Konichiwa! Where my Beta 6?
Bamdorf
Doh. The Drengin are clearly the left overs from the Planet of the Apes. Rejects. Not even as useful as the human slaves.
[quote who="JorgenCAB" reply="31" id="3541089"] That is usually how it goes... Step 1. You colonize the planet and move the slider to 100% production and start building a few factories... perhaps 2-3 in a nice place. Step 2. You reserve some space to grow food and place some approval buildings and the rest become research or money buildings. The exact make up or mix depend on the planet in question as well as
We don't negotiate with terrorists! Even if it is 3 billion people!
[quote who="Stalker0" reply="16" id="3540975"] Quoting ForesterSOF, reply 11 Listening to Paul they have a month of work to do in 3 weeks. I expect a very very tired Paul by launch. Hehe, when I saw him on the Friday Dev Stream I went "how does that man have time for this, give him
Interestingly at turn 239 I noticed my power had recovered....somewhat. I have a save for this if it is of interest: https://www.dropbox.com/s/64ypi97rksvm5sv/i239.GC3Sav?dl=0 By the way, all the other graphs were fine. <img style="vertical-align: bottom;" src="https://www.dropbox.com/s/4fcnj7cvvesdrcr/faction_power_rec
[quote who="maniakos" reply="57" id="3539483"] /snip/ Comming from the post that made the american sniper analogy, the sniper indeed used the right tool for the right job. But he wasn't locked out from having all equipment at his disposal. /anip/ [/quote] But he was, because he had to choose his load out for each mission. He couldn't carry everything. He pointedly mentioned that for mission X he choose Y, and so forth. &
[quote who="BuckGodot" reply="9" id="3540809"] /snip/ Right behind the first question is "Is the game fun?" Well, that's pretty subjective but I'd say as long as the empire size penalty issue on maps with a very large number of planets is dealt with, then yes it is. Broadly speaking. /snip/ [/quote] I agree with what you said, and I think you might be right about insane type maps with the penalty issue. But I just
I think it should just state what the total cost of the upgrade(s) is. You can see it for individual upgrades, should be easy to show the total cost.
These are good points. It may well belong in the support forum (just edit your original submission and put "support" in the right line).
Interesting question that occurred to me: I wonder how many people who played Civ IV knew how critical it was to build specialist cities, production cities, science cities, etc. Well, I can be sure that a lot more knew about it than knew how to do it. A specialist economy was tough for me. Don't get me wrong, I think the OP is not far off, the current is system in GC3 is overloaded. I know why I have been routinely crushing the AI in my games.
duplicate
In mapsetupdefs the star frequency settings are rare: 0,5, uncommon 0,65, occasional 0.8, common 0.9, and abundant 1.0. So the number of stars is not much different. I would expect that 1.0 would beat 0.8 most of the time, but it's not so different that a weird result might happen, since it's a random seeded thing. Of course I don't know the actual details of how it's done, but still, the numbers are close.
I had seen this happen in earlier versions (before graph) when my power went to 999,999. It would sit there a few turns, then change to zero. I thought with the change in number system (much lower values) this was fixed. Although it may of course not be the same thing. In this game I did a lot of saving and loading because I was looking for the dreaded battle viewer black screen event (which only happened twice in about 238 turns). Had no problem until
Personally the ability to work colonies independently was a big step forward for GC3 over 2. Please don't go back. What moderates the "all specialization" idea is increasing the need for approval buildings(especially as one's empire grows), for influence buildings (def and off), and for farms (pop). Perhaps these need to be tweaked a bit more (such as base pop being more critical), but not at the price of hamstringing one's control over in
Being an Iconian-phile (?) I have to agree dealing with the pirates being white is bad enough. Can't they make them black or give them a jolly roger flag? The resources coloring will help no doubt.
There are many knowledgeable people on these forums who have followed GC for several years. Been involved in feedback, modding, testing, etc. That is clear. What is also clear is the the Mr. Frogboy has been planning and coding this thing for ... TWENTY years. Four iterations actually. Got to think he's got a fairly good feel for when the right thing to do is. I might mention, his company has shown if they do somehow mess up, the
Anyone seen this? I am submitting a ticket.
[quote who="Ed1975" reply="18" id="3537209"] Quoting Blaze of Glory, reply 17 Also, It seems the ai doesn't take into account you are culture flipping their planets. I stole 2 from the Thalan and we are all best buds! I've noticed this too. I steal planet after planet from
On occasion I will look through my ship list to see if I have any colony ships lurking. (Such as when I grab extreme colonizing, for example, or a new planet pops up that isn't colonized because the local AI don't have that tech.) Once in a while there is one all right --- sitting in orbit doing nothing. At the time I am usually happy to see it, but it is clearly a case of a colony ship spawning and sitting. Perhaps some bright engineer was looking ahe
Either it's being released too early, or it is taking too long. Literally! Maybe somebody should just tell that guy to get hoppin' ! (Frogboy --- just a joke ---- don't take it seriously ---- please.)
Culture flipping making people mad isn't because the people like it and are crazy, it is because the leadership hates it. They see it as undermining their power; many times they are right. Friction and wars because of culture clashes are rather the history of the world. Not hard to imagine the same in space.
About turn 80 of a gigantic game I got a somewhat surprising black screen when I tried to run the battle viewer. My experience has been that I have to be much deeper into a big game before I start seeing this, but whatever. What I normally do is once it happens I start saving the game just before every battle so I can have the best chance to get a reproducible save. I was able to do this once in 0.82; interestingly, I could reproduce it but not every time, some
I recently read the book American Sniper , the story of the most prolific sniper in U.S. history. I thought, hey, he would have one super weapon he used that did it all. Wrong. He used several and chose which one for the job. As an extreme example, a long range weapon good over a mile distant vs. a very inaccurate, short range but very high rate of fire weapon for getting out of trouble. Made me think. Of course it's always more comple
Strange. second time I ran it there was no problem. Go Figure.