will have been at my job over32 years!!! In 2018 I finally chucked it in...after 46 years ...[e digicons];)[/e] [/quote] You've got me beat by a few years. I retired at the end of 2017 after

26 Replies 255,319 Views

One of the things I really enjoy about AOW and similar games is the turn based tactical combat. Getting invested with your units and watching them level up (possibly with a shot of dopamine each time) makes the game more enjoyable. Galactic Civilizations, though, even though it does have unit level ups, has never had the same kind of investment in individual units, mainly because the emphasis has always been on the 4Xs rather than a hero stack or stack of doom. And for GC4 I think that contin

142 Replies 908,726 Views

To address a couple of your points, I have a mod on Nexus that provides an Administrator Training Institute that works for synthetics, and there's also an excellent mod that reworks the mercenaries, also, I think, available on Nexus mods.

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[quote who="Frogboy" reply="73" id="3804094"] there probably won't be one for GC4. [/quote] [e digicons]X([/e] [e digicons]8(|[/e]

142 Replies 908,726 Views

We've had several cruises cancelled last year and this year, but we are scheduled for long cruises in 2022 and 2023. We are planning on trying to go to Hawaii in August of this year, and are keeping our eyes on what they are requiring as far as proof of vaccination goes. We have the cards that show we were vaccinated, but aren't sure that will be sufficient for the state of Hawaii. You'd think they'd want to restart their tourism industry.

4 Replies 112,745 Views

As far as I know, Assault fighters are supposed to use missiles, Interceptors beams, and Guardian Drone kinetics. I always design my own carriers using the first carrier component available in the tech tree, and I always get Assault fighters with missiles. I think the predefined carriers may say they carry assault fighters but actually carry interceptors. Have you checked the roles in the battle viewer?

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[quote who="ForgottenSlayer" reply="53" id="3803245"] Yes I could turn on surrenders but damnit the Iconians surrendered to the Yor and I turned it off permanently after that. [/quote] Same thing happened to me. If GC4 has surrenders, don't let an AI surrender to another AI that it's not at war with.

142 Replies 908,726 Views

I think Brad has some good ideas here. As someone who micromanages all of my planets because I can't stand not to take advantage of their full potential, I often find myself completely absorbed in the early game and then start losing interest as I achieve dominance and know the game is won. It often takes me three times as long (in days elapsed) to finish a game as to get to the dominant point, because I lose interest in having to manage more and more planets as I defeat the other playe

142 Replies 908,726 Views

I admit I haven't tried modifying MapSizeDefs.xml as suggested above, but if you try it, you will have to put it in your mod folder in the right subfolder, enable mods, and start a new game. Changing it in the game's folders won't work.

10 Replies 42,551 Views

No. Sometime between initial release and now, I think sometime after Crusade, the scoring system got redone, scores got hugely inflated, and so far as I know no one has been able to figure it out yet. Just out of curiosity, was your score obtained while playing a campaign? I seem to see a lot of ridiculous scores posted when playing the campaigns on Intrigue/Retribution.

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Knowing that Bella Thorne was a product of the Disney organization's seemingly endless line of young female stars, I had assumed that she could sing. Take a lesson from this, kids - don't make assumptions.

756 Replies 6,538,285 Views

I watched the landing "live" (with the 11 minute delay of course) on mars.nasa.gov. I've been interested in JPL and the unmanned exploration missions managed there since the 1970s, when, as an undergrad at Caltech working over the summer, I used the computers at JPL to use their image processing programs as a part of my professor's research. That was before the internet, of course, so I had to drive up there - my Caltech student ID got me in the gate. Whenever I'm able to get back to

5 Replies 72,494 Views

[quote who="DivineWrath" reply="19" id="3799771"] Sorry, I change that every time I play. [/quote] As do I.

23 Replies 169,452 Views

[quote who="Linklite" reply="16" id="3799750"] Is there a way of queuing research? It's a little frustrating having the screen come up every other turn asking me what to do next. I'd prefer to choose what I want on the current screen and then not be bothered for a dozen turns or whatever. [/quote] [quote who="DivineWrath" reply="17" id="3799759"] Yes you can queue research. You can select the tech you want to research up to. A warning though, as the game will select the

23 Replies 169,452 Views

[quote who="Linklite" reply="10" id="3799532"] How do you do that? I've researched a bunch of tech, but nothing obvious is coming up to build. [/quote] Here are the tourism improvements you can build. Paxton's Emporium, unlocked by Universal Translator. Port of Call, unlocked by Interstellar Tourism. Extravaganza, unlocked by Open Immigration. Boyer's World, unlocked by Wonders of the Galaxy. Restaurant of Eternity, unlocked by Pilgrimage.</p

23 Replies 169,452 Views

To win a tech victory you have to research 3 or 4 techs some of which are not available to you until the Age of Ascension, then build an Ascension Gate on one of your planets. If you hit the escape key and choose Victory Status, then click on Technology Victory, it will show you which techs are required. You can significantly increase your income through tourism if your cultural influence is high enough. Each tourism planetary improvement is only 1%, but since it's calculated based on

23 Replies 169,452 Views

Were you on the 4.1 beta? If so, do you have mods? If so, read the last few posts in this forum thread: https://forums.galciv3.com/503249/page/2/#3799303 The post by Old-Spider describes the procedure he followed to get his game working again.

1 Replies 3,158 Views

I tried deleting the core.bin and gc3.bin files from my mods folder and restarting the game, but I'm still crashing from the launcher. I guess when I get a few more minutes I'll try emptying the folder first. Update: I replicated OldSpider's procedure by moving all my mods out of the mod folder and then restarting GC3. It worked, and I got the new files he described. I them moved all my mods back into the folder and relaunched the game. It worked again. I'm now able to load the save I

54 Replies 247,163 Views