Publius of NV

Publius of NV

Joined Last seen Member # 368410
139 Posts 2,069 Replies 1,975 Reputation

I'm not sure what you mean by Mod 0 or Mod 13, but I'm seeing what might be the same or a similar problem. Also on 0.72 opt-in, I designed a ship and saved it, built several, used it as a model for an upgrade, built several of them, but then when I went back to design another upgrade I could not find my ship on the list. I had to design a new one from scratch. The last ship in the list doesn't look like it's showing completely, but it's not just half of i

2 Replies 5,048 Views

You're right, with 16G you should be able to play a large map. I've got 8G and am currently playing an immense map with no hangs or stutters (so far).

7 Replies 4,098 Views

Only thing I can think of is to use Steam to verify your files, but you say you've already done that. Maybe someone else will have a better idea. I have a vague recollection of this happening to one or two people on an earlier beta.

8 Replies 7,543 Views

I decided to try an immense map for the first time without thinking about changing my usual settings for small maps, and now I find myself at turn 178 with 58 planets, the entire Malevolent Ideology tree, and a third of the way through Pragmatic, and I haven't even met any of the AI civilizations (all of them are out there somewhere). So I agree, Ideology needs to be scaled somehow.

9 Replies 9,381 Views

[quote who="charon2112" reply="11" id="3521672"] After playing the Yor for a while I now definitely prefer the new system. I haven't gotten into late game yet, maybe my mind will change then. But for now, I find the new way much less tedious. [/quote] I very much agree.

12 Replies 21,898 Views

I'm 154 turns into my first try at an immense map, and haven't had any problems on my laptop that has 8 gig. Perhaps, as @Major Stress points out, that's because I've got a video card with its own 4 gig, so the video isn't eating away at my system ram. Task Manager shows GC3 is using 3.8 gig.

9 Replies 5,702 Views

As a very (very) long-time GC player, who loves to play on large maps, I agree with the OP that some way (like being able to view the map) when managing planets and star ports is needed. When I've got a hundred planets it's hard to remember which ones are at the front lines and should be producing warship and defense projects and which ones are safely away from combat and could be building wonders.

4 Replies 27,097 Views

I don't remember if this was reported before, but there are some typos in the Yor Power Matrix techs: And here's another one in the tooltip for theHyperion Logistics System, Reduses should be Reduces. And while I'm finding typos, here's one in the Malevol

9 Replies 14,149 Views

You might want to move this to the Support forum - that will increase the chance that the bug will get added to the list and get looked at. To move it, edit the original post and change the category to "Support"

14 Replies 19,623 Views

I'm not having much success reproducing the vivid trade routes found in my original posts. However, it does seem easy to reproduce a nearly invisible trade route. I started a new game with the .71.1 opt-in beta, and after establishing my first trade route it looked like this: After saving and reloading, the trade route is nearly invisible: <img src="https://d

13 Replies 10,085 Views

Question (4) - If your trade route looks anything like the screen captures I posted in this thread then it's a bug that shows up when you load a saved game, nothing to do with pirates.

9 Replies 8,061 Views