Not all mechanics are meant to be visible to the player, if you want to know it figure it out. That being said, yes some things can be made more clear and Paul has noticed the lack of clarity on your total production. It'll be addressed.
Christian_Akacro
Pretty sure he just meant using the order of importance you give the AI in terms of Manufacturing, Research, Expansion, Influence, etc...
Go watch the dev videos and then tell me they were doing nothing this whole time. Ignorance is not smart.
I didn't even realise there was a manual. I just futzed with it until I figured it out. The ingame tooltips are awesome and keep getting better and better, I rely on them heavily.
I can't stop snickering at that first one... that's perfect. [e digicons]:rofl:[/e]
I would like to add in some nsfw races too.
This is a known issue that is being fixed in the next release.
[quote who="J5S" reply="23" id="3559724"] Quoting AlLanMandragoran, reply 22 Quoting J5S, reply 19 Yeah this whole diplomacy design sucks.
My bad, I thought misremembered a video I saw recently.
Did we really need three threads on this topic? You have figured out how to game a fairly narrow set of circumstances that has been mentioned previously by several people. Now, go play with different settings, like Seilore. [quote who="Seilore" reply="18" id="3559168"] ... In my current game I'm playing with 90 races (I know it's not 100) with abundant on everything. (Started v.1.02 with reduced planets) and each race h
That's pretty cool, thanks! I hope the Noveny Colleccio isn't anywhere near you. Are they synthetic by chance? Glad to see the Krynn are up there, and you too of course!
There should be one here too. *nudge nudge*
Sweet. That's pretty cool. I love the Giant Eye race... is that from Flight of the Navigator? Looking forward to seeing some graph pics.
These are great. Can't wait to see you make more races,
You have just a few too many zeroes there. It's closer to 1 billion stars, not 100 billion in the Milky Way. See Fermi's Paradox.
I'm just imagining this gigantic parking lot in space for ships with speed bumps keeping everyone from being maniacs near the McDonal I mean Starbase.
A few more screenshot requests. Can you do some of your various graphs in the govern screen? That'd give me good ideas on the info I really want to know.
I agree it seems sort of silly that starbases can only go in one direction. They have practically unlimited space to spread new modules into. And from a game balance perspective I don't see why it should be impossible either.
Still, the idea of a movable starbase is a good one. Modders, is this even possible in GCIII?
That's surface-ism right there. I want to colonize gas giants with cloud cities, think Lando Calrissian.
I'd say that's well into mid-game. Has everyone stalled on research and cash to maintain fleets? Sure the game runs smoothly, but does it still play smoothly? Do you have tech-trading on? P.S.- Can I get a screenshot of the UP council deliberating? That sounds pretty epic.
Wait... that mod is for Sins not GalCiv? Is this relevant? edit- response to above post that was also edited.
[quote who="wuphonsreach" reply="40" id="3559151"] My suggestion to StarDock is that star names get assigned to categories. Create a sub-folder under data/English/Text called StarNames and any XML files inside there can be used for star names. Founder names could be in one XML file, old GC2 star names in a second XML file. Then you can easily create an options screen to turn on/off individual XML files. This would also provide a place for modders to create St
Using an in-game option is not a mod, period. I can create 100 factions in game, the game supports 100 factions, I want to play a proper game against 100 factions with Vanilla. As to your two planet example ROFLMAO... I just imagine everyone floundering in research, cash, and production levels at mid-late game and the whole galaxy crashes and burns.
Have we not seen SOAKs past a thousand turns yet or does Paul crash it before that can happen?