EvilMonk3y

EvilMonk3y

Joined Member # 3106766
13 Posts 119 Replies 519 Reputation

^^ I agree that it would not work under standard Gal Civ III rules. However I think it is a really great idea, this sort of asymmetrical gameplay is always super interesting to me, I have certainly played a few Venice games in Civ V and I have no idea if any of you have played any of the Arcen Games strategy games like AI War or The Last Federation but they also do this sort of thing really well. In something like Distant worlds you also have the option to

4 Replies 2,791 Views

I feel that the vault was really underused, everything that went up was great, I just feel there could have been more of it and overall would have been nice if it was updated at a more regular schedule.

14 Replies 15,702 Views

Best to try to ignore it or stick to here... There have been some decent discussions there but as Edladner mentioned there are also a lot of people just interested in disrupting any posts for whatever reason. There is a lot of anger directed towards any early access steam release at the moment. Most of those people do not realize that Stardock for many years has been providing betas for customers long before 'early access' on steam was a thing.

19 Replies 65,250 Views

As the post above says, you need to research techs that increase your logistics capacity to add more ships to a fleet. If you click on a fleet it will state the current capacity and how much that fleet is using in the bottom left of the screen.

5 Replies 6,604 Views

I have a feeling that this area of the game will become more developed/nuanced once the more complex empire management screen is in (it was discussed somewhat in the last dev stream). It should make switching focus for specific planets easier and ease the amount of micromanagement, I agree that at the moment it is a hassle to go through each planets production wheel screen to make changes. In the current beta I have also rarely used the global production wheel

10 Replies 43,655 Views

[quote who="drawnmix" reply="1" id="3487573"] To build/install modules onto Starbases ;e.g. mining (had the same issue) you have to build another constructor that you then send to the intended starbase location-so that it auto docks with it. Then open up your Starbases management and you will see the modules on the right hand panel, that you can install/fit. Also...can I add to your list...9. If I dont want to make a ship at the shipyard, I wont the option/fe

2 Replies 14,556 Views

Played about 200 turns of my first beta game...overall some really nice improvements from the alpha. These are the things that particularly stood out to me at this stage. 1. As far as I can tell there is currently no way to destroy/decommission shipyards? Also when trying to move shipyard I am sometimes unable to end turn as it prompts with 'shipyard orphaned' and then prompts for production. 2. When renaming stuff I should be able to type and

2 Replies 14,556 Views

Just downloaded this, looking forward to playing it tonight :D With the difficulty levels...I know the AI hasn't been worked on much yet, are those difficulties just giving the AI a bunch on bonuses at this point to try and even it out a little?

58 Replies 333,682 Views

[quote who="betaguy2005" reply="6" id="3483839"] just bought it tonight, I was wondering how I can make a suggestion for a star name... [/quote] Go here: https://www.galciv3.com/nameastar

7 Replies 49,768 Views

^^ I really like the current style stream, would much rather have what we have than something too heavily scripted, is nice to see the enthusiasm about the game and answering of community questions. Any chance we can meet any of the other devs on stream? I understand it is not for everyone but it would be nice when talking about specific topics like the art.

35 Replies 170,421 Views

I honestly think I have worked every friday night since the first two streams :( Off next week though as it is my birthday (my luck there will be no stream then). Many thanks for the upload, will give it a watch now.

35 Replies 170,421 Views

It is actually Friday the 25th, not 24th [e digicons]^_^[/e] Had me confused for a second. Talking about the balance between innovating and staying true to what Gal Civ is sounds great. My question: I am really interested in knowing if there are going to be changes to the fog of war on the map...I find myself disliking the grey fog more and more, really hoping it ends up looking a little more interesting.

35 Replies 46,289 Views

Thanks a lot for the stream, it is good seeing the internal build, planets are looking really nice and the gameplay possibilities with the terraforming sound great. I am really interested in knowing if there are going to be changes the the fog of war on the map...I find myself disliking the grey fog more and more, really hoping it ends up looking better than that.

11 Replies 16,587 Views

I very much doubt that what you are after will ever be done by this game. Gal Civ is just not that type of thing and it is not the direction that the developers have ever indicated towards, it's a tile/hex/grid based game at its heart. I would personally not want it any other way. I wouldn't say the game is 'cartoonish' either, it is stylized in a certain way but I like that as well [e digicons]^_^[/e]

43 Replies 153,478 Views

I stumbled across the thread made by I-Mod Stefan here: https://forums.galciv3.com/455368/page/1/#3474589 It got me thinking that it would be great if the game actually had some features that enabled you to: <

0 Replies 1,654 Views