Larsenex

Larsenex

Joined Last seen Member # 3567030
291 Posts 2,120 Replies 2,406 Reputation

Ok here we go. I do not work for Stardock. I do not represent Stardock nor am I affiliated with Stardock or any of its employees in anyway. So I am free to say what I think about your dissatisfied purchase. First off, the purchase is NOT thru Stardock its thru Steam, you need take this and your complaint and request for return to them. PERIOD END OF STORY. While Stardock has created the product, the transaction and any returns thereof are Steams liability no

10 Replies 69,940 Views

When a civ is removed from game the only assets that should be created as pirates should be ships. All others, asteroid mines, Shipyards, Starbases, mining starbases all should be removed from the map. If the ship does not have an 'attack' value it too should also be removed (scouts, survey, constructors).

9 Replies 1,554 Views

Looks good Gauntlet. How will your changes affect the Diplomacy feelings? @lyssailcor, after a couple of years many dlc and two expansions what are you waiting for to 'feel' that GCIII is finished?

113 Replies 136,522 Views

Yea I have not seen any mega's either. I F***king hated Jagged knife. If the 'gamebreaker' events would wait until a predetermined turn or tech trigger then fine but to get Jagged or peace keepers 15 turns into a new game is pretty tough.

12 Replies 21,364 Views

[quote who="Borg999" reply="9" id="3681120"] I presume you're referring to Civ IV? Civ V and VI are soulless piles of crap, and provide a shining example of how to ruin an otherwise great franchise. [/quote] I beg to differ. Civ VI is perhaps the best of the entire series. I mod the warmongering right out and the fun is never ending. Much much better game without it. To each his own.

125 Replies 730,848 Views

I simply changed the number you start with. I disliked it as artificial gate, especially on ludicrous map sizes. I modded it to be 39 I think. It really should be 50 like it was in Beta but I just kept at 39.

4 Replies 22,326 Views

On the flip side. I think they are ok but need to be strengthened. Starbases should require a strong fleet to destroy. I have been discussing that military SB's should apply a zone of control and prevent invasions while they are in system. In other words if there is a Military SB in a system with planets yoiu would have to destroy it before you can invade. Personally (and just me) I think we should double the hit points and make them require a very strong fleet. Years ago there was a

9 Replies 1,554 Views

[quote who="Natasin" reply="7" id="3678041"] I stopped playing recently until some of the more annoying bugs are sorted out but that doesn't mean I don't plan to play in the future. I know for certain that I want no part in playing original Gal Civ compared to Crusade. Crusade is far and above better than Gal Civ original. Just like with Ashes, I don't see any point in supporting the original at this point. It seems like a waste of resources. My problem with Crusade falls into a co

32 Replies 234,625 Views

[quote who="Rizzmond" reply="7" id="3676365"] Quoting zuPloed, reply 5 Lets say I have 5 planets (which is not a lot). So, a leader will give me 5 research (and some %...). A researcher will give me 24% more research bonus than a leader to one planet. How much flat reasearch does the planet have to have in orde

16 Replies 56,436 Views

You get one leader every ten turns. Thus it takes a while to mass them up. They are working as intended. And yes early on I will get a scientist but after I get say 10 planets I usually will get Leaders. I mod my game, I only play insane and now looking forward to the super insane maps, I mod my admins up to 30 which feels bout right for the amount of hab you get even on rare which is litterally hundreds of hab planets. Since you get one Citizen every ten turns, you

16 Replies 56,436 Views

It used to be that if you click on the shipyard (or planet back in GCII) days you could pick the launch direction of the ships from that point. It would seem like a simple feature to code but it has been missing since GCII.

8 Replies 10,051 Views

[quote who="Sir_On_The_Edge" reply="9" id="3674265"] The mining stations still don't remember any influence they have generated, on that note, are they meant to be generating influence? Consider that the benevolent choice that gives influence gen to all star bases, even if they would not normally? [/quote] Yes, all things generate influence. The Bene perk will increase the 'base amount' by 10%. Now Mining and Military generate a base amount of influence and

15 Replies 1,025 Views

Greetings all! I am am an Elite Founder of Gal Civ III and have loved the Gal Civ series for years going back to my purchase of GCII Gold, oh the hours spent there! This weekend I decided to buy the Elite Founder of Star Control. I have never played Star Control. I know NOTHING about the game, or the lore. I have heard it was one of the best sci fi space games ever made. I will say that the early preview of this Star Control reminded me very much of Spore. The planet mov

3 Replies 22,797 Views

IslandDog, I just got the Elite edition and got an email for a download. Can I do the download at work and again at home? I am not doing it yet as I would rather do it at home but suspense is killing me.

20 Replies 78,548 Views