Seilore

Seilore

Joined Member # 2606837
196 Posts 1,820 Replies 2,553 Reputation

[quote who="Lucky Jack" reply="2" id="3429904"]I doubt we will have any usable answers (or even clues) until 2015, so I think it is useless to raise this question at this time.[/quote] I think there is a goal here, reading Frogboy's post and watching the video from Oxide, which mind you Galactic Civilizations III is not using but, instead using it's own internal Stardock engine. Frogboy has said that it's designed for the multiple cores, so brings up a question did t

6 Replies 13,893 Views

Now here is a question. AMD has been slaughtered by benchmark tests against Intel, when testing it with games such as Battlefield 4, in such, For instance the AMD FX 9530 8 core CPU against the Intel i7 4770k 4 core CPU was very close to being the same with Intel having a slight advantage. Here is the question, with a game such as Galactic Civilizations III designed specifically for more CPU cores will this make a difference for AMD or will it be the same or similar result

6 Replies 13,893 Views

[quote]The current plan is that the the production wheel sets the civilization default with the ability of players to override it on a planet by planet basis.[/quote] I like the idea of micro managing the planet by planet, however, I would love the ability to expand this, here is my suggestion... Have an overall race setting where by default all planets will be set to this setting military, research, social ect... then you can go into the planet and adjust it if need be...&nbs

101 Replies 73,363 Views

Well, even though a lot of discussions in the forum are about real-time planetary battles and such, I for one am against this as even in Total War this draws out the game and gives the real-time battles too much of an advantage, I would be for some more depth to the planetary battles instead of the rapid slider click go option in GalCiv II, such as different types of ground troops with different types of defenses/offenses ect... Otherwise from what I've seen I like a lot of the di

36 Replies 37,536 Views

[quote]I am surprised by the lack of any criticism or discussion of the Founders program thus far, considering most of us, the dedicated fan base myself included has made the commitment. Even so, I find myself uncomfortable with the decision, even if I am happy with it. Why so?[/quote] First off criticism of this is NOT warranted here, Stardock has been very upfront with the packages av

11 Replies 26,587 Views

[quote who="Mystikmind" reply="41" id="3427771"]Compatibility is an interesting topic..., say anyone know if the windows backwards compatibility options are actually connected to anything? Or are they just pretend/placebo to give people something useless to play with? Since i have never actually had it work for any older games??[/quote] I've had it work on my windows 7 home 64 bit to play win xp games such as mall tycoon, where it wouldn't work in win 7 but running in compatib

84 Replies 108,656 Views

[quote who="Mystikmind" reply="33" id="3427639"]My computer has all the minimum requirement, which is not too bad for a five year old computer! So any recommendation i should try to update to DX 11?[/quote] Hope you know everything I wrote is purely speculation and not based on anything stated by Stardock, I was just posting examples I was hoping for, which they stated they won't know until alpha/beta. All my current computers are old, 10 year old win xp

84 Replies 108,656 Views

[quote who="Sanati" reply="30" id="3427603"]The FAQ says 10 or 11, but in the Q&A somebody said it was 11 in a question and they weren't corrected. I don't know beyond that.[/quote] I said DX 11 and win 7/8 (not referencing 64 bit though, assuming it was known at this point) in my question mainly because I wasn't being as specific as what I could have been. Mainly poking for system information that wasn't provided in Q&A, as I was mainly looking for memor

84 Replies 108,656 Views

okay DIY manual, if you could actually make a professional looking manual bound and all great for you, to have a print shop print it for you (assuming Stardock would allow you to print copyrighted material) would be around $40.00 DIY box, if you can print a box great otherwise you have to have that printed as well (again assuming Stardock gives you rights to print copyrighted material) would run about $15.00 DIY sleeve cover anyone could print with little effort next to no cos

174 Replies 165,574 Views

[quote who="andrev_msl" reply="3" id="3426905"]For me the GalCiv2 limitation was no mulitiplayer PBEM - easy to play and have time to plan. Nowadays the power of game is a real community to play together or develop the game together with mods. No multiplayer no strong community. [/quote] Even though I agree it was a weakness, this is not a deal breaker or limitation. There was a way to force it to hot-seat multiplayer, if wanted the problem is with even two players you need the

5 Replies 19,175 Views

[quote who="Aygis" reply="41" id="3426563"]So fast harvesting means a manageable question size and faster answers - hopefully[/quote] I was hoping we'd hear back by the end of the week but today's Friday, so maybe next week :) Edit: Must be slow day being Friday the 13th, not much chatter here... :S

49 Replies 108,319 Views

All questions are answered as they feel fit, they have not promised to answer all of them, just to look at the questions and see which questions they are ready to answer. Remember they could just stop communicating with us all together and just throw us some bits here and there. Feel honored that they are actually taking the time to speak with us and tell us about the game, give us access to the Alpha (for a fee) and Beta. :)

49 Replies 108,319 Views

[quote who="theboogeyman" reply="15" id="3425943"]Can I apply for a job at Stardock even if I have never worked in the game industry before? [/quote] most likely, but, I don't think you'd get an interview :( unless you have some other amazing things on your resume :)

49 Replies 108,319 Views

Any system requirements/suggestions beyond the windows 7/8 direct X 11 that you have previously stated? To help those that may be looking for a new computer and wanting to make sure it can handle the game. Any comment on the maximum size you're shooting for the galaxy? ( I understand you may not want to commit to this yet ) How will each players space be figured (territory)?

49 Replies 108,319 Views

[quote who="Frogboy" reply="51" id="3425768"]Are we talking about GalCiv III? There are no heroes in GalCiv other than you, the player. You're all my hero! [/quote] Oh thanks Frogboy, you and the entire Stardock team are my hero.

54 Replies 110,331 Views

[quote who="Wintersong" reply="5" id="3425769"]Then you are not a true gamer and don't deserve the right to play the game you paid for. Trust the suits, they know what you really want!!! (like always online Sim City!)[/quote] Always online is not what the "real gamer" wants... I purchased SimCity giving EA/Maxis it's chance, even paid the extra to get the Deluxe version. Upon release it wasn't available the first week except for off hours as servers were maxed,

174 Replies 165,574 Views