Larsenex

Larsenex

Joined Last seen Member # 3567030
291 Posts 2,120 Replies 2,406 Reputation

[quote who="Suomi Sotilashenkilo" reply="15" id="3670869"] Although most of the stuff I've seen from the Crusade journals is pretty great, there is one really big thing that does worry me: I've always hated abilities that disregard everything about the game and everything you've been trying to do; I hate auto-win buttons and abilities, no matter how expensive or potentially damaging their use might be. I can appreciate heroes making a fleet better or giving i

63 Replies 429,260 Views

[quote who="Rhonin_the_wizard" reply="12" id="3670850"] Sovereign. You can transform your Commander into a Sovereign who will convert a target enemy fleet into belonging to the League of Non-aligned worlds . You lose the Commander, but it's a great way to take out a huge enemy fleet at a lower cost. What exactly is this League? [/quote] It is the empire of Rhonin, where mult

63 Replies 429,260 Views

I noticed the change to how the territory in the game was defined. I can say it looks better then prior and has a more 'organic' look that is not so angular.

2 Replies 74,336 Views

I am looking for the espionage system. Its a mechanic to play with. One thing to remember is its not necessarily a real human spy we are training up. Its a 'citizen' and the moment you decide its going to be a spy for the Yor, it becomes a Yor citizen that you happen to realize its usefulness or even its a Drengin turncoat or whatever. It can also be a contact that we have control of within that spe

56 Replies 332,756 Views

Pirates have been neutered for a while now. There was a change to their behavior that stopped them from going across the galaxy to attack the player. This was causing some lag and slow turn times so they ended that little bit of code. I would (LOVE) to see the code changed so they seek out all ai races and are a threat once again. <span style="font-family: 'comic sans ms', sans-serif

2 Replies 9,333 Views

[quote who="Yaxche" reply="6" id="3669964"] I guess I'm having trouble understanding what role population plays in the economy now, other than a drain on resources (hey now!). [/quote] Yaxche, Until we get our hands on the Crusade expansion I would guess that Population is no longer the pushing factor in moving Economy, Production or Research. Let me rephrase that. Its still the powerhouse it is in the c

56 Replies 332,756 Views

I would like to see a re-design of how defenses work. Right now as stated there is really no reason to put defenses on ships as its really just adding hit points to a ship. Id like to see some mechanic and more of the way defenses worked in GCII where defenses not matched would give some measure of protection.

50 Replies 193,776 Views

Good thread. Over at the thread showcasing the Crusade I made a post or two regarding a fundamental change in diplomacy. We need different levers or ones that work indirectly. Ones like using Pirates as go between to cause havoc/mayhem upon another ai/player. I make a deal with the Irid

19 Replies 122,354 Views

It has been a long time since I played GCII. I literally played it to death...lol. I know that influence is created at 'influence starbases' and you can flip planets and star bases with them. Depending on the race you are playing it would take me about 3 starbases to flip a well populated planet. I cannot remember if influence grew organically from each planet. <span style="font-fami

8 Replies 84,494 Views

All of these discussions come to one single point in our game and that is all pointing to some changes in Diplomacy. One thing I would really like to see is a change in how the ai decides to go to war. Now I think that destroying another Civs ship or even a fleet should not be instant grounds to go to war. If w

76 Replies 508,485 Views

This diverges from the topic of this thread but...... Back..long dark ages ago with a reviled game called 'Call 2 Power 2' by Activision. You had trade routes that went all over the map from point A to point B. In that game you could park a military unit on the 'dotted line' of travel of that trade ro

76 Replies 508,485 Views

[quote who="General Pants" reply="56" id="3669205"] In reference to "food planets," will blockading the planet (surrounding it with fleets on six sides) prevent food from getting out? If it doesn't, then there is no negative associated with the strategy. [/quote] ^^^ This opens up an entirely new can of worms directly associated with diplomacy. While I would LO

76 Replies 508,485 Views

[quote who="TheFunMachine" reply="25" id="3668470"] One question I do have -- will it be possible to X-COM our citizens? ie. Give them names, and a bio?...... Annnnd, will it be easy to mod new ones? [e digicons]:)[/e] [/quote] I had asked this as well. I do hope so. I can tell you right now that having 'Gail Force (porn star)' show up as one of my diplomats will add a new dimension of humor that I had not seen sinc

76 Replies 508,485 Views

[quote who="Syrkres" reply="14" id="3668405"] Also still seems from wording above once you train a citizen you can't retrain them. This is extremely bad because early game I want one thing while mid game I want to focus something different and late game I want to do something all together different. Where as a planet I can wipe out an entire planet and re-build it to suit my needs at any point, while citizens once they are trained, they are what they are... [/quote] &nbs

76 Replies 508,485 Views

All I can say is WOW!! This is going to be an entirely new game. The fact that you referenced some books on history (Guns,Germs and Steel) means you really did a lot of homework on how history has been with forces at different tech levels. <span style="font-family: 'comic sans ms',

76 Replies 508,485 Views

I know its kinda silly to ask a game development company to ask for it to do bench comparisons on its games using two different CPU types. I figured Frogboy may and I say build an AMD machine just to see how it performs vrs a good Intel 6900K. If you uh, happen to build such I am sure many folks here would love to hear what you think about the new AMD line up. <span style="f

11 Replies 102,037 Views

I agree it would be nice to be able to open other windows to check Empire information and facts when another civ does a trade or request for you. While this is something I would love, not sure if its something we can tweak/mod into the game.

12 Replies 17,156 Views

I still have a tough time differentiating between 'Manufacturing' and 'production'..From what I see is this.. Manufacturing is the value/force to build buildings on the planet. Raw production is a numerical value that is based on population. Factories, take the raw production value of that planet and apply a percentage above that.. (4 factories all +20% would be +80%)

72 Replies 471,582 Views