shaw

shaw

Joined Last seen Member # 6452259
80 Posts 1,102 Replies 1,985 Reputation

Update 12/12 A planet's maximum population, even with sufficient cities, cannot exceed the usable planet class. (this won't really affect anyone other than potential exploits). Farm level ups increased food production by 0.1 per level Biomass Replicator food production bonus reduced from 50% to 25% Recruit Citizen now requires Star Federation technology rather than Galactic Governance

53 Replies 254,087 Views

[quote who="Old-Spider" reply="1" id="3697728"] Modders: The game now scans both your base game and Crusade folder on startup. Previously, it would scan just the Crusade folder. I started a new game in Crusade with this opt-in. Mods did not show up in the game. While in the game I checked Options, and it showed that mods were enabled. I had mods in the Crusade mods folder. I moved all the mods

53 Replies 254,087 Views

Hello, Based on feedback from our fans (you!), we've been working on an update. In addition to the usual balance and bug fixes, we've also increased the number of farms, enabled the oft-requested option to switch between the date and the turn counter, and improved startup times. Please read below for full details. Important! We've removed the need for bat files in the game to compile data. Data is now compiled by the EXE. The big upside is

53 Replies 254,087 Views

Hello, Based on feedback from our fans (you!), we've been working on an update. In addition to the usual balance and bug fixes, we've also increased the number of farms, enabled the oft-requested option to switch between the date and the turn counter, and improved startup times. Please read below for full details. To enable the patch, please do the following: Select Galactic Civilizations III in your Steam Library list Right-click and selec

0 Replies 137 Views

Hello, Based on feedback from our fans (you!), we've been working on an update. In addition to the usual balance and bug fixes, we've also increased the number of farms, enabled the oft-requested option to switch between the date and the turn counter, and improved startup times. Please read below for full details. To enable the patch, please do the following: Select Galactic Civilizations III in your Steam Library list Right-click and selec

0 Replies 126 Views

Hello, Based on feedback from our fans (you!), we've been working on an update. In addition to the usual balance and bug fixes, we've also increased the number of farms, enabled the oft-requested option to switch between the date and the turn counter, and improved startup times. Please read below for full details. To enable the patch, please do the following: Select Galactic Civilizations III in your Steam Library list Right-click and

0 Replies 171 Views

[quote who="PalaceGuardian" reply="44" id="3694461"] Does this mean the AI will no longer be moving 30 tiles on Godlike with its Colony ships at the start of the game? I think it used to be about 15 but I started a couple games recently and thought this is ridiculous with their 30 move limit. Definitely made it harder. [/quote] Yes, that's what we've addressed (the doubling wasn't intentional)

139 Replies 614,294 Views

Hello, We have prepared a patch for you focused on squashing bugs and improving balance. Read below for details Performance General improvements to turn times. Improved performance on lower end video cards. Gameplay / Balance [Crusade] Factory output increased. AI much better about prioritizing construction of transports if they have military dominance. Assassina

139 Replies 614,294 Views

Updates 10/9 Added base production points to manufacturing/research/income production tooltips Fixed issue where functional components in the ship designer weren't taking the player's techs into account Fix for issue where player made ship components would be loaded twice, showing up as duplicates Fix for issue where DLC custom ship components would show up twice in the ship designer if launched from the main menu Moved improvement gfx fr

65 Replies 186,303 Views

Updates 10/7 Base High level factories require Durantium to build. Fusion Power Plant requires 1 anti-matter to build Research Cloister promethion cost reduced from 10 to 5 Cities can be built any number of times on a planet but now have 1 promethion cost. The idea is that if you have lots of Durantium, you should probably build up with Factories. If you have lots of Promethion, you can buil

65 Replies 186,303 Views

Opt-in updates (10/2) Base Game Gameplay / Balance Prototype Hyperdrive base mass use reduced from 8 to 6 but now uses 10% of the ship's mass. Prototype Hyperdrive moves reduced from 5 to 2 to conform to other component performances. Thrusters made smaller but cost more. Thrusters now faster. Fixed typos in Tutorial_Refuge_FlavorText.xml and added in the tut

65 Replies 186,303 Views

Opt-in updated folks! Gameplay / Balance AI more careful about getting overextended with too many wars. Ripe for conquest Diplomatic mod now takes more personality traits into account. AI is a little more wary of going to war with lots of other players. Updated description for personality traits to be more explicit in what they mean. Changed planet word on the street text better grammar. Building a shipy

65 Replies 186,303 Views

I'll look into it. My gut says that the Entertainment Center +% bonus was supposed to be converted to flat.

6 Replies 9,052 Views