BuckGodot

BuckGodot

Joined Member # 3891072
63 Posts 845 Replies 4,128 Reputation

[quote who="Aedaric" reply="3" id="3520258"] If it was a direct memory issue then I doubt I would be experiencing the hangs at around turn 340+ as I have 32 GB's of RAM. Immense galaxy as well though I don't know the exact statistics of ships and planets. I do know everything is explored and all planets except for two are colonized. Gal Civ 3 at the menu at startup is using ~1.6 GB's. After loading a turn 380 Hang save, the

14 Replies 33,059 Views

[quote who="kestlstw" reply="29" id="3519266"] I don't want set growth either, I want to be able to build fast if I want to do so but I think its a poor choice to have to spend military production to build civil infrastructure when you could spend civil production to build civil infrastructure. So how about this, leave constructors for military modules and put starbase then the civilian modules on the planetary build queues. Tie starbases to

35 Replies 107,188 Views

With the introduction of Unique Tech Trees by race during GC II, one of the neat concepts was the ability to trade for (some) techs that wouldn't be ordinarily available to a race. If you traded (or stole) for something outside of your "normal" tech tree, it would appear in isolation (or grouped with similar techs) and new techs following that tech couldn't be researched. But the benefits that the tech gave [u]were[/u] available to be used. Near as I can te

0 Replies 5,623 Views

[quote who="daeatul" reply="26" id="3519229"] Lol i send huge hulls with 5 constuctor modules or more on it and tell them to fly my pretties! [e digicons]*_*[/e] [e digicons]*_*[/e] [/quote] [b]EXACTLY[/b] [e digicons]}:)[/e] Pair it with a Rally Point and it's nearly a Fire and Forget situation. One thing that GCII had was the option to turn on automatic upgrades for starbases. I presume that will be on

35 Replies 107,188 Views

On the other hand, the current set up lets people speed up starbase growth by putting multiple constructor modules on a single ship. The fact that you can do this now, as opposed to being restricted to one constuctor module per ship in GC II, is a huge mitigating factor in "constructor spam". If faced with a choice between set growth and constructor spam, give me constructor spam all day long. It lets me control the pace of growth [u]and[/u] what modules get installe

35 Replies 107,188 Views

long time lurker, first time poster.... Got a GC:III update downloading on Steam right now. Screenshots forthcoming EDITED:::: V.70 is now LIVE!!!! EDITED::: As promised. screenshots: [IMG]http://i8.photobucket.com/albums/a35/BuckGodot/GalCiv%20v7_zpsvbtkhrlw.png~original[/IMG] [IMG]http://i8.photobucket.com/albums/a35/BuckGodot/LeaderScreen_zpsxflf1wsm.png~original[/IMG] [IMG]http://i8.photobucket.com

64 Replies 210,925 Views