gypsy2299

gypsy2299

Joined Last seen Member # 704892
15 Posts 616 Replies 21,264 Reputation

[quote who="Frogboy" reply="8" id="3849554"] I brought up Whack a Mole awhile ago: https://www.galciv4.com/article/511557/galciv-iv-dev-journal-17---screenshot-time [/quote] I try to remember everything you say but you or Draginol do say a lot.😜

83 Replies 242,602 Views

[quote who="Frogboy" reply="9" id="3849420"] There really should be more call out for all the modding stuff in here. Now that we handle both the back end and the front end, we can do a lot more types of modding than in our previous games. [/quote] Despite what the few Nattering Nabobs of Negativity in this forum are saying you and your people are doing great. Keep up the excellent work.

41 Replies 202,624 Views

[quote who="SchismNavigator" reply="3" id="3849542"] Whilst I do understand that first time can be frustrating I do think tutorials are a thing of the past. With online guides, let's plays and other ways to get information you don't need to have a full expensive tutorial in a game. But making the UI as inuititive as possible is an ongoing process. I was playing Dune Spice Wars recently and that has no tutorial but with a few tooltips and guides you can pick up stuff and for an

13 Replies 20,475 Views

[quote who="SchismNavigator" reply="2" id="3849522"] Might be a feature for the roadmap. I'll add it to it. [/quote] I must have a bugged game because my Gal Civ 4 game does not change turns till, I click for it too. Or are we talking about GC3 in the GC4 section?

10 Replies 18,992 Views

[quote who="SchismNavigator" reply="1" id="3849513"] There's no tutorial campaign no. For IV we have tried to keep things as intuititive in tooltips etc. as possible. There are also some great community made guides. [/quote] Had fun last night trying to explain the game to someone new to the franchise.

13 Replies 20,475 Views

[quote who="scara_monga" reply="2" id="3849361"] Quoting , quoting post Reduced wack-a-mole Nothing to do with IGN review then? [/quote] E

83 Replies 242,602 Views

If they were to make your changes to the combat system this late in development will most likely either 1) delay the release or 2) cause the game to be released with an AI that cannot handle ship to ship combat. This (1and/or 2) will then cause a major negative response to the game. The alternative is for the Combat system you want to be developed in a future expansion if the majority of owners even care for detailed combat. Many people that want major chan

10 Replies 27,692 Views

They are missions you got from choices you made in earlier big screen pop-ups. The Research ones you have to research their tech and receive a bonus when done. One of the others you must explore three planets for parts the icon to select them will be just under the planetary improvements icons. Another you have to explore anomalies till you find the ones needed, not all the anomalies contain the resources needed.

3 Replies 8,285 Views

[quote who="DerekPaxton" reply="6" id="3844041"] Quoting gypsy2299, reply 1 Thought background Nebula option was going to be in patch, very disappointing. It has been added. [/quote] Oh, you're wonderful, you're marvelous You're fabulous, you're beautiful And anyon

25 Replies 82,609 Views

[quote who="DerekPaxton" reply="4" id="3843594"] Quoting , quoting post for the record, I still hate the UI overlays. They're too big and cover too much up. They need to be able to be toggled off (or better yet a UI setting to display GC3-like planets instead) I will take a look at a game optio

12 Replies 53,919 Views

From post " Not Start when I Use German Language" quoting Moderator Schism Navigator " As stated there is only english at this time. We will be disabling the language selector an update to prevent people making this mistake until we have the translations ready."

3 Replies 6,020 Views

There is no support for languages other than English at this time. It has been stated by Stardock that because they have so many text changes with each " update/patch" that having an interpreter on staff for every language they plan to support would be too expensive at this time. As of this time you can only start your game in English. Trying to start in any other language the game will fail to start. Stardock should remove access to other Languages from the options un

3 Replies 13,116 Views

@Frogboy, @Derek and others please do not nerf the Command ships, if others consider them too powerful, they can refrain from "purchasing" them. I need the e.g. "The Gaze" and "Hivemind" just as they are to exploit the defended Anomalies. Knowing your ability with AI, my wish would be to code "God Like Difficulty" so that for those this game is "too easy" would get their Fourth Point of Contact handed to them. Thus, we that want a casual Empire Building Game like

44 Replies 129,044 Views

[quote quoting="post"] I've been playing stardock games since 2004, Gal civ 4 is so broken as its super easy to cripple the AI early on with race bonus and commander ships. Mv is still so OP and the AI doesn't priorities it in any way, sure ill take a HP loss for extra movement. Lots of work to be done Stardock as i've found it just too easy to use the OP stats you give each race and commander ships to get a huge lead within 25 turns. The enemy AI is just so weak worst th

44 Replies 129,044 Views

[quote quoting="post"] How soon or even will we be able to create custom civilizations and fleets for the game? [/quote] You can create custom races now and have had the ability for months, you can create your own fleets now and have for months. Last I heard you cannot save your custom race, only reuse the last modified one nor is it saved separately.

4 Replies 14,447 Views

Look back 8 or so threads to the one titled "Steam availability?" it will link you to a thread that covers this subject.

2 Replies 5,536 Views

[quote quoting="post"] How will the turn timing be handled in GC4? I'm playing GC3 right now, turn 300 and the game is basically unplayable. The amount of time for each turn brakes the game, unfortunately. [/quote] Many times the "Long Turns" are caused by the number of opponents and map size being more than your computer can handle. Too many AI being the main offender. Does not help that AI is OCD and must move eac

2 Replies 7,336 Views

[quote who="yaratu" reply="2" id="3840774"] the thread don't have any usefull information about avaliability. [/quote] While not the "final decision" of Stardock's CEO post #32 by his forum spokesman Frogboy gives the current thought by said CEO.

3 Replies 6,197 Views

This was reported a week or two ago in the Discord. No one came up with any ideas then, but I wondered if it was a design limit inadvertently left when this newer UI was designed and the 10th EO is missing because of no room in the que.

11 Replies 15,810 Views