shaw

shaw

Joined Last seen Member # 6452259
80 Posts 1,102 Replies 1,985 Reputation

[quote who="Rudeman" reply="7" id="3710323"] Of course, when I've got 300 turns in I'm not going to start a new game unless I can't finish the old one. [/quote] You can keep playing the v2.8 version of the game. Please see below for instructions: https://forums.galciv3.com/488444/galactic-civilizations-iii----v28-legacy-build

12 Replies 48,757 Views

[quote who="Avatar137" reply="4" id="3710307"] I just started a new game this morning (no mods) and already have run into a few issues with missing text descriptions... Reduced 90% Original 1280 x 720 [/quote]</p

12 Replies 48,757 Views

[quote who="goxwerd" reply="3" id="3710251"] nm had some 2.33 opt in still selected. But since im here is there a resource that goes through all the additions/changes that isn't just a sales line card? Like any changes to ships/tech trees/buildings etc etc? [/quote] Here's the change log for v3.0: https://forums.galciv3.com/488245/page/1/#3710247

4 Replies 25,017 Views

[quote who="Dutes" reply="23" id="3710237"] Was holding my own and a hour or so ago the game updated and ruined my current game. Drengi w 2 mere planets advanced a cultural border hundred of light years and swamped two planets. Happiness dropped precipitrously on all my worlsds. Some of the aliens I met had their treasuries increase by over an order of magnitude!!! My balance stayed the same. All the aliens got completely unbalanced overnight in their favor and without warning manny of m

40 Replies 584,364 Views

Hello, We introduced a major patch to Galactic Civilizations III (v3.0). We understand that some people may wish to continue their old save games without being impacted by the changes. To continue playing v2.8, please do the following: Select Galactic Civilizations III in

1 Replies 99,056 Views

We rebalanced the synths with 2.8. I would be curious to get your feedback on our changes and if they address your concerns. You will need to start a new game to see the new balance changes.

5 Replies 33,804 Views

I would be happy to try and help. I've got some local ship styles sets downloaded from steamworks and they seem to working fine. What are the three ship styles you've lost? I'd like to know what's different in the fleets you've downloaded.

2 Replies 18,693 Views

[quote who="lyssailcor" reply="57" id="3702980"] Was there something changed in the way XML files are scanned? I added two mods to my Crusade mod folder without starting a new game, and it seems that unlike before the mods take effect immediately. I copied Old Spider's mod to revert the FOW change and Gauntlet's anomaly mod (taken out of his new GRM 8.0a mod) to my mod folder. I can now see the explored areas of the map properly again and I have new anomaly graphics, don't know yet wheth

74 Replies 297,888 Views

[quote who="christopherender" reply="37" id="3701701"] version 2.8 vanilla galactic civ 3 (no crusades, etc) has a serious problem. no research labs (or later improvements of the same) are able to be built. meaning your research is hobbled from the beginning and there is no way to improve it. https://forums.galciv3.com/486998/page/1/#3701330 will this be fixed soon? this version is great for game speed and in

74 Replies 297,888 Views

[quote who="Boz46" reply="17" id="3700201"] I have the EXACT same problem as well. I am currently on Save 212 right now. I refuse to play a new game as I have a 25 & a 19 planet 1 parsec away from my home world. I am hoping 2.8 fixes the memory issues. -I had to disable auto-save. Saved games that were saved on the same "Saved game file" over and over again like auto-save had it the worst. I am BARELY able to play right now as when I create a new Saved game, 50% of the tim

27 Replies 39,300 Views

Thanks for the additional information. I'm not sure yet why your saves are getting corrupted but we'll keep looking.

27 Replies 39,300 Views

Hello, I'm looking deeper into your problem. One thing I noticed in your debug.err is lots of messages like this: Debug Message: CreateLimitedMipMapsTextureFromFile: c:\program files (x86)\steam\steamapps\common\Galactic Civilizations III\Gfx\Models\Ships\Textures\OverlayTexture_01.dds Do you have any mods installed? Can you post your prefs.ini as well It also seems that you loaded several saves before crashing. Is this corre

27 Replies 39,300 Views

[quote quoting="post"] When you flip a planet any ships that were around it need to be removed/ejected from the planets space. Otherwise they seem to sit there and you can't move in and place any of your own ships. [/quote] Thanks for the report. I've asked the team to fix it.

6 Replies 15,665 Views

[quote who="CoffeemanDK" reply="9" id="3698714"] Hello, Here's a link to my dropbox : https://www.dropbox.com/sh/kqvus33dj1mdp5c/AADsQq_GARZhK1kIio-KXhCma?dl=0 There is several saves (both working and non-working) along with my system settings and several screenshots of the system resource usage. From what I can see it seems somehow when the savegames got corrupted the

27 Replies 39,300 Views

Hello, We have some quick game balances and AI enhancements that we want to get out to you before the holiday. Updates AI will construct more survey ships and use them to explore and find anomalies more aggressively AI is more likely to construct scouts while there are unexplored areas around stars AI is more inclined to focus on fewer enemies even if it hates them in order to concentrate its might on indivi

21 Replies 130,092 Views

Can you send me one of the save games that is taking a long time to load? Please provide a link to filesharing service (e.g. dropbox) if the file is too large. [email protected]

27 Replies 39,300 Views