[quote quoting="post"] Am curious, will Eris(our 10th planet) and/or the Kuiper belt exist in Earths solar system ? [/quote] Is not Eris the 9th since Pluto was downgraded?
gypsy2299
[quote who="zero422303653" reply="3" id="3832658"] thank you [/quote] Monday or Tuesday according to those who know these things.
[quote who="Frogboy" reply="54" id="3831937"] Quoting Sedghammer, reply 50 Then I guess the big thing is adding a way to sort those uncolonized planet by different values ie. Ouput (Industry, Science, etc). indeed. That's the ask I put in today. (i.e. more sorting options) [/quote] <
[quote who="Sedghammer" reply="52" id="3831925"] Man, I see now! I've played dozens of hours and many playthroughs and just never realized that was there. [/quote] I just found out this year[e digicons]B)[/e] that you can improve tiles without having to put buildings on them just click and select. [e digicons]8C[/e] Sorting is there for all the areas in that location.
[quote who="Sedghammer" reply="50" id="3831898"] Quoting Frogboy, reply 47 It seems like some of the colony manager stuff could be handled with what's in the game now: Reduced 64% <img src="htt
[quote who="DivineWrath" reply="48" id="3831873"] 1.Could we get a good means to scout a sector by going around it in a circle first? I find its a good strategy for exploration. It finds the slipstreams the quickest. It also helps to avoid gaps when you search side to side later. However, its a bit tedious having to readjust the movement of the scout ships to keep it along the edges every few turns. 2.Could we have the option to see the outer edge in a sector or unexplored ter
[quote who="Sedghammer" reply="31" id="3831760"] See my edit above for a couple more points. As far as a colonization manager - 1. Being able to see all colonizable planets, select a planet and choose colonize - a colonizer ship would be queued up from the nearest shipyard and would move to colonize said planet. 2. Being able to sort planets by "X" value - having a field for industry, science, quality, wealth, etc. 3. Seeing the total ava
Do not quote me but I believe Frogboy said this was one of the fixes he added to the next patch. It should drop this week.
[quote who="Commander4X" reply="3" id="3831650"] As we play GalCiv, it's time for a culture bomb! Just relax and get those colonies over time without too much hassle! Screens of GalCiv3: Reduced 34% Original 1920 x 1080
[quote who="mrblondini" reply="13" id="3831356"] Quoting gypsy2299, reply 1 Bad Frogboy, <ul style="color: #fdfdfd; font-
[quote who="Frogboy" reply="7" id="3831342"] Significant reduction [/quote] Significant reduction this is what scared me reduction I might have ignored Significant reduction sets off my proximity alarm[e digicons]8C[/e]
Bad Frogboy, Significant reduction in the # of anomalies. This is getting you sent to bed without supper, otherwise you would have gotten triple or even quadruple desert. Anomalies are the only reason to have Survey ships and they should never run out and there are never enough, they are the reason 4x games exist even if called Goody Huts in some games. In three I would add
[quote who="Jobu9092" reply="8" id="3830941"] PS: When I did the manually installed update available on the epic games launcher, it re-installed the game completely instead of trying to over-write .65 alpha. So, I have two separate GalCiv's on my PC right now. Easy for me to fix but you should be aware. [/quote] There are two separate downloads, one is the regular game, the other is the Test branch, for patches before they go "final".
[quote who="Publius of NV" reply="1" id="3830890"] Since the XML data is baked into the saved game, it's usually recommended to start a new game on an update like this. [/quote] I thought .70 was only in the test branch. If so, couldn't he try it there and if it doesn't work not upgrade the regular branch till finished with current game?
I disagree on #5 the distance of the home worlds of scum that infest the Galaxy which rightfully belongs to my race alone. Joking aside I would be perfectly okay if in the biggest Galaxy I did not meet an opponent for 5201 turns. One option could be a slider that goes from zero to ten which sets the number of streams between races, may need bigger maps, I still think your maps are too small, and a second slider that activates if zero is chosen that sets the number of races tha
[quote who="mrblondini" reply="4" id="3830475"] Here, you lovely Drengin! Have, for 250bc, this fine PQ4 Colony. With Festron Infestment, which, since it's Christmas and all, I'll throw in for free! The whole idea of planet trading always felt weird for me. I mean, would you like Earth to trade three US states to Mars? So it's something I never did. With the "Festron eating your people" issue, however, it might be useful... <br /
Turn is easy it's the button in the lower right. The customize button is WAD. As for the Mini map I have not heard if they will have one but have not heard many comments one way or other. Epic does not have a comment forum so people who do not own the game cannot comment in the negative as you can on Steam. Do remember this game is still in Alpha so not all functions are added yet.
[quote who="Reisz" reply="2" id="3830251"] How do you find, buy, or build lab equipment? [/quote] Might not be in the game yet. Not all functions are yet.
Excellent idea.
[quote who="ckhenson" reply="2" id="3828534"] Seriously, I'm wondering what is going on now. I started a new game and now I have Festron infested planets all over the system. I haven't even met the Festron. Is there anything we can do to eliminate this infestation? [/quote] Did you get a Festron leader and use it? Mayhap this is the cause? I ask for my information as much as to help solve this prob. If a leader can cause this to happen it should be terminated with extr
@ AdamMG Not at the cost of a citizen, the other post I mentioned I stated I ignored 10 and below. I know some 4s have resources on them, but My map set up allows me to ignore them as the 10+ planets give me all that I need and why waste a governator on 4 tiles?
[quote who="Frogboy" reply="2" id="3828455"] Yea, we're doing a balance pass on this. Might have gone too much the other way. [/quote] As I stated elsewhere, might have been Discord, the only reason to settle 99% of the "habitable" planets was the colonizing bonus with this change you saved me having to build colonyships, instead I can just use control points to draft one every 20 turns or so as long as I have a Governator to make it a Core. &nbs
[quote who="DivineWrath" reply="3" id="3828207"] Maybe the governors had low loyalty and because of that they defected to you. I once got a core world from the Altarians. The governor had low loyalty. At least I think he defected. I got no message saying what had happened. [/quote] Could you have been notified in the upper left of the screen and missed it. Lots of things are hiding in those notes.
Bad change. Should have been that they come up 200% of the time. Kidding on the last part, but the colonization event was the only reason for me to waste time colonizing size 10 and below planets.
With the Wiki not yet being contributed to is there anywhere else I can find out what the planet types actually contribute, i.e., if I attach a mountain planet to my Terrian Home world how would it effect my food output and other outputs?