I think that's one of the problems. The wiki isn't that transparent for people. Even Google searches for III still show the II wiki... super frustrating. Mayhaps an ingame pointer? Wikis are best when the contributor count explodes. Personally I'd prefer a detailed guide made by someone locked in a closet-sized office for a few months at Stardock, failing that point everyone to the wiki so then those special snowflakes that edit 15,000 pages in a month come o
Christian_Akacro
Awesome. Someone make a mod where I can manipulate those values easily? I would love to leave the AI as is, but not allow it to have FOW removed.
She's a fairly appropriate choice as she goes on to become the Empress of the new Imperial Romulan State from the ashes of the Romulan Star Empire in the novels.
You are correct Lord Virtuvian.
[quote who="arcanemagick" reply="12" id="3556573"] Quoting Christian_Akacro, reply 6 I would love to see a list put together of real stars. Making sure that the racial homeworld stars stay untouched, of course. The mostly uncurated crowdsourced names drive me batty. Happily, faction homeworlds
I disagree. It's just a matter of fine tuning. There are a limited number of variables that effect the AI to the point of tanking them in the mid-late game. By adjusting the LEP and how the AI deals with it is just a matter of tuning the settings for the limited sets of variables. I might be missing some but I'd imagine: Galaxy size, habitable planet frequency, and number of Major races are the big three.
I'm glad you care so much Frogboy. I really love your games and I truly appreciate the amount of work that goes into the game. I love watching your livestreams and I contribute because I try to make the game better. There will always be inevitable gripers who only want to complain and have no interest in helping a game get better with constructive criticism. Try not to take it personally, even though I know it's a pretty personal dig from your perspective.
An arrow pointing upwards means the bonus applies to that tile. Four arrows pointing outwards means the bonus applies to adjacent tiles.
Saying I have to design my game around the AI is just wrong. The AI has to learn to beat humans if it wants to compete with any settings, don't give me settings and say I can't use them. We didn't make chess computers that could only play if you played in the same way every time, we made them to be able to deal with us. I've read about someone who gives a bonus to the AI morale and the AI suddenly can cope with larger maps just fine.
See, while I was writing that I was like, this makes total sense why haven't I done this yet? That's why, totally forgot about that. Base bonus that works for all types is much more effective than reduced cost on one type. Especially considering the base bonus's stack.
Patriotic isn't too good. The Large Empire Penalty is waaaaaay too much and needs to scale with map size/habitable planet availability.
[quote who="eviator" reply="6" id="3555986"] Quoting marigoldran, reply 5 You make all of the planets identical. That's my solution. Yep, that's essentailly what I end up doing on large maps. Generalize all planets and just use the global slider. Bores me near to tears.<br
Ok, I've got my submission in. You can delete this post now please. [e digicons]:X[/e]
Yes, resistance does have a major effect on culture flip chances in 1.01. Not sure what the formula is, but I think it was corrected a little too far in favour of resistance. Also, can you Vietnam flame-war-people go create a thread in the off topic area? I don't need RL war and politics in my GSIII threads. Reference fine, debate for ten posts, gtfo.
You can.... They'd just be organized in to multiple fleets in the whole grand armada.
Resistance can and is supposed to go above 100%. The preparedness centre is bugged should be fixed soon, if not all ready. The bonus is allowed to go above 100% because it can be reduced by attacker modifiers. I don't know if this actually allows you to have more population defending than your planet has, ie. they're more effective than one pop point normally would be, or if it caps it at 100% effectiveness after invasion modifiers have been applied.
Could you answer the question please? If you know how to read an xml file it would be preferable to telling people who have zero clue about xml to try to parse it themselves, like me.
I would love to see a list put together of real stars. Making sure that the racial homeworld stars stay untouched, of course. The mostly uncurated crowdsourced names drive me batty.
[quote quoting="post"] Hi! I have put a lot of hours into GalCiv3 with a friend and we are really enjoying it. There are some things that we still don't understand though that all felt too insignificant to make a post about on their own, so here's a whole list of them! Hope you don't mind [e digicons]:)[/e] 1. Is it possible to change the direction a newly-built ship will exit the shipyard from? I'm sure it was possible in GalCiv2 but I can&#
I know. I've been meaning to. I have this other very specific repeatable bug that they need to see the save file for cuz it's soooo specific (as in I doubt anyone else has encountered it). But then I have to get another account for something, make a password for it, manage it.. Ugh, I have too much of this crap all ready. I imagine I can't force Google Drive to do this for me?
I thought I saw this happening! Just my empire was too big to pin it down easily. Good catch!
No, but it would be nice!
[quote who="Stalker0" reply="6" id="3555310"] Quoting EMH2006, reply 4 Pragmatic have a very powerful start, get the 3 free constructors and upgrade them for 300 credits to colony ships and voila. While true, I would argue this is more of an exploit than an intended power of that ability
Yes.. once I played the campaign I realised just how OP carriers are. Love that feature! Can't wait for them to be nerfed!
You know. I'm a single-player only kind of player. I would strongly consider playing two-player, or more!, if this was an option.