shaw

shaw

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[quote who="Kraegor1977" reply="8" id="3643323"] Quoting pshaw, reply 7 Quoting , quoting post The opt-in and the live version

10 Replies 11,865 Views

The opt-in and the live build are currently identical (1.8.0.21). If you are not sure if you are updated, you can verify your steam files. If you are up-to-date and still having trouble, please submit a ticket so we can help you out: https://esupport.stardock.com/index.php?/Tickets/Submit

4 Replies 8,191 Views

[quote]5 ) I can add unlimited amounts of precursor-hull-strengthenings. While they still cost construction points, they do not weight anything. I guess, it would be better to just say, that it doubles the hull hitpoints (and maybe something like 25% general damage reduction?) and be happy. [/quote] We added some code to limit some modules to be one-per-player. The Precursor Hull Reinforcement should be one of those but its not working. We'll look into

4 Replies 7,151 Views

[quote who="JacenDark" reply="2" id="3642852"] I'm having the same issue and it takes forever for those ships to get to their destinations. Also, the "fix" for colonization events is broken again. I play on insane maps and after it possibly cycles through all of them the events stop completely. I'm 50+ new colonies since the last event and I have 170+ currently... [/quote] I've tested this with 60+ worlds and its been working fine for me.

5 Replies 27,783 Views

[quote quoting="post"] Is it just me or has anyone else noticed the crash rate increase? Pre 1.8 I had little to no stability issues now after 100-150 turns i get random CTDs with no apparent common cause. I can reload last saved and get another 6-12 turns in before another CTD. Tried a new game with MODs off and no difference [/quote] Can you submit a ticket with the save game attached so we can take a look? Thank you.

8 Replies 31,237 Views

[quote quoting="post"] My autosave setting is 1 turn, meaning on every start of the turn the game is saved. I have two reasons for this. 1. I like the fact that I can decide to exit the game at every turn without the need to save myself. 2. It minimizes the loss in case of game crashes I noticed the following problems with this: 1. Apparently if a shipyard has finished a ship and it should be launched at that turn, it does not get lauchned if y

12 Replies 13,502 Views

[quote quoting="post"] I can't seem to get the Hotfix to install. I've enabled the Opt-in in steam, and it shows [opt_in_update] next to GalCiv3 in my Game Library. I've also tried the following tip but it didn't seem to have any effect: https://forums.galciv3.com/469949/page/1/ [/quote] The opt-in and the live version are currently the same. If you switch between them, steam won't see any difference and won't download anyt

10 Replies 11,865 Views

[quote]2. Having a constructor with multiple construction pods on it, when at a starbase, does not do multiple adds if manually built. You have to move it off, then back on again. Very annoying. Automatic build though will stay and apply all construction pods to Starbase. [/quote] We'll look into this

6 Replies 19,977 Views

Can you submit a ticket with the ship designed attached so we can take a look? Thank you. https://esupport.stardock.com/index.php?/Tickets/Submit

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[quote who="woodyweaver" reply="10" id="3641418"] Have it set to autoupdate. Installed shows English, 1.80 (hotfix) and that link shows "Patch 1.80 hotfix (22nd June 2016)" The second hotfix doesn't seem to be available. [/quote] Ok so the opt-in builds aren't available on GOG. The good news is that we pushed the opt-in to live yesterday. So you should be getting the update soon on GOG.

11 Replies 24,688 Views

[quote who="Ash_Paradox" reply="6" id="3641049"] I hope they improve optimisation then as even the current largest makes system go slow...particularly if you're loading a saved game! [/quote] No promises but we are looking at improving loading times...

8 Replies 21,340 Views

[quote quoting="post"] Sorry that I, probaply, couldn't use the right words. But the problem is that every ship in the screen goes fordward like a frog. Just jumping to one square to an other. [/quote] Your words are fine. If you are having trouble with the game, please submit a ticket so that we can collect more information about your system. https://esuppo

2 Replies 6,081 Views

[quote who="Seilore" reply="32" id="3640767"] MP on Tuesday night 6/21 we could not continue saved game 1.8, game would load and then lock up on the first players turn, game would not continue. we only tried a couple of times as one of us had to go do to a family issue, however, it seems like we went backwards here... (as far as stability not overall). [/quote] We haven't had any problems loading save games from mp. Can you submit a ticket with the save game

34 Replies 193,982 Views

[quote who="TBB51" reply="9" id="3640881"] Turns out you had the right answer: Updating my graphics card drivers appears to have done the trick! Have yet to have a crash *knock on wood* since doing so. Always the obvious solution, so I appreciate the reminder to do so! [/quote] Glad that its working for you now!

18 Replies 36,641 Views

[quote who="Ash_Paradox" reply="7" id="3640864"] Unfortunately, this new patch hasn't sorted the issue for me. Tried hotfixing and also verifying to no gain. It started off fine. I'm up to turn 70-odd, and now I can't manage three turns without the whole thing falling over. Not to mention it takes ages to load up initially (ok, insane spiral with 40-odd factions). Ok so I have a few race mods on the go but afaik nothin

18 Replies 36,641 Views

[quote who="Wolfsberger" reply="23" id="3640653"] Mine is still locked up, CPU usage around 65%, with the CPU and/or graphics chip overheating. [/quote] Can you try the opt-in hot patch and see if it addresses your issue? https://forums.galciv3.com/478244/page/1/#3640881

24 Replies 22,545 Views

[quote who="woodyweaver" reply="13" id="3640844"] Current patches out of the GOG client, and I'm still seeing a hang associated with anomalies. The defenders appear, then the game becomes non-responses. Ver 1.8 hotfix. Want the sample game? [/quote] Yes! Can you submit a ticket with the save game attached so we can take a look? Thank you. <span

16 Replies 93,624 Views

Hello, We've identified the core issue behind the recent slow-downs and stuck turns. Change log Fixed a problem where certain combinations of game events and settings would cause slowdowns and stuck turns (looking at you, space pirates!) This same fix also improves general performance on large maps with lots of factions, stars, etc. F

18 Replies 36,641 Views