shaw

shaw

Joined Last seen Member # 6452259
80 Posts 1,102 Replies 1,985 Reputation

[quote who="DST1348" reply="16" id="3654158"] I just ran into the same bug [e digicons]:([/e] The Snathi surrendered to me that turn, but when I press 'Turn' the game does not progress. It happens both in 1.82 and 1.83 opt-in. I submitted a ticket. [/quote] Unfortunately, the stuck turn we fixed was unrelated to surrendering. However, I'll look into your ticket and see what's going on.

17 Replies 32,624 Views

Hello, We have taken your suggestions for new keyboard shortcuts to improve the user experience. We've also addressed stuck turns, missing sounds, and some gameplay issues. Read below for details. New hotkeys Shipyards Arrow left / right Next / previous Shipyards Shift left

5 Replies 12,160 Views

Hello, We have taken your suggestions for new keyboard shortcuts to improve the user experience. We've also addressed stuck turns, missing sounds, and some gameplay issues. Read below for details. To enable the patch, please do the following: Select Galactic Civilization III in your Steam Library list Right-click and select Properties Select the BETAS

24 Replies 63,429 Views

[quote who="Seilore" reply="5" id="3650102"] I also just ran into this bug, playing a Huge map w/ against all core game factions and my one custom faction. Turn 236 hangs on wait although my hang is forever. Created ticket once again on this issue. Yet another game that I am not able to finish... [e digicons]#:([/e] #ORR-293-44631 </t

17 Replies 32,624 Views

WIllythemailboy, Please submit a ticket. I just tried iTunes w/ GC3 running and didn't get any crashes. Definitely, submit a ticket so we can help. https://esupport.stardock.com/index.php?/Tickets/Submit

5 Replies 7,731 Views

[quote who="Bamdorf" reply="8" id="3647407"] Any chance I could hope this (1.82) is save compatible with the previous? Just thinking of trying the game that was giving me trouble (and I submitted stuff on). Is there any point? Not a big deal, but whatever. Love to see you guys keep banging away. Why didn't I join early. Need brain surgery. (I did pick up th

14 Replies 21,429 Views

[quote who="Horemvore" reply="8" id="3647661"] Any update on this? I think it is related to total number of string entries. I just added some new text string entries to ship components and starbase modules. I now have to remove 7 of my TechDefsText.xmls (was 6). [/quote] No update yet. It's something we'll have to fix for the base game as we add more content to the game.

17 Replies 31,350 Views

1. We thought we'd covered this case. We'll take a look 2. We haven't done anything specific for the yor but we can take a look 3. Can you submit a ticket and a savegame and the name of a fleet that causes the crash? Thank you. https://esupport.stardock.com/index.php?/Tickets/Submit

2 Replies 5,810 Views

[quote quoting="post"] Curious to find out if any of the other players experience bugs that I do. 1. Sometimes planets disappear during attack just to reaper the next turn. 2. During battle you cant see fighters and weapons firing. 3. Some ideology perks still don't work. 4. THIS the biggest problem: after attacking planet, starbase or fleet it take about 5 to 10min to process that battle. In the mean time you can move around ma

5 Replies 21,618 Views

[quote who="erischild" reply="4" id="3647245"] Explanatory tooltips! All of this is good stuff, but I definitely have to encourage that trend. Explanatory tooltips! [e digicons]:D[/e] Now, if only I knew what a UI widget was, why I wanted more of them, and whether my insane map size games were actually unstable or was it me? [/quote] By "widget", I mean a generic UI object such as a window, icon, or line of text. The num

14 Replies 21,429 Views

[quote who="Publius of NV" reply="2" id="3647214"] - Stray particle effects from battles were traveling across the galaxy before timing out. This appeared to be a stuck turn. This should no longer happen. Fantastic, this one has been bugging me a lot. Thanks! [/quote] We appreciate everyone's feedback so we could track this down and fix it.

14 Replies 21,429 Views

Hello, Welcome to our August update. We've focused on addressing crashes, stuck turns, issues with the notification system, and bugs. Please read below for info. Overview UI Stability improvements: We've increased the number of UI widgets by 4x. Extreme games (e.g large maps, hundreds of fleets, etc.) will now be more st

14 Replies 21,429 Views

[quote who="androshalforc" reply="4" id="3644241"] Quoting pshaw, reply 3 Did you try to exit the game before starting a new game? yes ive started multiple new games sometimes over the course of weeks and every time the same "random" anamolies were in the same place <div

5 Replies 8,058 Views

We updated to 1.81 today. Check it out: https://forums.galciv3.com/478793

14 Replies 66,315 Views

[quote who="Horemvore" reply="2" id="3644302"] Nice update and list of bug fixes! Ai is more likely to engage you multiple times in a single turn. Do I take it the AI can, if it so desires now attack with the same fleet more than once? [/quote] Yes the AI will attack with the same fleet more than once in a turn (provided it has enough moves).

10 Replies 17,448 Views

Hello, We've been working on some new improvements to the AI and UI to improve the game experience as well as squishing bugs. Read below for the latest changes. Overview Increased AI Aggression Ai is more likely to engage you multiple times in a single turn. New notification UI We've updated notification system to make it more

10 Replies 17,448 Views

[quote quoting="post"] I noticed the combat ship positioning seems to have changed since 1.8? I used to have a strategy of upgrading obsolete small hull ships to use up logistics in my modern fleet.... the small hull ship will have high weapons and be classed as a 'capital' so my larger more powerful escort ships will protect them. Suddenly after 1.8 the large escort ships hang back and all the small hulled capital ships g

2 Replies 18,971 Views

[quote who="The Sisko" reply="1" id="3642664"] I've brought it up multiple times here, on Steam and even in dev streams. Explained it at least 3 times (including directly to Paul in a dev stream) when the devs have asked for more info on it. So I haven't forgotten and have tried to get the devs to implement the fix. [/quote] We have a fix for this in the 1.81

4 Replies 37,631 Views