Seilore

Seilore

Joined Member # 2606837
196 Posts 1,820 Replies 2,553 Reputation

[quote who="SchismNavigator" reply="18" id="3689730"] The Orville is basically a passion project for Seth. He was tired that the Trek he knew was dead and there is no sign of it coming back. So he basically made a TNG/Voyager like show of his own. The name changes and forced attempts at humour make it different enough not to get sued. Honestly going by the first two episodes it has some real potential for being a spiritual successor to Star Trek, but they might want to dial back the Seth

116 Replies 677,391 Views

[quote who="Dirtyface83" reply="56" id="3691365"] 4. Have a look at the abundance settings for planets and how they interact with eachother. Can't put my finger on it, but something seems to be 'off' there. Abundant all setting has very often left me with the worst luck ever - one colonizable in intitial range, for example [/quote] Yeah, once you start putting more than one abundant setting it seems to start taking away from everything else, personally I've never liked the a

299 Replies 1,808,810 Views

1. Add the ability, like GalCiv2 to upgrade all ships of x type for x credits per Turn. 2. New Bazaar feature, broker buy/sell durantium/elerium/ect... for credits. 3. Ability to upgrade merc ships by contacting Bazaar and gives option to upgrade ship for x resources x credits. 4. Repurchase merc ships when destroyed for higher rate, may be upgraded some as well from base model. Therefore keeping it interesting longer into the game.&n

299 Replies 1,808,810 Views

[quote who="tetleytea" reply="4" id="3688473"] As for the turn time, please send us a save game and we'll take a look. [/quote] It's the same game I loaded to discord last week just several more turns in the future. I can upload it again if you'd like. That's why I thought that older saves weren't supported maybe is because maybe the turn time improvements didn't work with older saved games ect... Turn time has remained the same about 5 minutes. &nbs

95 Replies 265,185 Views

[quote]Save games from earlier versions of the Galactic Civilizations III will not be supported. Yet, once 2.5 is released, we'll make the current 2.33 build available as an "opt-in". Mods will likely need to be updated as well. [/quote] There should be a game check error when attempting to load a game from 2.33 or prior, that once the player clicks on that game and then clicks to load game the game just pulls a pop up box that simply states this message. This

95 Replies 265,185 Views

[quote who="MyViewsAndMuse" reply="12" id="3685931"] curious, see founders levels still available. I was founder thing for GalCiv3 (although not a major tester by any means). Has Stardock started rolling out versions (alpha or whatever) of this game yet? thanks [/quote] A few select people have gotten an early version of the game from what I understand, however, the vast majority hasn't yet. I'm not exactly sure what the plan is for early access

20 Replies 78,545 Views

Great post frogboy, about the anomalies, abundant seems rare on non-modded games on the largest maps. on smaller maps they are fine. (same with habitable planets) I'm assuming this was done on purpose but it's a completely different type of gameplay on those maps. It would be nice if the largest maps played similar to the smaller maps just larger. thanks.

28 Replies 329,829 Views

[quote who="Naric" reply="3" id="3684391"] Lot of fine points there. Galciv is a decent game, but still has lots of polishing to go. Speaking of, have they fixed crusade MP yet? [/quote] No this has not been fixed, there is a possibility we will get more information on this next week per discord on when we can expect this as well as an overview on the Mercenaries. Most of the issues mentioned by the OP don't play a major role in me enjoying the game. Dip

28 Replies 329,829 Views

Maybe attempt to reverify your game files on both machines. Should that fail, maybe attempt renaming your GC3Crusade or GalCiv3 Folder (depending on if you have Crusade or not) by adding a "B" or "2" after it. This will force the game to recreate this file from scratch. The down side if you are playing the base game you will have no custom ships/factions in your game. I advise then trying a game with just the core factions or just the two custom factions that

2 Replies 6,290 Views

Good Evening Stardock, It's been a little over a month now since the Crusade launch, is there a time table set for when the Bazaar (Merc's) will get an overhaul as there are some really expensive (weak), although discription says strong ships, which by the time you got to the final stage of the game the player can make ships much more powerful and less expensive. Plus there are still several other Merc's that the Crusade expansion makes obsolete such as the super Constructo

2 Replies 6,149 Views

[quote]Recently, Steam changed the review system such that those customers who pre-purchased GalCiv III during the Founders programs don't have their reviews count towards the review score. In the future, we'll be handling our founders programs differently, but in the mean time. it's a bit of a bummer for GalCiv III and in particular Crusade. [/quote] Can you speak to what is changing with the Founders program? or is this to be announced in the near future somewhere?

16 Replies 133,925 Views

OP- First off I like that you took the time to post as I myself have posted many posts on my frustrations about different things in the past as well. A few highlighted points... Crusade felt rushed: Yes, I agree, seems they took the whole time just getting the features into play and "We'll work on the bugs after release because we can have quick patches later." I've pointed out in several situations like you have, if I purchase a gam

28 Replies 123,326 Views

[quote who="admiralWillyWilber" reply="6" id="3678635"] Your talking about ludicrous when we will probably get large for a phone. [/quote] I think most would understand that it would have to be a scaled back version for a mobile game. The question is how much scaling back and like erischild states how would the input be with just touch screen. I think it would be interesting things to work through and I'd be fine with basic graphics that give a feel of the game o

14 Replies 32,797 Views

[quote]I am assuming this has already been published somewhere. Multiplayer - using custom races is broken. [/quote] Not broken, not in game currently and that is working as intended. They are working on bringing this back so it can work better with the "new" custom races so that the player doesn't have to wait for several minutes for 100's of factions with ships downloading. They disabled this while they are working on it.

2 Replies 14,892 Views

Frogboy, Category 1: External ship designer I feel should be back ported to the base game as takes time away from the general game play and allows the player to create their ships outside of starting the game, it's just a convenience issue and many have felt it should have been there since the beginning. All others I am in complete agreement with you. Category 2: Multicore AI - This should improve the base game experience and f

33 Replies 163,212 Views

[quote who="tad10" reply="3" id="3677882"] no Mega Events [/quote] This is my largest wish for MP at this point. If not that a substitute for gaining random ideology points throughout the game as right now what ever you can get through the initial colony rush (or if you spend on a building that creates ideology at that time) is the only way to get ideology. Therefore the "feel" of MP games doesn't match that of SP games because that is missing. I hope somet

5 Replies 26,795 Views

I'm sure they are working on it, I know they are aware of most if not all of them already. Hopefully soon we'll see it soon.

5 Replies 26,795 Views

Good Morning All, Multiplayer is a great aspect of this game and I've enjoyed playing it since release of the base game, however, the current state of the Multiplayer game is not a good impression. Now I know several of the things are being worked on, yet other options are not investigated. Below is a list of multiplayer changes I would like to be looked into and why. Custom Factions - Not going to dwell on, I know this is a top priority and will be b

1 Replies 30,628 Views

You should be able to demand x ships or specific planets, star base you are aware of by revealing in fow. You also should be able to demand x number of resources, if they have it then the AI can make the choice to trade with you if not will then the AI may counter or reject offer.

7 Replies 21,606 Views

[quote who="Alstein" reply="134" id="3672852"] I upgraded my free Star Control from Servo to Founder's. [/quote] Wait Servo was cancelled, I was just waiting for it to be released to go back never realized it was cancelled. I was a founder too was there something special for the founders that was given out?

186 Replies 106,937 Views

[quote who="Larsenex" reply="138" id="3672859"] Wait...we can be founders of Star Control? Where is that sign up sheet at? [/quote] I actually got mine last weekend, starcontrol.com

186 Replies 106,937 Views