Welcome! I find reading other people's strategies to be an eye-opening experience. I'm sure my game is much stronger, since I've been posting on these forums, and I've been playing for years. Luck!
drakkos137
hmm, alternately, if people "feel" they aren't getting the whole story, maybe that's enough to say that it isn't satisfactory, or correct? I felt no confusion with the previous iteration, flaw notwithstanding. I felt no confusion playing Gal Civ 1. Now I feel confusion. My grasp of math, Gal Civ, and the obvious, could be referred to as at least "fair". If I notice this problem, I'm sure plenty of others will. E
I'm not fond of the notion that I have to calculate negatives in my head, rather than clearly displaying something "obvious" onscreen. Yes, basic math is "obvious", but I'm engaging in entertainment, and don't want to be penalized for momentary lapses in focus, attention, or what-have-you. I have small children, and I play games to relax; if I did convoluted math to relax, I wouldn't need games, I'd just need a pen and paper. Happy that mor
counterpoint. If the required number of NPC races meet, without the player being involved, shouldn't UP start, and get down to business, regardless of the fact the bumpkin terrans (player race) aren't involved? Also, we meet race A. Race A informs us of the existence of Race B. This is particularly relevant if Race A is benevolent, and Race B is not. How could Race A consider themselves benevolent if they don't warn us about Race B? <br
The last version was simplistic, and horribly flawed, but at least you knew what was going wrong. "population pressure .. check" Now its a double-tally system, wherein you then do the subtraction in your head, and find it doesn't make sense. I stared at the readout for at least 20 minutes, trying to make heads or tails of it, before I finally figured out to overload on G&S, and carry on business as usual. It doesn't effectively make any
In other words, you want the information readout from Gal Civ 1. So do I. Dear Stardock; this nonsense is vague, lacking in detail, where it doesn't simply lack. Can we go back to the original round-table readout, which showed by coloured lines, clearly and legibly, who hated whom, who was trading with whom, who was allied with whom. Simple and to the point. I'm sure the counterargument will be that the round-table version will be
18! There were three anomalies in a corner, next to the Yor, who of course, were so backwards and stunted, at "genius" level, they couldn't reach out and grab them after turn 400... yeah. Of the two artifacts, one was cash, and the other was yet another precursor builders. Terraforming is still not being used when gifted to them. Approval relics don't appear to be working. They also still say "+approval", rather than "+goods and services".&
Right, that was working, however, it doesn't seem to affect the Yor at all. Tried that repeatedly, worked fine with other races; I'm playing an Altarian game, and have experienced the Precursor Builders bug 17 times. Seventeen. Works to reset them, though its quite annoying, and seems to be that it requires a reset of both of my planets, rather than just one. Alternately, it just didn't take once, for reasons unknown? Ga
Really interesting, got about 240 turns in before the problems created the Wall. firstly, where's Exploration Extension? I can't find it. I'm likely blind, but no support fields on starbases is a ... bit... of a disadvantage. Typically its next to logistics, in Engineering; has it been relocated, and I'm simply too inept to locate it? Next, the Yor can't go any higher than Terraforming. The next step is Disabled for Beta. Again
This, is about half the reason I hate steam.... the other half is the constant, required, useless updates, that as often as not, seem to cause problems. I play in offline mode all the time, I have no internet connection to the machine Gal Civ 3 is resident on. Part of this is simply to end-run steam.
I'd like to see actual galaxies, with randomized start locations, and play for control.
Fair enough. The placeholder AI "should" utilize basic resources. It could. In fact, it might. Feedback; call it whatever you want. There it is.
Indeed, I'm aware the AI is barebones, however, this is a case of flatly refusing to utilize resources, which gimps them even further. I'd hasten to add, the AI completely ignores precursor relics. If its easy to start with, its even easier when the computer hands you complete control over all resources.
Dumb as a box of rocks, I give them terraforming as early as possible, so when I steal their planets, I don't have to do it.... they sit there, with queues empty, and don't do it. Happy to trade for it, though.
"we are no longer in the days of more ram"... "upgrade to 16".
I've experienced the same problems, other than the designer, mostly because I haven't spend that much time, I'm not really bothering with cosmetics at this point. Last night I had a CTD in and around turn 280-290. The stuttering gets pronounced about 100 or so turns before the CTD happens, and you can see the stuttering getting visually worse. This is brand new circa the last mini patch. I've got a 10 gig bank of ram, with 8 logical core
The suspense... ... its killing me.
Thanks, I'll give it a stab at some point :)
I, for one, certainly hope the rest of the tech tree remains to be added in, because at the moment, it feels like half is missing, and its a pell-mell rush to the end of the tree long before terraforming is over.
In the same vein, I'd like to see the number of available constructors displayed as standard information, at a glance, along with modules, on mouseover.
Yes, shipyards shouldn't be orphaned in space. Either flip them with the planet, or count them "lost", and space junk.
Thanks, I've been around for a while, and tend to read many posts for every one I make. Most of what I've suggested could be implemented without graphical representation, or minimal representation. I personally think the less-is-more approach of Gal Civ 1 was superior in some regards, and get the impression some of the flavour and richness of the original is being sacrificed for easier implementation of the prettier features. I would prefer to read about it
Having fun, great game, if it feels a bit stripped down from Gal Civ 1, at least from a technology standpoint. Also, can't wait til the tables are back in the game, the diplomacy interface is... less than it was. On to a few questions, not really intending to be answered, so much as to point out what I feel is missing. You touch on the Oort cloud in a planetary event... where is it? Where is Halley's comet, or the Jupiter family of comets?<b
And it really hoses over the AI, as well.