MottiKhan

MottiKhan

Joined Member # 2752874
20 Posts 538 Replies 4,936 Reputation

[quote who="mmeine" reply="3" id="3577954"] Quoting MottiKhan, reply 2 It's not a game killer in any case. Clearly we have different opinions on what a game killer is. The type of functionality I mentioned are in any good 4X space game. The ship list gets immense late game and you ha

15 Replies 65,982 Views

There's a sortable planet screen as well, but it only shows you the planets you own. I think that's sufficient. It can be improved though. Currently, after you select a planet based on economy, population, manufacturing, or whatever, the list forgets your sort selection when you return from the planet. Also, when you select a planet from that screen, the game's focus should go to that planet so you can find it on the map. I'm sure the devs wi

15 Replies 65,982 Views

[quote who="rputran" reply="1" id="3577559"] Had the same problem. I find that everytime this happens and I reload there are idle ships with turns available. But the turn button comes up and the game kind of stops after you hot the turn button. Some times the ships are aligned with a planet (i.e on the same tile) instead of being stationed in the planet and sometimes there are just standing and idling. So I have started to check whether there are ship

5 Replies 47,783 Views

I've now had two back to back games that got stuck in the middle of a turn with a grayed out "Idle Ship" being displayed on the Turn button. I abandoned the first one thinking it was a one off fluke, but this is twice in a row. Both times were on the newest 1.12 update and I hadn't had this issue before. Both games got stuck around turn 240-ish. Both were Insane maps on Godlike difficulty with vanilla races. In my current game, I was able to continue

5 Replies 47,783 Views

I play the vanilla game with vanilla races. I'll do another custom race when I hear that the steam achievement is fixed for that, though. (I did one, but the achievement didn't show up.) There's nothing wrong with modded games. I just prefer to try to go with what the devs throw at me. I'll probably do modded games later.

38 Replies 56,674 Views

[quote who="Empress_Fujiko" reply="1" id="3577133"] Compatibility with GalCiv 3 aside - if you want to make sure that your computer is running over the weekend, you shouldn't upgrade to a freshly released windows version. [/quote] +1 (Well, evidently +2. The karma thing duplicated itself. I hope I didn't break it.) I'll take a wait and see approach. I'm sure we'll be hearing both good and bad as it's rolled ou

17 Replies 25,897 Views

[quote who="Gauntlet03" reply="5" id="3577094"] Ship yards should be upgradeable just like starbases. This can then allow for rush safe yards at the beginning and mega forts at the end. [/quote] I'd like to be able to upgrade my shipyard defenses. Until then, one ship with weapons and no engines does the trick.

10 Replies 27,977 Views

[quote who="Larsenex" reply="3" id="3577141"] Its a minor issue to be honest. Granted it WILL lock out out of specializations it can be annoying. I find that if one gifts it to you can usually buy the one you want from another Civ. I agree this is something that would be nice to have but its not game breaking. [/quote] Ditto. It's more of a minor annoyance than a game breaker. It's an annoyance nevertheless.

5 Replies 7,874 Views

[quote who="Enzenx" reply="2" id="3576952"] Did you start with a clean sheet design or did you use the transport as a base? There is a bug where the ship icon doesn't update properly when saved if you change an existing design. [/quote] I always obsolete the auto designs and didn't have any Transports when I made the first Carrier. The Carrier template uses cargo hulls. I started with a large hull. It happened again with huge hulls.

3 Replies 5,996 Views

[quote who="sjaminei" reply="4" id="3575574"] What turn is this? 180 pop? Everything can be nuts given enough time. [/quote] It's obviously late game, but the premise can be used much earlier. Auto-upgrade per planet can be turned off so the hammers can be focused early on. Then, you can switch to upgrading as you gain the beakers or cash. I like the idea! :) And your first +1 of hopefully many Karmas to the op.

7 Replies 120,320 Views

We need the per planet and the global wheels and they need to be the same as each other. That being said, they can be improved with almost any random change that anyone can think of. I think entering numbers, rather than playing with the mouse would be vastly superior. There are examples of the idea in photo editing software. You could type a number into an anchored variable and type numbers or slide a value with a ratioed variable until the desired mix is obta

32 Replies 136,166 Views

I agree that the scoring in the new Metaverse is pretty useless, but the important part is the submission of games so the AI will learn from us. Even if the scoring made some sense, the AI is much more important than a leaderboard. For competition, there's MP, so GavCiv3 has that advantage over GalCiv2. Perhaps, when all the tweaks are in, Stardock might want to reset the MV scores and let everyone start from scratch. If it's important enough.

17 Replies 109,392 Views

Googling the images of the main map, I see that the resources don't show up on lower resolutions. Judging from how close your "Designer" tab is from the right side of the screen, you're on a lower res. They probably won't show up on the main screen.

8 Replies 9,976 Views

Evidently, you don't have any resources. They'd be displayed left of the money, pop, morale and turn icons at the top of the screen. Unless there's some way of turning that off in the options menu. Did you build any mining starbases close to open resources?

8 Replies 9,976 Views

[quote quoting="post"] I am using an Alien17, i7 laptop. this is a game machine. I have never had a game continually screw-up as GC3. I suffered for 9hrs with the wrong info screened and messages that are cut-off. Silly AI tactics like, building 30 tiny ships and parking them on a planet. When I attack with 10 cruisers and frigates the graphics get all squarely. Then to my horror the cheap-ass game locks-up. Then goes to a black screen. NINE HOUR

4 Replies 42,403 Views

Getting back to the OP's, well, op... his primary complaint was the lack of ability to plan ahead due to planet sniping. There are valid reasons for not being able to colonize a planet that he had his eye on. It might be an extreme planet that he doesn't have the tech for. He might be drastically low on pop. His colonizer producing shipyard might be really far away. His economy might have gone negative and he can't produce a colonizer util he's in the

46 Replies 150,799 Views

I finally found some Elerium on my insane map. Pretty rare though. I recall having a lot more on smaller maps with the same settings. BTW - The Metaverse shows my games that finished as long ago as Jul 2 to be 1.1_2x, This was before the "unreleased" 1.12 posted on Jul 16. Maybe the new patch should be reclassified as 1.13. Could this be why it's all lopsijoggled?

5 Replies 4,410 Views

[quote who="Petri Kokko" reply="20" id="3574323"] Another perfectly good game was ruined again today because I got four crappy planets on the other side of the galaxy Well, there's the "destroy planet" button in the Govern-screen which solves exactly that problem and let's you feel a bit better about it... "Cowards! You should have stood your ground and fought to the bitter end! Now burn! Burn, all of you, bu

23 Replies 110,813 Views

The Large Empire Penalty and approval can be ignored and you'll still be able to play/win the game. You'll have less production, but if you have high population, it'll more than compensate. You can build starbases to boost approval, but it's not that big of a deal. 100 billion unhappy people on a planet still produce a lot of hammers. When I see red sad faces on my planets (which I see several in my current game), I just say I'll cry a tear for

34 Replies 28,149 Views

I'm playing my first insane map and haven't noticed any Elerium yet. I'm hoping I haven't explored enough, but your post has me concerned. I'll keep looking for it. My available opt-in says 1.11 too. I didn't opt-in since it looks like it's acting squirrely. They changed the thread to show that it's unreleased for now.

5 Replies 4,410 Views

[quote quoting="post"] Hello everybody, I have not played the game yet but I think there is something wrong with the ideological traits (at least to my liking). What happens if I have maxed out one tree? I go for the next tree, right? This would mean that people who would like to be truly benevolent, malevolent or pragmatic have a disadvantage because the AI will probably max out all three trees.

6 Replies 10,553 Views