GalCiv III is released! What's next?

Greetings!

We are absolutely thrilled with the reception GalCiv III has released.  If you haven't reviewed the game already on Steam, please do so. The review score makes a huge difference in determining what gets featured. You can review at the bottom of the page here: http://store.steampowered.com/app/226860/ 

Now, what's coming up next?

Note that this is subject to change, this is what we are planning. It's not a contract. :)

May 2015: v1.01

This will be a maintenance update to fix bugs, improve performance, improve the AI and improve the multiplayer experience.  

June 2015: v1.1

This will be the first substantial update. Improvements to the battle viewer. Steam Workshop integration so you can share your civilizations and races. First major AI update.  More Multiplayer features.

July 2015: v1.2

This version will be adding some meatier galactic events. Planetary governors. More automation. More multiplayer features. More AI updates.

That's it for now.  There is a lot of cool stuff in the works that I'm not mentioning (less significant features but lots of UI tweaks for example). We look forward to playing with you!

 

12,056 views 4 replies
Reply #1 Top

Bumping this post as it answers what many folks have been asking!

Reply #2 Top

Very exciting. Even the v1.01 patch notes I have just read are looking really good. Looking forward to seeing what the more 'substantial' ones will include.

Reply #3 Top

 

 

Any news on when the next act of the campaign is finished? I feel like the first act ended on a cliffhanger - and there was no second act!

Reply #4 Top

Here's a tiny feature request for bases and constructors. Can we make it so we select what constructor is made when you request one, and none are available? It keeps trying to make the default constructor that costs 4x as much time as the one I normally build.