BuckGodot

BuckGodot

Joined Member # 3891072
63 Posts 845 Replies 4,128 Reputation

Of course, the alternative is to not worry about the "waste" and get on with crushing your enemies. :p I mean, sure, I suppose it can wrankle that you aren't getting the production one is "supposed" to. But it only leads to micromanagement if one constantly fiddles with the wheel on each and every planet. One could just shrug one's shoulders and just chalk it up to contractor waste, you know. :p And let's not forget, in GC II one COULDN'T set

29 Replies 30,865 Views

[quote who="jhanglyn" reply="7" id="3529295"] Honestly any limitation or loss on overflow is increasing micro management [/quote] Maybe so. But there are legitimate game balance concerns at play, esp when it comes to multiplayer. Thing is, there has [b]NEVER[/b] been the "full" overflow when it comes to production in [u]any[/u] GC game as far as I am aware. In fact, as far as I am aware it's not that common in 4x TBS games. One turn overfl

29 Replies 30,865 Views

[quote who="Arsdor" reply="14" id="3529162"] so I hope that I hadn't give you my money just for exchanging squares for hexes. [/quote] Really starting to get irritated by this complaint as there are a [b]LOT[/b] of differences between GC II and GC III besides hexes. :)

16 Replies 39,249 Views

I'd love to get as far as Larsenex, but my game keeps crashing when I get too deep into the game. :( Yes, I've been in repeated contact with SD over the issue. *pause* Has allowed me to sharpen my early/early-mid game tactics at least. :D

5 Replies 5,256 Views

2.) You're playing as the Altarians, right? We're pretty sure that's a bug and it is [b]SUPPOSED[/b] to replicate Ultra Terraformer that all of the other races get. Doesn't hurt to report it to the devs, though. :) 2a) Some high quality planets simply won't have any "Soil Enhancement" level tiles to convert since they were already generated as viable land when the planet was created. Sucks, but that's randomness for ya. :p

3 Replies 9,016 Views

[quote who="TheBalkanDog" reply="4" id="3529000"] So, I can only play this game with Steam ???? [/quote] You also can only get it [b]via[/b] Steam, so.... Yes. ;)

21 Replies 48,174 Views

There was a nice UP resolution in GC II that said that if there was a DoW, all now enemy ships within an ZoC were put outside of it automatically. This stopped the Mass Ships Near Targets and then Declare 'exploit'. There was a similar one where no hostile actions could take place until one turn after the DoW, again aimed at stopping, or at least minimizing the Mass Ships Near Targets and then Declare 'exploit'. If that was brought back in as a diplomatic o

22 Replies 46,021 Views

I'm not certain if this is a bug, [i]per se[/i], but a bad description since there is a [b]percentage[/b] factor at play. It might be 5 points at 100% of production devoted to research or 50% to devoted to research, for instance. Personally, I think I might actually be glad that it [u]isn't[/u] 5 flat per as there are times where I might not want to have very many (or any at all) research points. Say I'm delaying a Tech Victory (for REASONS) but I find I'm

5 Replies 19,722 Views

[quote who="Franco fx" reply="3" id="3528792"] Culture and Approval bonuses are not identified on tool tips that I have seen. [/quote] Approval at least [b]was[/b] working in a prior beta, but I think it got broke when Beta 4 dropped. I know for a fact that Approval Relics aren't working for me in my games, as I tested it by setting up a planet with max population that had less than 100% approval (so I knew the Approval couldn't change from population gro

5 Replies 21,674 Views

[quote quoting="post"]There doesn't seem to be a pattern to why this is happening. There are no crashdumps I think I can submit. I'm just a little miffed that a game in Beta 4 is still this unstable. [/quote] Even without a crashdump, sending a ticket and using the Stardock Support Tool talked about here ( https://forums.galciv3.com/452855/page/1/ ) will possibly help a great deal. What I would do, when the game

3 Replies 2,851 Views

[quote who="Bamdorf" reply="53" id="3528564"] A huge interest for me is the chance to play on insane level, and see how the game changes. On smaller maps you meet everyone right away and judging the situation is not too difficult. On insane size, all that should go out the window and it will be a brave (or crazy) new world. And yes I agree, everything to help with repetitive tasks to reduce micromanagement in such a galaxy is also huge. [/quo

94 Replies 3,090,528 Views

Here's the problem for the OP. I believe him when he comments about the little splash image on the front page of Steam not warning about it being an Early Access game. From what I recall, it was a little thumbnail (well, maybe 20% of the normal size) with something like 50% off well displayed. So, yeah. It didn't say it there. Probably. I don't remember for sure, tbh. Problem is, well, two things. One, that's on Steam (presumably)

12 Replies 11,464 Views

Actually, I just thought of something else that very occasionally goes on. Every once in a while the Soil Enhancement improvement [b]does not[/b] go away from the available to build list on the side after all available tiles have been terraformed. But what is happening in that case, I'm fairly sure, is the Colony Capitol has been placed on a tile that is supposed to be affected by Soil Enhancement. Thus the game still thinks there is a tile that is upgradeable, but when the pl

19 Replies 65,510 Views

I think we might be misunderstanding each other. Or I'm just confused. The latter happens a lot unfortunately. :p The Ultra Terraformer improvement [b]should[/b] work on all of the tiles that the Soil Enhancement improvement does. As far as I know, it is literally the same improvement (with a different icon), but with the 1 per planet restriction taken away. And costing a lot more to build, of course. If there is a Soil Enhancement tile that [u]isn't[/u

19 Replies 65,510 Views

[quote who="Franco fx" reply="13" id="3528397"]I have noticed that if you wait until you use Ultra before you use the early techs, you will get zero tiles available. Especially from the first one (forget the name). [/quote] That's odd, it shouldn't have any effect at all. Sure, I occasionally get a planet with no bonus from Terraforming or even Habitat Improvement. And every once in a while, I strike out on all three bonus tile techs past Soil Enhance

19 Replies 65,510 Views

[quote who="Franco fx" reply="10" id="3528381"] So, most of you seem to be favoring one tile per tech. [/quote] Not me. :p I greatly prefer the GC II style of multiple tiles per tech. As it is, I find my self holding off terraforming until I [u]know[/u] I am not 'wasting' a tile that UT will later give me. I also haven't done enough (read any) testing to see how the ideological traits affect upgrade

19 Replies 65,510 Views

While the game does need Steam, as kryo noted, one can still play it in Offline Mode. You might need to initially authorize it (it's been ages, so I don't recall). But I believe you could play GC III offline from now till Doomsday if you really wanted to. :) Mind, one might want to update GC III as the betas roll out/when the game goes gold. :p

21 Replies 48,174 Views

[quote who="Director" reply="2" id="3528253"]Anyway, I'd like to see the life support, sensor and colony module mass requirements and benefits sharply reduced to allow players to better custom-tailor their designs.[/quote] While I'd love this as a player, there are some definite game balance concerns at being able to colonize with tiny ships immediately at a fraction of the cost of both population and time to make. It could make the colony rush even more... intense

17 Replies 95,518 Views

[quote who="TheBalkanDog" reply="5" id="3528140"]Very good point. Players should decide what the other can see [/quote] Taken to an extreme though, that renders the diplomacy trading screen nigh useless. Why should I let someone else know what techs I've researched? Or how many planets I've colonized? Or, indeed, how much money I have. All of that information could be used against me in war (or other) planning. Sometimes you're just

8 Replies 27,149 Views

[quote who="Lucky Jack" reply="2" id="3528098"]I remember being able to research 2 or three techs a turn on GC2, [/quote] Yes, I was going to mention that. I know for a fact one could research several things per turn in GC II. From what I recall. it was the only place where the 1 thing per turn [u]didn't[/u] apply. I know in at least one devstream they mentioned they didn't want players to be able to research more than one thing a turn in GC III, however

4 Replies 2,099 Views

Working as intended. The devs don't want people to be able to build/research more than one thing per turn for game balance reasons. What [b]isn't[/b] working as intended is overflow. If one has overflow, one is supposed to be able to "use up" all of the excess research/production so it gets to 1 point below the threshold the next tech/building/ship/whatever.

4 Replies 2,099 Views