BuckGodot

BuckGodot

Joined Member # 3891072
63 Posts 845 Replies 4,128 Reputation

[quote who="Turkwise" reply="12" id="3532146"]Yes, research overflow does work, and has worked. (which is really what mortili said, that it does work) But you'll never get more than 1 tech per turn (except in those cases you mentioned), so it may be hard to notice. At most it will make your next tech take 1 less turn, but only if you're lucky enough to have the numbers align in your favor. [/quote] That's strange. Because I&#3

52 Replies 27,988 Views

[quote who="peregrine23" reply="6" id="3532065"] Quoting sonoyuu, reply 5 I have no plan to submit a ticket as the problem is not on our computers, it is in the code, I don't need personal help, I need to see this problem that affects many players fixed via a patch. Submitting tickets is h

21 Replies 76,930 Views

[quote who="LightofAbraxas" reply="5" id="3531905"] How? Thank you for the replies, can you tell me any specifics that are different? Because... similar economic system, similar battles, similar diplomacy, etc..? [/quote] Define "similar". Because while on the surface, they might be similar, the differences can make all the difference in the world. For instance, the economy system has been radically overhauled, IMO. The "adjacency game" turns building

10 Replies 56,553 Views

[quote who="MacsenLP" reply="4" id="3531274"]What more do beta testers need to do to get the message across, seriously???? [/quote] Well, if we're venting spleens, let me do as well. ;) IMO, some of beta testers have been their own worst enemies on this subject because they keep confusing two [b]SEPARATE[/b] complaints into one. Namely, building multiple things at once and having excess production spill over to the next project. They aren't at

52 Replies 27,988 Views

Yes, "Ablative Armor" was introduced in DS9, midway through season 3. :) But, then again, if [b]ANY[/b] starship in Starfleet would have actual honest-to-goodness armor, it [b]would[/b] be the [i]Defiant[/i], now wouldn't it? ;)

13 Replies 30,115 Views

Missed this bit: [quote who="Bamdorf" reply="24" id="3531390"] " Fixed some performance and crashing issues in reference to hitting max graphical objects cap." Yeah, I think that one was my nemesis on immense maps. So, logically, first game on release of b5 will be...insane. No, that does not refer to my style of play, it refers to map size, of course! [/quote] Oh, thank the Maker! This has been [b]K

88 Replies 315,383 Views

A lot of the differences are also in faction specific techs, which are still coming in/being worked on. The faction specific techs lead to faction bonuses, planetary improvements and other things. From a glance, Beta 5 is going to be something of a quantum leap for the game. Not only that, but [b]when[/b] you get 'standard' techs can have a subtle, but important, difference when playing. But if you want a radically playing difference even before Beta 5, pla

10 Replies 3,268 Views

[quote]Fixed typos Added more typos[/QUOTE] *SNERT* :D Looks fantastic! I did note that one of the screenshots showed a faction (not sure if it is a minor or major) with the "Parasitic" ability, which wasn't one of the listed abilities. Is this available via the custom faction screen, or only through modding?

88 Replies 315,383 Views

[quote who="Bamdorf" reply="1" id="3531186"]In an insane map well heaven help us. Well, maybe that's why it is called insane. [/quote] Quite. :D I think another problem here is, and I really didn't notice it until I was examining my screenshots, [b]there are SO many more things on the map in GC III than in GC II[/b]. In GC II there was quite a bit of "empty space" even on maps with a lot of stars, which cut down on the visual overload. But with nebula, black hole

7 Replies 12,383 Views

First off, I would like to thank Ray and Paul for taking and answering my question about sector lines and GC III in today's chat. :) That you allow us to pester you with questions and give you our feedback is most appreciated. I was disappointed to hear, however, that sector lines won't be able to be turned on in the game when it is released, and I wanted to explain a bit more why I think they are important by using GC II as an example. On very very large maps, it beco

7 Replies 12,383 Views

Also, the more tickets they get in regards to multiplayer problems, the better the game will be when it gets released. ;)

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[quote who="Franco fx" reply="6" id="3530978"] I agree with setting auto save at one but I wish there was a way to save more of the auto saves. There has beedn times I would have liked to look at older saves but the game only gives you the last 2. [/quote] One of the neat things about Civ is that one can have multiple Autosaves. AUIU, Civ V lets one have as many autosaves as one wants. That can't be [b]that[/b] hard of a thing to impliment, Stardock,

8 Replies 13,707 Views

[quote who="Questicle1" reply="2" id="3531018"] Well it seems after reading the support FAQ that the diagnostic and other machine specific info. they are collecting are for single player issues. I don't believe those support methods would apply here. I'm not sure if there's a separate avenue for multiplayer support but I guess that's who i'm trying to pass this info. along to. [/quote] IMO, most of that boilerplate stuff at the beginning is th

3 Replies 2,671 Views

I would send in tickets for these problems if you haven't already, as it's hard for the devs to replicate things from just descriptions. Link to how to create tickets and other things: https://forums.galciv3.com/452855 One thing I do think is going is that not as many people are testing out the multiplayer side of things, as I presume the GC base of players is pretty single player centric. So the devs might not

3 Replies 2,671 Views

As others might tell, I'm not big on "immersion" comments as, really, that's a personal thing and pretty varied. It's probably almost impossible to satisfy all immersion comments out there. But I must admit there is one thing currently in the game that is slightly prickly to me and I thought I should bring it up. Some of the colonization events make absolutely no sense when playing as the Yor. While most of them are pretty neutral, some clearly refer to t

4 Replies 13,335 Views

Just remember, for every person who thinks it is too easy to accumulate ideology, there is at least one person who thinks it is too hard. (insert obligatory comment of mine about there being not enough opponents for larger sized maps HERE ;)) Still, I did ask about this in the last game stream and Paul sounded open to the possibility of tying ideology cost into the game speed setting. As for restricting ideology growth in the separate tables, tha

26 Replies 76,930 Views

[quote who="Franco fx" reply="10" id="3530574"] Considering the fact that SB have a population of over 2 mil, I think you should be able to add 4-5 fighter modules to defend. Of course this would include what ever balancing of fighters that occurs in the future. I can't imagine a better place to have scores of fighters swarming. They should be almost impervious to beams and missiles considering the amount of shields and point you could add. Kinetics should be the way to take out a SB

30 Replies 137,678 Views

I [b]believe[/b] the error is mostly down to the size of the file being uploaded. I think anything near or over 20 megs gives it. At least for me. What I've taken to doing is strip out the save file or dump file from the zipped log file that is generated and send those other files separately. I do this by replying to the ticket thread that is generated by my initial request with the files that I stripped out of the log file. A bit of a PITA, but it's al

7 Replies 5,436 Views

[quote who="markmid" reply="10" id="3530212"]Not having to build any science labs is already a massive advantage, that isn't the main issue.[/quote] Except you had proposed having espoinage centers to replace them in all but name. So, six of one... As for the bits I skipped, I'm not convinced. But I suppose it might depend on the implementation. I guess I just wanted to post that there might be some serious unforeseen pitfalls to this idea of a scaven

14 Replies 3,485 Views

The problem with races that [u]solely[/u] get techs by stealing them, is that they are completely dependent on others to advance. If the races they know of research things that are of no use to a player, or of no use to what the player wants to do at the time, they're kinda stuck. And I'm not at all sure how viable they would be in a practical playthrough. Obviously, it completely negates the possibility of a scientific victory (unless it was radically reworked for that fa

14 Replies 3,485 Views

[quote who="maniakos" reply="7" id="3529866"]he said that the problem was that people are constaly over the 1 item limit due to the production values of planets. So the overflow buffers must become bigger than a singe exta item's worth or even infinite. That's what no one is experiencing. [/quote] Well, I am very certain that they are not in yet when it comes to research, as more than once I've had like 15 research points to go on something when I am earning 400+ r

10 Replies 38,806 Views

Rewatching the latest devstream it looks like Paul Boyer (the lead desginer for GC III who takes part in these wonderful streams :)), might think that one turn overflow [b]IS[/b] already in the game (he makes a comment about how sometimes with so much production it just looks like we're not getting it at the moment in regards to ship building). Has anyone actually submitted a ticket showing that we aren't getting "left over" production/research points spilling over from

10 Replies 38,806 Views

Hey, don't take away this one. It's awesome. I seriously love have 20 or 25 move survey ships with more scanner range than you can shake a stick at. Makes mapping Immense Maps [b]so[/b] much more enjoyable. :p One of these days, I'm gonna intentionally have a game where I put survey ships with fleets just to see if collecting the bennies is worth it or not. ;)

6 Replies 11,227 Views

Not only can you go to the Steam App and then select the "Go Offline" field, [b]if your internet is off, Steam/GC III will AUTOMATICALLY load in "offline mode"[/b]. I know this because sometimes my WiFi isn't fully loaded up and/or is having an occasional hiccup when I load GC III and it still loads as normal (though Steam will let me know that I am in Offline Mode). Mind you, the Steam App(s) [u]will[/u] be running in the background no matter what you do, offline or online. So if

21 Replies 48,199 Views

[quote who="MacsenLP" reply="11" id="3529318"] A 4X game without production overflow is like a car without wheels as far as I'm concerned and Gal Civ 3 ain't no hover car either. [/quote] I'm quite serious when I ask this. How many Turn Based 4X games have full production overflow like some are asking for (and not the one turn one that is supposed to be going in). I am almost certain that the granddady of them all, Civilization, doesn't let one b

29 Replies 30,874 Views