shaw

shaw

Joined Last seen Member # 6452259
80 Posts 1,102 Replies 1,985 Reputation

[quote quoting="post"] Why do I, as a Founder, have a button on my main menu that invites me to "Get More DLC"? Isn't that a null action? If I had paid separately for all said DLC, I would be even more annoyed. "Hey, I paid already. Nag somebody else!" Please put in a check to see if all DLC is present before littering my life with yet another useless button. I know it is a little thing, but it comes up every time I open the game.

11 Replies 584 Views

[quote who="Seilore" reply="2" id="3629974"] I had 2: Preview 1.7 and vip_build. What is the vip_build and which one of these should I be playing? According to Stardock a while back the vip_build shouldn't be there but, is. It's an error of some sort and I believe is the 1.6 beta if I remember correctly. [/quote] The latest beta information can be found here: <a href="http

4 Replies 481 Views

[quote quoting="post"] Hello so far my game has crashed 4 times in the last 30 minutes. It always happens when i send a ship out of starbase to deal with a invading constructor. [/quote] Are you playing the 1.7 opt-in or the live build?

5 Replies 4,019 Views

[quote quoting="post"] I can see over capacity ships, however, I am unable to select them in the ship designer to correct the capacity issue so I can re-use them. I should be able to select to edit them in the ship designer. [/quote] We've already fixed this.

2 Replies 4,118 Views

[quote quoting="post"] [EDIT] 9. Another BIG thing I've seen others suggest is: Be able to select which ship you want to respond to a starbase request for constructor; people customize the constructors but ya have to manually manage it... would be a HUGE benefit to playability. Thanks for listening! [/quote] This actually was a bug. You'll be able to select custom constructors in the next beta.

8 Replies 12,487 Views

[quote who="coopervegas" reply="3" id="3629230"] Any dev response to these hotkey requests? I find myself taking breaks from play to give my fingers a rest of constant clicking and double clicking, where a few additional hotkey functions would fix. [/quote] I'm working on a list and will see what we can get it.

8 Replies 12,487 Views

[quote who="Publius of NV" reply="2" id="3628975"] So if I want to get the Mercenaries campaign achievement, I guess I should abandon my current game, wait for the next 1.7 beta, and then start the campaign over again? Thanks. [/quote] If you want the achievement, you can pause your game until the next release. You don't have to restart an in-progress game to get the achievement.

3 Replies 18,306 Views

[quote who="admiralWillyWilber" reply="1" id="3629330"] Just wondering was stardock planning to only give the torians one ability. [/quote] The torians have two abilities Amphibious - Colonize water plaents + extra terraform tile per age. Discreet -- gain a free mercenary ship after discovering the bazaar.

8 Replies 6,088 Views

[quote who="Kibou81" reply="4" id="3628938"] It's not a crash, it's the issue where some AI player's turn never ends and you can't continue the game. It's an issue that occurs randomly, so unfortunately, you can't reproduce it from a savegame. I'm asking about the fix in 1.7 because I'm not that keen on installing a Beta version. If there is a fix in there and good reason to believe it might help, I'll give it a try, otherwise I'll stick

9 Replies 9,353 Views

[quote quoting="post"] I wrote a ticket to SD support because we frequently encounter the "stuck turn" issue in multiplayer games (roughly once every 2 hours). In their reply, the recommended to install the 1.7 Beta patch. I've checked the changelog in the forum and didn't find any entry concerning the stuck turn issue. Is there such a fix in this patch, or was this just copy-paste advice like "oh well, if you have any issues, maybe install some patch or update some dr

9 Replies 9,353 Views

[quote who="Seilore" reply="1" id="3628929"] I wrote a ticket to SD support because we frequently encounter the "stuck turn" issue in multiplayer games (roughly once every 2 hours). In their reply, the recommended to install the 1.7 Beta patch. I've checked the changelog in the forum and didn't find any entry concerning the stuck turn issue. Is there such a fix in this patch, or was this just copy-paste advice like "oh well, if you hav

9 Replies 9,353 Views

[quote who="lycan371" reply="22" id="3628625"] Hi, One thing that must have been mentioned somewhere but I can't immediately find is that the favourites selection in the shipyard list gets lost each time you reload a game - obviously it should be retained. Cheers, Jon [/quote] Thanks Jon. We've already fixed this internally and it will be in the next release.

27 Replies 79,915 Views

[quote]3. I know the devs are aware of some of the random crashes to desktop (usually in late game), audio dropping out, and the strange bug where you get into a quick combat and the lasers flash and other weapons slooooooowly drift across the screen making the game unresponsive until they apparently traverse the map. Minor annoyances, but they do detract from the experience. [/quote] If you get a crash, be sure to file a ticket with a save and dmp file so we can look into

2 Replies 5,972 Views

[quote who="Seilore" reply="8" id="3628334"] Quoting pshaw, reply 6 I'm not sure about this. I loaded a insane map with 80+ factions from 1.61 and didn't notice a slow down when I loaded it for the first time. I'll run some more tests.... Did you click turn and have mor

19 Replies 10,099 Views

[quote who="neilkaz" reply="15" id="3628331"] Quoting pshaw, reply 14 There's nothing stopping you from building/upgrading the "old" way so there's no need to turn it off. You can still manually build and send constructo

27 Replies 79,915 Views

[quote who="redviper37" reply="24" id="3628201"] Does anyone find himself unable to edit their old ship designs? I wanted to reuse my models&name, simply remove a few weapons to bring them back from over-capacity with the new changes, but I just can't click on my old ship design in the designer. Anyone else? [/quote] There's a bug right now that prevents you from selecting overcapacity designs. We're working on a fix.

74 Replies 198,975 Views

[quote who="Seilore" reply="4" id="3628294"] It appears once the game adds all the modules to the que the game slows to a crawl as far as response time. This seems to be one of the main issues next to longer turn times and everything set to auto when attempting to load saved games. [/quote] I'm not sure about this. I loaded a insane map with 80+ factions from 1.61 and didn't notice a slow down when I loaded it for the first time. I'll run some m

19 Replies 10,099 Views

[quote quoting="post"] This may be a downside to patch 1.7, however, when loading a saved game from a previous version the game gets really wonky. Here are some examples... When selecting a star base que, it seems to add the requested constructors to every shipyard in my empire, no matter which one is the sponsor. Edit: if I have it set to auto. Ship yards do not allow me to change th

19 Replies 10,099 Views

[quote quoting="post"] This just started with 1.7 Beta. Game runs fine for about 30-50 turns and then the screen goes black. Game is still running, I can hear sound and Task Manager says game is running, but video never comes back. I have to kill game in Task Manager. Never saw this with 1.62. Insane map size, all Major & minor races activated. NVIDIA GeForce GTX 750 Ti /w up-to-date driver - 364.51, screen resolution = 1920x1080 <br

6 Replies 10,957 Views