Seilore

Seilore

Joined Member # 2606837
196 Posts 1,820 Replies 2,553 Reputation

[quote who="admiralWillyWilber" reply="35" id="3668537"] I would like for there to be a galciv2 mobile app. Everything sounds good except the beginning admin cap seems low. [/quote] I would love to see it as well, however, I don't think it would be cost effective to adapt it to android/apple ios (mobile) and change interfaces for a touch pad but, you never know. If it's cheap enough and it would easily cross over with some tweaking then maybe. Only

76 Replies 508,455 Views

[quote who="Ed49663" reply="11" id="3668398"] As Larsonex pointed out, will we be able to create our own citizens and a list of names for them? I wonder about our own created races. I have 50+ I have created and would like to be able to create for them as well. [/quote] Yes just have a "Sims" generator where we can customize our "Sims" lol. [quote who="erischild" reply="12" id="3668401"] Oh, look, a shiny new game for Christmas, I mean Yule, I

76 Replies 508,455 Views

[quote who="Frogboy" reply="2" id="3668363"] Quoting Seilore, reply 1 First I love what I see about the citizens so far and interesting city blocks. No more constructors for upgrading star bases sounds awesome. Don't know what I think about administrators being used for survey ships but, we'll see.<br /

76 Replies 508,455 Views

First I love what I see about the citizens so far and interesting city blocks. No more constructors for upgrading star bases sounds awesome. Don't know what I think about administrators being used for survey ships but, we'll see. Some of the trade resources (rare resources) seem to be missing that are currently in the game are they being eliminated? Hyper lanes is the current speed of engines being cut because of these? Should be interesting...

76 Replies 508,455 Views

Question to Stardock, Why does tight cluster map generation not form (if galaxy is large enough per player) as 1 tight cluster per number of player and, then place a player (ai or human) one in each cluster? For instance currently I created an insane map with 50 AI with tight clusters, in this map I counted 36 tight clusters, with a large chunk about 1/4 completely blank and empty space. But instead I get stuck in a tight cluster with 3 AI located in my cluster. &

8 Replies 40,516 Views

This sounds interesting I hope there are twice the available Mercenaries in the game, I also hope there is a way to select what mercenaries will be in the game. One additional thought is to have each level mercenary only available at different Bazaar's for instance one Bazaar maybe only has the first tier, another may have the third, ect... Last suggestion add on a fourth tier for late game and, need to be able to upgrade Mercenaries. Maybe not like you upgrade ships, ma

17 Replies 75,119 Views

[quote who="tilyas89" reply="2" id="3665520"] Seriously? I've been refreshing this site multiple times everyday. I thought we were getting a general annoucement about the features? Is this still happening?? [/quote] It has been posted for founders, however, you must be a founder to see the information.

11 Replies 35,379 Views

[quote who="peons66" reply="4" id="3663610"] Looks like it was the mercs DLC, all other DLC's work fine even with him not having them. [/quote] This was in one of the requirements for the Mercenaries expansion that it would not work with people who didn't have Mercenaries where as other DLC's would.

5 Replies 5,594 Views

Usually this means that a file is bad in your galciv3 folder. Please delete or move your galciv3 folder, it can be found in User > My Documents > Games > Galciv3 Just rename the Galciv3 folder to Galciv3a. When the game launches it will create a new Galciv3 folder. See if this works. Note: Uninstalling the game does not delete this folder or it's contents so the uninstall/reinstall would not have had any effect on this

5 Replies 5,594 Views

Get a second monitor with the clock on it, problem solved. Wear a watch, problem solved. Have other clocks around the room (cable box or satellite box), problem solved. Not that I'm against it, just stating the obvious.

12 Replies 30,305 Views

[quote who="neilkaz" reply="13" id="3662041"] What size galaxy is your typical MP game played in? [/quote] Largest possible I believe is Huge/Gigantic Usually play with abundant planets/stars/habitable. Although I thank you for that suggestion, however, I should be able to take my normal faction I play with in SP games and play with them in MP with similar experiences, I shouldn't have to have one faction for MP to be able to use Ideology and one faction for SP.&n

14 Replies 34,567 Views

[quote who="neilkaz" reply="11" id="3662024"] Are custom races not allowed in multiplayer? I couldn't imagine not using one! I'd imagine there's lots of conquests and planets change hands. Take the Zealots trait and gain Ideology points the first time you conquer a planet. [/quote] Custom factions are allowed in Multiplayer, however, why are you handicapping all other factions in MP?

14 Replies 34,567 Views

[quote who="pshaw" reply="5" id="3662034"] Thanks for the reports folks. We haven't see this internally, but we'll look into it and see what we can find out. [/quote] Hmmmm.... Interesting this was on the many tickets I had in the past that stated we'll continue to work on this but, we don't have a timeframe right now and, we'll let you know when it's taken care of... I assumed it was still being worked... :(

7 Replies 6,423 Views

[quote]I would really like it if the upgrade interface (both the governer and the specific ship popup) gave you the TOTAL cost of upgrades as well as the individual cost. I would also like it to inform you if your planned upgrade is going to take you below 0 credits (possibly by turning red?). [/quote] Many have suggested this in past, as this was in Galactic Civilizations II, however, has yet to get any love in this version, it also doesn't let you pay over time at a h

4 Replies 14,394 Views

[quote who="mortili" reply="7" id="3661704"] from 1.9, and it has been like this for quite some time now, dont even remember anymore in which version they changed this [/quote] Then the descriptions in the ideology screen where one unlocks the building is incorrect. Unlocking all three buildings in Merciless with unlocking 6, Benevolent takes 5 choices to unlock all three, Merciless takes 7, Pragmatic takes 4. Lets say you can unlock all 3 options and yo

14 Replies 34,567 Views

I agree with both Eris and Builder in part... First off with builder, no I don't like spamming star bases around a planet it's long and annoying but, helps me get the most out of my planets so as long as I can as a player spam star bases and it gives me a benefit I will. Thank Stardock for the automation with the starbases have now with auto ordering the upgrades and with the pragmatic constructor module +1 bonus. As far as Eris says, I'm going to take

52 Replies 214,752 Views

[quote who="mortili" reply="3" id="3661670"] the colony-unique buildings give +0.2 points per turn, the player achievements give +0.5 and +1 per turn (pragmatic only gets one player achievement with +1 per turn) [/quote] colony-unique buildings give +0.1 points per turn, the faction building (one-per player) gives +0.2 buildings per turn. Don't know what you mean by player achievements... didn't know ideology only path auto gives +1 per turn. [quo

14 Replies 34,567 Views

[quote who="mortili" reply="1" id="3661667"] 15*0.2+0.5+1=4.5 Idiology-points per turn, which makes ~16 Turns for the next idiology then ~19, ~22... [/quote] even if you built one per planet 15*0.1 (as earns 1 point every 10 turns) + 0.5?? (don't know where you're getting the 0.5) + 1? (don't know where you're getting this from either) = maybe 3 per turn but, I don't know where you are getting the extra .5 and 1 from.

14 Replies 34,567 Views

Right now ideology in multiplayer is kind of pointless. The game starts off playing very similar to a single player game, however, after the colony rush stage of the game the human players have no way to easily get ideology points. At this point they are stuck trying to generate ideology points on their own with any building that they may have unlocked during the colony rush. Now I know Multiplayer is a very small percentage of all players but, without the mega events ideolo

14 Replies 34,567 Views

[quote who="Larsenex" reply="4" id="3661657"] I would love a 5th Ideology bar that was as race specific as Stardock would make it. It would make a nice DLC but I really think it would require FAR more hours of development and work than they could pull out of it via paid DLC. [/quote] Love the idea, however, there still needs to be something extra for players to get ideology in MP, it's almost pointless after the colony rush in MP to do anything with ideology, sure

6 Replies 36,540 Views

[quote who="Larsenex" reply="6" id="3661643"] I am currently playing Insane +50 civs and no crashes. [/quote] Insane 90+ AI no crashes.

14 Replies 21,322 Views