Publius of NV

Publius of NV

Joined Last seen Member # 368410
139 Posts 2,069 Replies 1,975 Reputation

[quote who="DivineWrath" reply="1" id="3518917"] Something that I would like is to be able to see (from the starbase screen) is a small map of where it is at and its area of effect. I'm thinking a civilization game style map. [/quote] I asked for something like this way back in the GC2 beta! Either your idea or RSharaE 's would wo

6 Replies 4,908 Views

The Outlook III (Prolific) selection says "All new colonies start with 5 extra population". Two turns after selecting this, I settled two planets (on the same turn, in case it's relevant) but don't see any additional population.

6 Replies 7,358 Views

I like the fullscreen notification of research completion, but have a couple of requests: 1. Would it be possible to add an option to go to the tech tree by default, instead of always having to go to the current research screen and then go to the tech tree (for us tree fans)? 2. Would it be possible to go to the next research screen (tree or not) by clicking on the upper part of the screen where the robot is instead of having to move the mouse pointer down to that little butto

4 Replies 1,751 Views

When you say "load from an earlier save" do you mean a save created from an earlier version of the beta? This is a beta at the moment, and in previous Stardock beta programs save file formats frequently changed between beta versions, so loading from an earlier version is not supported. If you didn't mean that, then I apologize for misunderstanding.

6 Replies 6,753 Views

Yes, I did try that. It didn't matter where I started from, it always went to the middle of the nebula. I researched enough to get more movement points and tried @ androshalforc 's suggestion, and the ship was able to go from the middle of the nebula to the artifact in one move and collect the artifact.

8 Replies 5,629 Views

Hmm. During Beta 2 a number of us had suggested that when a planet was culture flipped its starport should also flip, but I don't remember anyone suggesting that starbases also flip.

3 Replies 8,158 Views

[quote who="tid242" reply="1" id="3512003"] That's interesting, I wonder if this is a problem for others as well. Many laptops are set up like this, where they use the Intel HD graphics chip for regular stuff, but then will switch-over and use the Nvidia/Radeon/whenever when the user needs more horsepower (like firing up a game). [/quote] I have exactly that setup on my laptop, Intel on the MB and dual Nvidia chips. If I recall co

4 Replies 10,391 Views

in the following screenshot, I have a survey ship in a nebula, next to an artifact that is also in the nebula. The artifact is pointed to by the right hand arrow. If I have the ship selected, and RMB on the artifact to send the ship there, a course is instead plotted to a spot two tiles away in a northwest direction, where the left arrow points. I've tried this on several turns, and watched the ship move and left up two tiles when it should be moving one tile right.&nbsp

8 Replies 5,629 Views

Earlier in the game, when I moused over a fleet the tooltip would show me how many moves the fleet had left. Now, all I see is this: The fleet in the screen shot has 7/7 moves left. With this information missing there's no way to tell, other than actually moving the fleet, how far it can go. I have a saved game that, at least when I loaded it, reproduces the pr

6 Replies 4,144 Views

This is the first time I've explored the Kinetic weapon branch, so this might exist on other Civ's tech trees as well: It should be "Extension" not "Extention". A perhaps pedantic point: there is no range limit to kinetic weapons in space. There's no friction, so a slug once fired will go until it hits something, perhaps billions of years from when it is fire

2 Replies 9,619 Views