Still feels sparse.

Having fun, great game, if it feels a bit stripped down from Gal Civ 1, at least from a technology standpoint.

Also, can't wait til the tables are back in the game, the diplomacy interface is... less than it was.

On to a few questions, not really intending to be answered, so much as to point out what I feel is missing.

You touch on the Oort cloud in a planetary event... where is it?

Where is Halley's comet, or the Jupiter family of comets?

When can we mine them... after all, this has been a big deal for humanity since about 1750.

Where is the interstellar ice, and when can we start mining it?


If planets are composed of coalescing nebula dust, as per Carl Sagan, when can we mine it for the raw materials present, and to clean up our space?

Ditto for asteroids?

When can we move planets to their optimal distance from stellar bodies, to support life?

Can we see the optimal distance band, in some fashion?

When can we obliterate troublesome planets that we feel aren't worth the trouble to terraform, particularly with an eye to building 30 superworlds that require massive amounts of raw materials?

When can we build useful stars?

Can we not return massive amounts of ... ice/rock/dust/etc... to improve our worlds?

I have a slightly different take on terraforming; imagine you could select a level of terraforming, and be told how much of what specific material was required to accomplish the task of upgrading a world from level x to level y.  Bands of tiles would appear, colour-coded for levels of terraforming difficulty, when you open the terraforming tool; this would allow you to view how the planet would turn out.  Further upgrades to the system would allow you to move the planet to the optimal distance from its star, add water to tweak humidity and atmosphere, and finally, add planets together to create superworlds.

Maybe I'm just tossing out stuff for Gal Civ 4.

I'll back it.  Just say when.


2,160 views 2 replies
Reply #1 Top

Welcome to Gal Civ III and the forums. Some of the things you asked for are likely not going to pas (moving planets to better orbits) but some are still up in the air (mining asteroids or nebulae)

 

Right now Beta is 'fair' and it is  getting better. Back in alpha or even before Diplomacy it was more challenging with some issues. 

 

Again, welcome to the forums, you are in for a great ride to our release of Gold!

Reply #2 Top

Thanks, I've been around for a while, and tend to read many posts for every one I make.

Most of what I've suggested could be implemented without graphical representation, or minimal representation.

I personally think the less-is-more approach of Gal Civ 1 was superior in some regards, and get the impression some of the flavour and richness of the original is being sacrificed for easier implementation of the prettier features.  I would prefer to read about it than see it, in some cases, I suppose, though reading about it and seeing it would of course be the better option.  Given the choice between richer gameplay and poorer graphics, or richer graphics and poorer gameplay, I will always choose the former.

Ironically, the graphical representations from the first Gal Civ are among the things I miss in the current iteration, including the treaty table.  I'm halfway tempted to go play a few games of Gal Civ again, just to refresh myself on those features I keep reaching for, but can't find, like putting a tongue in the hole of a lost tooth.

I'd like to see more than Gal Civ, in its sequel, rather than less, even if the presentation is prettier, resoundingly so, than the original.

All that having been said, I'd drop money $100 on Gal Civ 4 founder edition right now; I'm quite happy with how the game is developing, overall, the reception of criticism and feedback, and trust Stardock to deliver a much-polished end product.

Regards.