Publius of NV

Publius of NV

Joined Last seen Member # 368410
139 Posts 2,069 Replies 1,975 Reputation

[quote who="rap33042" reply="2" id="3777823"] I always send 1 Pop on a Colony ship. Many times, I'll colonize a planet and will end with a Pop 5! [/quote] The only time I've seen this is if I have the Benevolent trait I mentioned above, or I've gotten a colony ship that I did not build and populate myself, like the free one you can get from Benevolent. I'm also on the 4.0 opt-in, and I'm most of the way through my second game with it, so I've colonized plenty of planet

16 Replies 47,345 Views

Are you using the Benevolent trait "Abundant" that adds 2 to the population of any new colony? Are you colonizing new planets with fully loaded colony ships? I usually put only 1 pop on my colony ships and stay away from Abundant until I can handle it.

16 Replies 47,345 Views

I saw lots and lots of trade ships traveling around, often reversing course as if they'd just found a new target that was better. Or maybe the AI was using them for exploration (there are better ships for that). I can't speak to the warships since I was playing on a huge galaxy and won with a research victory while only being at war one time, with the Yor who were on the other side of the map. So I didn't see many AI warships.

8 Replies 17,047 Views

[quote who="admiralWillyWilber" reply="16" id="3777053"] Anybody know what tech my space elevator is supposed to be under now [/quote] I see them in the Space Elevators tech in the engineering tree, right after Artificial Gravity. And I see factories in the Colonial Settlements tech in the colonization tree, right after Colonial Administration. Are you sure the game is installed correctly? Have you done a Steam verify files?

24 Replies 90,233 Views

I, for one, have made only a few small append-style mods for GC3 and don't anticipate doing any more. But I would have liked having your tools available at the time.

57 Replies 107,613 Views

The change was made as a result of this post: https://forums.galciv3.com/494956/page/1/#3749382 It could very well have been fixed since then, in which case I should delete my copy of that file.

4 Replies 8,463 Views

[quote who="admiralWillyWilber" reply="8" id="3776855"] I see there is not an option to shut off auto upgrading from the pre game screen. [/quote] It's under Options -> Gameplay -> "Colonies auto-upgrade improvements by default" - just uncheck that.

24 Replies 90,233 Views

While comparing the files I have in my mod folders with the base files in the 4.0 beta, I discovered that I had a copy of StarbaseModuleDefs.xml that attempted to fix a bug in 3.96, that apparently has not been fixed in 4.0. The CulturalForumModule has: CulturalExchange &n

4 Replies 8,463 Views

Mumble, you and I are about the same age. I went to high school in the Boston area and took a couple of classes at MIT as a high school senior (Special Relativity and Fortran programming). But I went another direction and got a BS in physics from Caltech and then an MS from UC Berkeley. Worked for 40 years as a software engineer, retired at the end of 2017. My wife and I have used cellphones since the Palm Pilot, progressing to various iterations of Samsung Android p

44 Replies 293,005 Views

Sorry to hear that. I was wondering about him, I haven't had a message from him since about 2016. Anyway, I'm looking forward to wherever you plan to go with this post.

44 Replies 293,005 Views

[quote who="colinm1305" reply="5" id="3775727"] Being able to build everything, whenever you need, because all the resources are available and 'balanced'? Not my idea of 'fun' or a challenge. [/quote] Very much agree. One of the most memorable games I ever played was decades ago in GC for OS/2, where I started off in a corner of the map, had to fight my way out into the rest of the galaxy, and then catch up with the other civs that had had time to expand. Not the same

7 Replies 12,445 Views

I can't stand the default Win10 look. So I'm using Start10, WindowBlinds, Fences, and CursorFX. Looks a lot better and, for me, is more functional. Just my two cents.

63 Replies 262,315 Views

You don't need a mining starbase for the asteroids. Once they are inside your zone of influence, just click on them and select to build a mining base. I think it takes three turns. By default they "ship resources" (i.e. add to raw production) to the nearest planet, but there is an option to redirect them to whatever planet you want.

9 Replies 41,693 Views

[quote]How do i generate alot of population very quickly? [/quote] Difficult to do. IIRC there's a racial trait that increases population growth, so you could choose a civ with that trait or make your own custom civ. There are techs you can research that increase the population growth rate. And (again, IIRC) a happy population grows faster. Of course if you're playing as a synthetic race like the Yor, you have to build your citizens, and that's a real challeng

9 Replies 41,693 Views

[quote]How much does asteroids add to my planets if I set up a mining factory in its radius? [/quote] If you examine your planets you'll see a figure called Raw Production. Each unit of raw production yields +1 social production, +1 military (shipyard) production, +1 research, and +1 income. So it's very important. Each asteroid base adds +1 raw production to the nearest planet, scaled down by distance. So they can be very helpful. Also each unit of population is +1

9 Replies 41,693 Views