Christian_Akacro

Christian_Akacro

Joined Member # 6418709
4 Posts 187 Replies 10,810 Reputation

I mentioned this in another thread, but it deserves its own. Someone needs to make a Warhammer 40K mod complete with Battlefleet Gothic ship designs for the various races. Death to the False Emperor!

52 Replies 285,492 Views

What I have taken from this thread is that clearly we need a Warhammer 40K mod complete with ships from Battlefleet Gothic. Massive karma if someone does this.

49 Replies 254,745 Views

I want to play at harder difficulties to make the AI more competitive but this is the one thing that drives me nuts. Give him bonuses to production, research, whatever; but at least make him build sensor boats like me and explore. I want it to deserve that planet in my home territory, or that starbase resource.

10 Replies 17,808 Views

[quote who="psychoak" reply="8" id="3558853"] The "game" doesn't even have 20-40 factions, clearly this isn't the intended experience they would design maps around. If you want to create 20-40 factions to stuff them all into a map they don't really fit in, that's a choice outside of the norm. If you want them to actually fit, then you should probably consider taking the few seconds required to alter the maps to go with all that time you've spent creating c

51 Replies 213,054 Views

[quote who="erischild" reply="4" id="3557307"] Then we can get the zoom in function to get us all the way down to graphical display of the improvement layout! I want to be able to tell which factories are upgraded and which are not! [e digicons]:)[/e] [/quote] This would be amazing. I want to see the appropriate continents and buildings rotating with the planet if I zoom in far enough. Think of the screenshots.

13 Replies 5,964 Views

This is awesome! Looking forward to other races and eras! The Klingons and Romulans obviously. The Dominion's would be great as well as the Cardassians. Can't forget the Borg of course. Probably not possible, but I'd love it if you could force the shipyard near Earth to be Utopia Planitia in style.

11 Replies 26,949 Views

I think this would be a fun mod for all major races. I really want a truly custom home system for my minor race. Hope someone can point you to what you need.

5 Replies 11,660 Views

Because the space the farms are being used for can be better utilised with research or anything else but just waiting for the population to increase. Growth modifiers suck, good luck getting to .3 per turn without every growth mod in the book thrown at it.

11 Replies 22,821 Views

A 64-bit game with a turn limit that doesn't even approach 16-bit? If that's true Paul and Brad should turn in their white hats.

35 Replies 121,412 Views

A lot of these are issues the devs are indeed working on. Sortable lists, are you sure for declare war, etc.. Never had the problem with chain building in late game even when my AI turn slows to a snail's pace.

3 Replies 8,741 Views

This seems like it should be easy enough to add. Hotseat would be nice to play at home with your family.

1 Replies 15,485 Views

[quote who="Sansloi37" reply="31" id="3558200"] @ Christian_Akacro : Here's the link to the thread for my updated mod. https://forums.galciv3.com/466468/page/1 I too would like it if the AI could utilize this; they will build military starbases near their planets, b

54 Replies 226,609 Views

[quote who="Sansloi37" reply="29" id="3558184"] I modded in the ability for Military starbases to increase Planetary Defense in their area of influence. It certainly doesn't fix all the issues, but it does at least give a reason to target them prior to attempting an invasion, instead of just bypassing them on the way to the planet. [/quote] This is awesome, I want this. I want the AI to use this.

54 Replies 226,609 Views

Another way to ask this question, that may get a better answer: What Galaxy Size is the narrative played in with all Major Races?

35 Replies 121,412 Views

Really up to the tastes of the player, I'd say. Personally I like an uncrowded map.

35 Replies 121,412 Views

Couple quick tips. For non-manufacturing world's I usually try to get my production above 15 per turn as most buildings have their costs in multiples of 15. This is mid-late game of course. Early game I shoot for 5-7.5. Small worlds I set to 100% production until they complete their building sets for Research, as that's all I ever use them for, not worth making them into anything else. Wealth is very unimportant in the early game. I always set my slider to 0% Economy, 50% research, 50

10 Replies 165,500 Views