shaw

shaw

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80 Posts 1,102 Replies 1,985 Reputation

[quote who="Bamdorf" reply="22" id="3639748"] I have not ic ed in my excessive game, turn 250+, instances of sudden drastic slowdowns. It seems to occur when I try to do several things at once. I don't have a clean save that is very close to an event to submit, but I will try to get one if I can and send it along. Best workaround is not to click like crazy, it seems, but there may be more to it. <span style=

34 Replies 50,656 Views

[quote who="BuckGodot" reply="4" id="3639585"] Quoting androshalforc, reply 2 Im pretty sure this has always been the case the ship actually spawns on the shipyard tile then moves 1 tile. I think the default direction is northeast Nope, this is new behavior as of 1.8. Before you would ge

5 Replies 16,747 Views

[quote who="Tetrasodium" reply="20" id="3639693"] @pshaw. I submitted #CML-436-70080 with the zip of logs from the SD tool on the hung turn thing possibly being a different rather than somehow exacerbated slow turn issue [/quote] Thanks for the info. I'll take a look

34 Replies 50,656 Views

[quote who="Transbot9" reply="16" id="3639612"] I wonder if the bug I've been getting is the same bug - except mine happens at the end of Turn 1/start of Turn 2 (Starting New Turn message pops up in lower right). Game becomes completely unresponsive, have to use task manager to close it, and then the game fails validation and has to re-download something. Win 7, AMD FX 8320 8 core slightly OCed, 16 GB RAM, Radeon 7870 graphics card and an SSD. Started game with Insane map,

34 Replies 50,656 Views

[quote who="Tetrasodium" reply="15" id="3639609"] We have a fix for the long turn times in the queue for the next update to 1.8 Oh thank god. is there anything we can do to mitigate it in the mean time? [/quote] The turn time fix is now in the 1.8 which was release to the live on Tuesday.

34 Replies 50,656 Views

[quote who="Larsenex" reply="2" id="3639523"] To clarify, if you build a constructor with 2 or more constructor modules and build a starbase with it, the 'extra' constructor is placed OUTSIDE the starbase. This entails you having to move the constructor off the starbase and back into it to get the benefit of having the extra module. [/quote] Thanks for clarifying.

11 Replies 19,185 Views

[quote quoting="post"] I can get ship maint cost no problem but can not find what the spacestation maint cost is. Could this be added to its manage screen like it is on ship details screen. [/quote] I'll see about getting that added. In the meantime, you can view the total starbase maintenance on the Govern screen.

2 Replies 14,014 Views

[quote quoting="post"] I was playing a save game from 1.7 and attempted the asteroid mining - and the option does not come up. Does asteroid mining only begin when you start a new game under 1.8? Under the planets, the "uncolonized planets" displayed...................... Inquiring minds wanna know..................... [/quote] Mining Bases only work in new games. &nbs

2 Replies 15,488 Views

[quote who="MooMan1" reply="14" id="3639496"] Just got the 1.8 update. I too have the Surface Book and am getting the same issue. Black screen, but can see the cursor and hear music. I have the game running at 1920 x 1200 16Gb ram i7 with dedicated Nvidia GPU and 512Gb SSD. [/quote] Can you submit a ticket with we can help you out? Thank you. <span id="docs-internal-guid-cd0b2e63-5411-8f61-e83

23 Replies 27,652 Views

[quote who="exelsis" reply="6" id="3639429"] To those who used the opt-in: when upgrading a ship, is its accumulated experience retained? Can you turn your survey ship into a flagship? [/quote] XP is retained after upgrading ships. However, this is something that we'll keep an eye on.

16 Replies 54,103 Views

[quote who="Seilore" reply="18" id="3639212"] Not able to initiate diplomacy with other players (in multiplayer, 20 turns in) is that as intended? We are able to by clicking on another player and navigating over to us in the trade screen, however, not by clicking on that player and trying to "speak to" it's grayed out. [/quote] I don't think we'll be able to fix this before release but we'll make sure it get fixed soon after. Any other problems in

34 Replies 193,928 Views

[quote who="Seilore" reply="18" id="3639212"] Not able to initiate diplomacy with other players (in multiplayer, 20 turns in) is that as intended? We are able to by clicking on another player and navigating over to us in the trade screen, however, not by clicking on that player and trying to "speak to" it's grayed out. [/quote] Seilore, We'll look into it.

34 Replies 193,928 Views

[quote who="Larsenex" reply="16" id="3639106"] Quoting brokenwolf023, reply 10 There also seems to be an issue with CTD when you try to go to the Main Menu within the game. ^^^ This also has happened. [/quote] Do you have repro on this? I have exiting to main men

34 Replies 193,928 Views

[quote who="erischild" reply="14" id="3639197"] I remember some discussions during Alpha over whether or not this was a good idea or not, and the consensus seemed to be not, especially in Stardock. So, I am not surprised it is a bug that will be stomped on firmly. [/quote] The issue is now a stain in the carpet....

20 Replies 95,849 Views

[quote who="Larsenex" reply="12" id="3639259"] Quoting Bamdorf, reply 10 Personally on excessive at turn 140 ish I don't see any problem...yet. NOTE: I am running GalCiv3 on the SSD. (Only GC3 and EU4 get installed there, Everything else goes to mech drive for install, LOL). <br

34 Replies 50,656 Views