[quote who="Suomi Sotilashenkilo" reply="15" id="3670869"] Although most of the stuff I've seen from the Crusade journals is pretty great, there is one really big thing that does worry me: I've always hated abilities that disregard everything about the game and everything you've been trying to do; I hate auto-win buttons and abilities, no matter how expensive or potentially damaging their use might be. I can appreciate heroes making a fleet better or giving i
Larsenex
[quote who="Rhonin_the_wizard" reply="12" id="3670850"] Sovereign. You can transform your Commander into a Sovereign who will convert a target enemy fleet into belonging to the League of Non-aligned worlds . You lose the Commander, but it's a great way to take out a huge enemy fleet at a lower cost. What exactly is this League? [/quote] It is the empire of Rhonin, where mult
I noticed the change to how the territory in the game was defined. I can say it looks better then prior and has a more 'organic' look that is not so angular.
Brad, Can you answer a question? Are we returning to planet launched ships or will we keep with (multi-planet) sponsored external shipyards? I ask because the timing means that first we build a shipyard (out
I am looking for the espionage system. Its a mechanic to play with. One thing to remember is its not necessarily a real human spy we are training up. Its a 'citizen' and the moment you decide its going to be a spy for the Yor, it becomes a Yor citizen that you happen to realize its usefulness or even its a Drengin turncoat or whatever. It can also be a contact that we have control of within that spe
Pirates have been neutered for a while now. There was a change to their behavior that stopped them from going across the galaxy to attack the player. This was causing some lag and slow turn times so they ended that little bit of code. I would (LOVE) to see the code changed so they seek out all ai races and are a threat once again. <span style="font-family: 'comic sans ms', sans-serif
[quote who="Yaxche" reply="6" id="3669964"] I guess I'm having trouble understanding what role population plays in the economy now, other than a drain on resources (hey now!). [/quote] Yaxche, Until we get our hands on the Crusade expansion I would guess that Population is no longer the pushing factor in moving Economy, Production or Research. Let me rephrase that. Its still the powerhouse it is in the c
Best quote ever for this game..Thanks Brad! Dear GalCiv III fans, Your old economy is dead. I killed it.
I would like to see a re-design of how defenses work. Right now as stated there is really no reason to put defenses on ships as its really just adding hit points to a ship. Id like to see some mechanic and more of the way defenses worked in GCII where defenses not matched would give some measure of protection.
Good thread. Over at the thread showcasing the Crusade I made a post or two regarding a fundamental change in diplomacy. We need different levers or ones that work indirectly. Ones like using Pirates as go between to cause havoc/mayhem upon another ai/player. I make a deal with the Irid
It has been a long time since I played GCII. I literally played it to death...lol. I know that influence is created at 'influence starbases' and you can flip planets and star bases with them. Depending on the race you are playing it would take me about 3 starbases to flip a well populated planet. I cannot remember if influence grew organically from each planet. <span style="font-fami
All of these discussions come to one single point in our game and that is all pointing to some changes in Diplomacy. One thing I would really like to see is a change in how the ai decides to go to war. Now I think that destroying another Civs ship or even a fleet should not be instant grounds to go to war. If w
This diverges from the topic of this thread but...... Back..long dark ages ago with a reviled game called 'Call 2 Power 2' by Activision. You had trade routes that went all over the map from point A to point B. In that game you could park a military unit on the 'dotted line' of travel of that trade ro
[quote who="General Pants" reply="56" id="3669205"] In reference to "food planets," will blockading the planet (surrounding it with fleets on six sides) prevent food from getting out? If it doesn't, then there is no negative associated with the strategy. [/quote] ^^^ This opens up an entirely new can of worms directly associated with diplomacy. While I would LO
I have not DL'd your mod since a few updates ago Gauntlet. I just want you to know that I appreciate your hard work and hope you continue to support your race mod.
[quote who="TheFunMachine" reply="25" id="3668470"] One question I do have -- will it be possible to X-COM our citizens? ie. Give them names, and a bio?...... Annnnd, will it be easy to mod new ones? [e digicons]:)[/e] [/quote] I had asked this as well. I do hope so. I can tell you right now that having 'Gail Force (porn star)' show up as one of my diplomats will add a new dimension of humor that I had not seen sinc
[quote who="Syrkres" reply="14" id="3668405"] Also still seems from wording above once you train a citizen you can't retrain them. This is extremely bad because early game I want one thing while mid game I want to focus something different and late game I want to do something all together different. Where as a planet I can wipe out an entire planet and re-build it to suit my needs at any point, while citizens once they are trained, they are what they are... [/quote] &nbs
All I can say is WOW!! This is going to be an entirely new game. The fact that you referenced some books on history (Guns,Germs and Steel) means you really did a lot of homework on how history has been with forces at different tech levels. <span style="font-family: 'comic sans ms',
I reposted this from from your stardock page to my face book page. Nice balanced review. We need more of them!
The Ryzen 1800X is supposedly the same in performance to Intels I7 6900K (Broadwell). If so it is a hell of a deal at $499.00 (since a 6900K is about $1050.00). I know we are going to get reviews and ben
I know its kinda silly to ask a game development company to ask for it to do bench comparisons on its games using two different CPU types. I figured Frogboy may and I say build an AMD machine just to see how it performs vrs a good Intel 6900K. If you uh, happen to build such I am sure many folks here would love to hear what you think about the new AMD line up. <span style="f
I agree it would be nice to be able to open other windows to check Empire information and facts when another civ does a trade or request for you. While this is something I would love, not sure if its something we can tweak/mod into the game.
This issue is not consistent across my games. I noticed it on Saturday. Saved, reloaded and it was not an issue. Seems to crop up after hours of playing, perhaps related to memory. I save a lot in case there is simply a crash which I have had (the game simply closed all the way to desktop and goes away).
I have had this issue as well.
I still have a tough time differentiating between 'Manufacturing' and 'production'..From what I see is this.. Manufacturing is the value/force to build buildings on the planet. Raw production is a numerical value that is based on population. Factories, take the raw production value of that planet and apply a percentage above that.. (4 factories all +20% would be +80%)