[quote who="werwortmann" reply="16" id="3673009"] Heres an invite set to never expire https://discord.gg/dgmteP7 [/quote] This link takes you to the chat.
EvilMonk3y
No luck with that link...too late?
Very exciting. Even the v1.01 patch notes I have just read are looking really good. Looking forward to seeing what the more 'substantial' ones will include.
I suppose it is fine as long as it differentiates between 'purchased' rushes and trait/reward rushes. The latter shouldn't really give back credits.
" Canceling a rush will now refund the player the cost of rushing the item and re-enable the Buy button." It's...beautiful [e digicons]:grin:[/e] Looking back at my post history I have wanted this in since March 2014
[quote who="Frogboy" reply="54" id="3549970"] Another reason we need your help is that often times, people use the reviews to punish the game for things that have nothing to do with the game itself or other (imo) unreasonable objectives such as: Negative review because they're having trouble with it on the Windows 10 beta (we don't support Windows 10) negative review becauuse it should be
Up to #3 where I am. Won't lie...I am surprised it has risen that high (but very pleased for Stardock) [e digicons]:grin:[/e]
168.6 mb for anyone interested.
Feel free to delete my thread if you want to consolidate this Island Dog. As I said in the other thread I think it is a pretty fair review overall, I agree with the general theme that the game currently has a lot of future potential but what is there is solid.
I think this should be toned down/the stacking nerfed, I am all for player choice but this seems too strong and unbalances the early fun of exploration.
http://www.rockpapershotgun.com/2015/05/14/wot-i-think-galactic-civilizations-iii/ I think it is a pretty fair review overall, I agree with the general theme that the game currently has a lot of future potential but what is there is solid.
Hello all, firstly I am guessing this is something that has been mentioned before (I know I have previously posted about this in an alpha feedback post waaay back). I am hoping to see the process of cancelling a rushed building being tweaked. Basically at the moment if you cancel a rushed building on the turn you initiate the rush you lose the credits used to ru
[quote who="econundrum1" reply="13" id="3548054"] Come on guys let's not be mean to the non-founders. [/quote] I agree...it is not a good way to divide the community at this stage.
Many thanks to the all of the devs for the hard work and keeping us up to date. I won't lie...I was a bit anxious about my Elite Founders purchase initially but with the game looking pretty solid now and the promise of a few years worth of new content I am really excited. I think the game is currently a great base to build upon. Good luck with the release [e digicons]^_^[/e]
Great! Quill is always good to watch. Nice competition as well.
[quote who="BuckGodot" reply="3" id="3543631"] Quoting EvilMonk3y, reply 1 Has this just been released? Just got a 32.8 MB update...I am currently in the opt-in. Yes, that's it. Brand new intro screen, as well. [e digicons]:)[/e] [/quote] Seems so...I rea
Has this just been released? Just got a 32.8 MB update...I am currently in the opt-in.
I second Quill18...probably one of the best 4X / Strategy youtubers. https://www.youtube.com/user/quill18
Just another confirmation of this bug, if you don't load the ship straight away you get stuck.
[quote who="Larsenex" reply="1" id="3500820"] How much actual physical ram do you have available? [/quote] 8GB
I was having some issues with crashing running the new beta...after many launches and eventually getting the game to run windows would pop up with out of memory errors and eventually close the game. After a bit of googling I worked out that when recently installing and setting up a new SSD the 'Samsung Magician' tool I used had set virtual memory options to rather low levels (maximum of 1GB available) and this seemingly was what was causing the crashes and error
Had zero idea this was coming today...now incredibly excited. *waits*
I would welcome something like this, it creates some attachment to your fleets and their accomplishments. On this sort of topic....I think the wrong way to do it is like Rome II, in that game your generals would get % based stat increases (like 2% movement, 3% damage), it is always best if the levels for leaders/fleets feel like they are making an important difference to the game. I would always rather have fewer levels that have an impact on the
Many thanks, going to give it a watch now.
[quote who="Avatar137" reply="4" id="3490922"] the tech ages yet. I've definitely felt their constraints and it's made me do things differently than I would have normally but I'm not sure I'm ready to say get rid of them completely just yet. We've still got a bit of time before the release so I want to see wha [/quote] This post pretty much sums up what I was going to post on this...I have also felt the constraints (most notably with logis