EvilMonk3y

EvilMonk3y

Joined Member # 3106766
13 Posts 119 Replies 9,720 Reputation

Just wanted to post my own impressions and overview of my time with the alpha so far. I am sure some (many?) of these will have already been discussed by others and may not even be relevant to current development but still... Issues -- If I rush a project and then proceed to cancel it in the same turn I lose all the money used to rush AND I

3 Replies 1,842 Views

^^ I totally agree...the $99 is a good price for myself considering I would buy all the content on release anyway (by the way it seems currently 4 expansions are planned with 6 minor DLC's the first year and 4 per year subsequently as long as there is interest according to info posted on the steam forums) . I stand by the fact it probably wasn't the best idea to release an early access version on steam until the beta, you get a vocal minority of

13 Replies 33,737 Views

[quote who="Honethite" reply="3" id="3453070"] Hmm, strange, I paid through PayPal and got my Steam key and started downloading instantly.[/quote] Same for me, also with Paypal.

30 Replies 2,274 Views

100+ civs (along with the galaxy size needed to support that) being even theoretically possible sounds rather incredible. Some of that has to be down to going all in with the 64-bit support I would think. [quote who="parrottmath" reply="3" id="3453068"] Any idea how often the alpha will be updated for the player community? Are we talking monthly, bi-monthly, quarterly... or is this it until the beta[/quote] I would also be interested to hear

66 Replies 194,047 Views

Looks very...spiky. I like it. Also " The Yor are a racer of aggressive sociopathic machines." I assume that is a mistake and there is not going to be a future F1 minigame? ;)

86 Replies 348,948 Views

To be honest...I do not like the idea of a 'manufactured' Diplomacy Currency as has been mentioned by some people here i.e. a universal resource generated through buildings or other means. I think that feels a bit too 'gamey' for my liking but I can understand it working, EU IV used similar sorts of mechanics with monarch points. I really li

28 Replies 131,345 Views

[quote who="Zydor" reply="224" id="3409383"] There is little doubt the Combat Box will be enhanced, and that's fine, all adds to the glitz - there has never been doubt about that. But as a Core part of the Main Game Flow ? ..... Not happening. Brad has stated firmly on zillions of occasions that GalCiv is not Tactically based, and never will be...... its a Strategic game, and he will keep it that way. Expect smoke and mirrors on this to enhance tactical il

411 Replies 1,950,807 Views

[quote who="androshalforc" reply="14" id="3408695"] Quoting Gaunathor, reply 12That was already possible in GalCiv 2. Go to the Interface tab in the Options menu, and disable "Remove Functional Components when Upgrading a Ship Design". .... really that simple wow I feel stupid[/quote] Don't worry, I have played for years and this is the first time I have known of that setting [e digicons]:|[/e] As for the topic...

16 Replies 34,632 Views