[quote who="Publius of NV" reply="25" id="3732571"] Quoting mrblondini, reply 24 Playing as a Custom Carbon based civilization: Is it right that Carbons have access to the Hydroponic Farm building as well as the Farm building from the start? Yes, that's a fairly recent change. I'm not su
shaw
[quote who="Publius of NV" reply="16" id="3732407"] I'm able to build a second Import/Export Center, even though it's a one per player improvement. As I said before, this is a new game started on 3.10 opt-in, I am using some mods, but I don't think they would affect that. I haven't been at war yet, so I haven't captured any planets, but I did happen to notice that way over on the other side of the galaxy it appears that the Altarians captured Drengi recently, in case that mig
Update today: You need to start a new game for these changes Hydroponic Farm is no longer free Colonial Hospital is now a flat 0.2 growth (was multiplier) Manufacture Life now costs Promethion and gives 1 population
T he hydroponic farm being free is just a bug. Enjoy it while it lasts. We'll have a fix for that first thing in the AM.
[quote who="Publius of NV" reply="13" id="3732398"] Quoting pshaw, reply 10 Hmmm....I'm not seeing this in my game. Can you verify steam files? Is this an old save? If so, what how old? What faction are you playing? What DLCs do you have enabled? Do you have any mods? <br
[quote who="Old-Spider" reply="8" id="3732391"] I have started several games with the op-in to check various things. I never reached 100 turns before starting a new game. That may explain some of the things I'm about to report. The Yor haven't built a farm, and they haven't destroyed any arable land. They still have empty places to build, so they may not feel the need to destroy any arable land. I probably need to play more turns. As <a id="ctl00_
[quote who="Publius of NV" reply="6" id="3732388"] I'm on the opt-in, on Crusade+Intrigue, but I'm not seeing my leader instead of the robot on either the research or GNN windows. Is it because I'm using a custom civ? [/quote] This also works for me. I am suspecting that steam didn't update you fully. Can you restart steam and the verify files? Make sure it says v3.10 after you're done.
[quote who="Publius of NV" reply="7" id="3732389"] I'm also seeing this: [/quote] Hmmm....I'm not seeing this in my game. Can you verify steam files? Is this an old save? If so, what how old? What
Update 11/8 Intrigue: Changed the "Destroyed Planets" crisis outcomes to be only "mostly destroyed."
We do opt-ins to get feedback on changes before they go live to everyone.
Hello, We want to give you a small preview of the upcoming v3.1 patch. We've improved the AI and gameplay, as well as giving our modders the ability to design their color palettes for custom factions and ships. Highlights Synthetic AI Improvements </spa
[quote quoting="post"] Hello, When playing with a race which scavenges such as the Snathi Revenge and a ship carrying a citizen of an enemy civilization is killed and its ship scavenge this leads to a "Lost Citizen" message which blocks the game from proceeding further. I would suggest converting the ship to an unarmed scout as part of the scavenging process. Similarly, a trade ship of an enemy civilization is scavenged, it cannot be used as a trade ship becau
Updates (5/10) Fixed an issue where Uncommon nebulas in map setup produced to many nebulas Fixed an issue keeping the Quantum Power Plant from being build-able Fixed an issue blocking the Embassy if you built another Diplomatic Building Fixed an issue blocking the bank if you built another financial building Fixed an issue blocking the Labor Mission if you built another labor building Fixed an issue causin
Hello everyone! We have for you another patch for bugs and added another advisor message to help new players with the game. Please read below for information: Updates Added a new adviser popup when its past turn 20, the player has more than 1000 credits and hasn't rushed anything yet. Fixed an issue where colony list would flicker after multiple invasions Fix to keep players from queuing up trades through the first contact dial
[quote who="Old-Spider" reply="13" id="3711720"] Quoting MacsenLP, reply 11 Possible bug... I had a war start by a treasure hunt ship being attacked no formal war declaration popup. Might have been collision error? I also have had that happen. Even worse, before turn 10
Opt-in updated: Updates 4/24 Base Game Typo fixes Various crash and stability fixes Fixed crash caused by having a unit in transit to a planet, and then the planet is destroyed via event Fixed crash in civ builder if you try to create a civ before starting a sk
[quote who="liqo_CZ" reply="1" id="3711124"] [Crusade and Intrigue only] Custom maps made prior to 3.0 now start arable land How does it work, random planets get random amount of arable land (based on planet quality)? I'm currently editing Six Pillars to bring it up to date (missing resources). If I add arable land to planets manually, will it get another arable land on this patch? Or since I'm editing this map on v3.0 pa
Hello, v3.0 was a pretty massive change and some bugs snuck in. Here are some fixes: Base Game Paxton's Emporium (what is sold here btw? Hair products?) is no longer a colony wonder (it is already a galactic wonder) The tutorial starts now with ad
I've passed this info on to the devs. I'll let you know what we find.
Gauntlet03 -- we've added a code check to prevent that crash again.
Unity governments don't get missions. You have to choose a type the explicitly lists "Contracts: Can send missions"
[quote who="SergSVow" reply="33" id="3710810"] Where is treasure hunters? I can't find it in research tree. <span style="c
[quote who="TS22" reply="4" id="3710456"] Cool, thanks for the responses. I also literally just won a conquest victory while having a commonwealth. So it's definitely just an issue with the victory display screen. Btw, so far enjoying the new updated game! [/quote] Glad to hear that you are having fun. And congrats on the victory.
[quote quoting="post"] I have a question regarding the new commonwealth system. When I create a commonwealth, the conquest victory condition now adds that new "race" as another number (of races) to be defeated in order to achieve conquest victory. If that is not a bug, then why would I ever want to create a commonwealth if I have to just go back and reconquer my old planets? Maybe I'm missing something but as soon as I saw this in-game I stopped so that I cou
[quote who="Avatar137" reply="6" id="3710315"] Quoting pshaw, reply 5 What is your UI scale and screen resolution? Medium UI scale and 1920x1080. [/quote] Avatar137, I'm sorry that you're having this problem. I can't reproduce it here locally.